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{{Use Britishmdy Englishdates|date=SeptemberMay 20132014}}
{{Infobox militaryvideo conflictgame
|conflict title = BattleThe Last of ProkhorovkaUs
| image = Video Game Cover - The Last of Us.jpg
|partof = the [[Battle of Kursk]] on the [[Eastern Front (World War II)|Eastern Front]] of [[World War II]]
| alt = Artwork of a teenage girl, with brown hair. She has a backpack, with a sniper rifle strapped to her side, and is standing behind a man in his 40's, who has brown hair and beard, and a revolver in his left hand. They are standing in a flooded grassy environment, turning to face the camera. The text "THE LAST OF US" is positioned to the left.
|image = [[File:Bundesarchiv Bild 101I-022-2950-15A, Russland, Panzer im Einsatz.jpg|340px]]
| developer = [[Naughty Dog]]
|caption = German tanks during Operation Citadel.
| publisher = [[Sony Computer Entertainment]]
|date = {{plainlist| 12 July 1943{{efn|name=Date of the Battle}}}}
| director = {{Unbulleted list|[[Bruce Straley]]|[[Neil Druckmann]]}}
|place = [[Prokhorovka, Belgorod Oblast|Prokhorovka]], [[Russian SFSR]], [[Soviet Union]]
| designer = Jacob Minkoff
|coordinates = {{Coord|51|2|11|N|36|44|11|E|display=inline,title|type:event}}
| programmer = {{Unbulleted list|Travis McIntosh|Jason Gregory}}
|map_type=Russia
| artist = {{Unbulleted list|Erick Pangilinan|Nate Wells}}
| map_size = 300
| writer = Neil Druckmann
| map_caption = Location of Prokhorovka within modern Russia
| composer = [[Gustavo Santaolalla]]
|result =
| series = <!-- Blank because of Wikidata -->
* Both sides missed their objectives{{sfn|Zetterling|Frankson|2000|p=108|loc=Excerpt reads: "If we take a look at how the front lines changed during these five days one could interpret it as some sort of success for the Germans&nbsp;... However, if we compare the outcome with the German orders for the battle, which stated that Prokhorovka was the target, it is clear that the Germans fell short of their goals. The Red Army had hoped to push the II SS-Panzer Corps back and crush it. This failed completely, but at least the 5th Guards Tank Army prevented the Germans from taking Prokhorovka."|ps=none}}{{sfn|Zamulin|2011|p=561|loc=Excerpt reads: "The counterattack [at Prokhorovka] did not achieve its basic goal. The [II SS-Panzer Corps] was not routed, but the further advance of the II SS-Panzer Corps beyond Prokhorovka was finally halted."|ps=none}}
| engine = <!-- Blank because of Wikidata -->
** German [[Tactical level of war|tactical]] victory{{sfn|Healy|2008|p=347|loc= Excerpt reads: "The clash was, when set against the much wider strategic backdrop of the offensive, no more than a local, tactical German victory. It was of no consequence or significance in helping to realise any of the wider offensive objectives of Operation Zitadelle, which was in any case by this date already a failure."|ps=none}}{{sfn|Clark|2012|p=408|loc= Excerpt reads: "Even though II SS-Panzer Corps could claim to have won a tactical victory in the monumental armoured clash at Prokhorovka&nbsp;... Hausser's men did not do enough to change the course of the operation."|ps=none}}{{sfn|Showalter|2013|p=269|loc= Excerpt reads: "The Waffen-SS won a tactical victory on July 12."|ps=none}}{{sfn|Nipe|2012|p=86|loc=Excerpt reads: "The small expansion of the Psel bridgehead by ''Totenkopf'' and the advances of ''Das Reich'' around the southern edges of Prochorovka were tactical victories at best and not decisive by any definition."|ps=none}}
| platforms = [[PlayStation 3]]<!-- This article is about the PS3 version of The Last of Us. The PS4 version has its own article, see: The Last of Us Remastered -->
** Soviet [[Operational level of war|operational]] victory{{sfn|Showalter|2013|p=269|loc= Excerpt reads: "Operationally, however, the palm rests with the Red Army."|ps=none}}{{sfn|Zamulin|2011|p=553|loc= Excerpt reads: "The main task of a defender is to repulse an enemy attack&nbsp;... A decisive breakthrough is what von Manstein had planned for 12 July via a regrouping of his forces. The [II SS-Panzer Corps] did not achieve this goal. Thus in sum, the forces of the Voronezh Front won the engagement at Prokhorovka, and then successfully completed the defensive operation, having created the conditions for a decisive counteroffensive."|ps=none}}{{sfn|Glantz|House|2004|p=272|loc=Excerpt reads: "The numerous flank attacks orchestrated by the [Soviets] sapped the German strength, ..., permitted the timely arrival of Soviet operational and strategic reserves, and led directly to Soviet victory at Prokhorovka, in particular, and in Citadel as a whole."|ps=none}}
| released = {{Video game release|WW|June 14, 2013}}
| genre = [[Action-adventure game|Action-adventure]], [[survival horror]]
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
}}
'''''The Last of Us''''' is an [[Action-adventure game|action-adventure]] [[survival horror]] video game developed by [[Naughty Dog]] and published by [[Sony Computer Entertainment]]. It was released for the [[PlayStation 3]] worldwide on June 14, 2013. Players control Joel, a smuggler tasked with escorting a teenage girl named [[Ellie (The Last of Us)|Ellie]] across a [[Apocalyptic and post-apocalyptic fiction|post-apocalyptic]] United States. ''The Last of Us'' is played from a [[Third-person view|third-person]] perspective; players use firearms and [[improvised weapons]], and can use [[Stealth game|stealth]] to defend against hostile humans and [[cannibalism|cannibalistic]] creatures infected by a mutated strain of the ''[[Cordyceps]]'' fungus. In the game's [[Multiplayer video game|online multiplayer]] mode, up to eight players engage in co-operative and competitive gameplay.
 
[[Development of The Last of Us|Development of ''The Last of Us'']] began in 2009, soon after the release of Naughty Dog's previous game, ''[[Uncharted 2: Among Thieves]]''. The relationship between Joel and Ellie became the central focus of the game, with all other elements developed around it. Actors [[Troy Baker]] and [[Ashley Johnson]] portrayed Joel and Ellie respectively through [[Voice acting|voice]] and [[motion capture]], and assisted creative director [[Neil Druckmann]] with the development of the characters and story. The [[Music of The Last of Us|original score]] was composed and performed by [[Gustavo Santaolalla]].
 
Following its announcement in December 2011, ''The Last of Us'' was widely anticipated. Upon release, it received universal acclaim, with praise directed at its narrative, gameplay, visual and sound design, [[Character arc|characterization]], and depiction of female characters. ''The Last of Us'' became one of the best-selling games on the PlayStation 3, selling over 1.3 million units in its first week and over eight million units within fourteen months. It [[List of accolades received by The Last of Us|won year-end accolades]], including multiple [[Game of the Year]] awards from several gaming publications, critics, and game award ceremonies, making it one of the most awarded games in history, and it is considered to be one of the [[List of video games considered the best|greatest video games of all time]].
 
After the game's release, Naughty Dog released several [[downloadable content]] additions; ''[[The Last of Us: Left Behind]]'' adds a single-player campaign following Ellie and her best friend Riley. An enhanced edition of the original game, ''[[The Last of Us Remastered]]'', was released for the [[PlayStation 4]] in July 2014.{{efn|name=Remastered}} A sequel, ''[[The Last of Us Part II]]'', was announced in December 2016.
 
==Gameplay==
''The Last of Us'' is an [[Action-adventure game|action-adventure]] [[survival horror]] game played from a [[Virtual camera system#Third-person view|third-person perspective]].<ref name="Kotaku Review" /> Players traverse [[post-apocalypse|post-apocalyptic]] environments such as towns, buildings, and sewers to advance the story. Players use firearms, [[improvised weapons]], and [[Stealth game|stealth]] to defend against hostile humans and [[Zombie (fiction)|cannibalistic]] creatures infected by a mutated strain of the ''[[Cordyceps]]'' fungus. For most of the game, players control Joel, a man tasked with escorting a young girl, [[Ellie (The Last of Us)|Ellie]], across the United States; Ellie and other companions are controlled by the [[Artificial intelligence (video games)|artificial intelligence]].<ref name="announcement"/> Players also control Ellie throughout the game's winter segment.<ref name="Grounded"/>
 
In combat, players can use long-ranged weapons, such as rifles, shotguns, and bows, and short-range weapons such as handguns and short-barreled shotgun. Players can scavenge limited-use melee weapons, such as pipes and baseball bats, and throw bottles and bricks to distract, stun, or attack enemies.<ref name="Joystick bricks"/> Players can upgrade weapons at workbenches using collected items. Equipment such as health kits and [[Molotov cocktail]]s can be found or crafted using collected items. Attributes such as the [[Health (gaming)|health meter]] and crafting speed can be upgraded by collecting pills and medicinal plants. Health can be recharged through the use of health kits.<ref name="Shacknews Crafting"/>
 
[[File:The Last of Us Listen Mode.jpg|thumb|260px|Listen Mode allows players to discover the position of enemies by displaying their outline through walls, achieved through a heightened sense of hearing and spatial awareness.<ref name="Listen Mode"/>|alt=The player character is crouching, with his companion nearby. Enemies lurk in the distance, with a white outline alerting players of their location.|left]]
 
Though players can attack enemies directly, they can also use stealth to attack undetected or sneak by them. "Listen Mode" allows players to locate enemies through a heightened sense of hearing and spatial awareness, indicated as outlines visible through walls and objects.<ref name="Listen Mode"/> In the dynamic [[cover system]], players crouch behind obstacles to gain a [[Positional advantage|tactical advantage]] during combat.<ref name="Metro review"/> The game features periods without combat, often involving conversation between the characters.<ref name="PrimaGames Conversations"/> Players solve simple puzzles, such as using floating pallets to move Ellie, who is unable to swim, across bodies of water, and using ladders or dumpsters to reach higher areas. Story collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.<ref name="GamesRadar Collectibles"/>
 
The game features an artificial intelligence system by which hostile human enemies react to combat. If enemies discover the player, they may take cover or call for assistance, and can take advantage of players when they are distracted, out of ammunition, or in a fight. Player companions, such as Ellie, can assist in combat by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to attack enemies.<ref name="AI"/>
 
=== Multiplayer ===
The [[Multiplayer video game|online multiplayer]] allows up to eight players to engage in competitive gameplay in recreations of multiple single-player settings. The game features three multiplayer game types: Supply Raid and Survivors are both team [[deathmatch]]es, with the latter excluding the ability to [[Spawning (video gaming)|respawn]];<ref name="Multiplayer" /> Interrogation features teams investigating the location of the enemy team's [[Lock box|lockbox]], and the first to capture such lockbox wins.<ref name="IGN Multiplayer" /> In every mode, players select a faction—Hunters (a group of hostile survivors) or Fireflies (a revolutionary militia group)—and keep their clan alive by collecting supplies during matches. Each match is equal to one day; by surviving twelve "weeks", players have completed a journey and can re-select their Faction.<ref name="PSBlog Multiplayer" /> Killing enemies, reviving allies, and crafting items earn the player parts that can be converted to supplies; parts can also be scavenged from enemies' bodies. Players are able to carry more equipment by earning points as their clan's supplies grow. Players can connect the game to their [[Facebook]] account, which alters clan members' names and faces to match the players' [[Facebook features#Friend|Facebook friends]].<ref name="GameSpot Multiplayer" /> Players have the ability to customize their characters with hats, helmets, masks, and emblems.<ref name="GameSpot Executions" />
 
==Plot==
{{See also|List of The Last of Us characters|l1=List of ''The Last of Us'' characters}}
 
In September 2013, an outbreak of a mutant ''Cordyceps'' fungus ravages the United States, transforming its human hosts into cannibalistic monsters known as infected. In the suburbs of [[Austin, Texas]], Joel ([[Troy Baker]]) flees the chaos with his brother Tommy ([[Jeffrey Pierce]]) and daughter Sarah ([[Hana Hayes]]). As they flee, Sarah is shot by a soldier and dies in Joel's arms. In the twenty years that follow, most of civilization is destroyed by the infection. Survivors live in heavily policed quarantine zones, independent settlements, and nomadic groups. Joel works as a smuggler with his partner Tess ([[Annie Wersching]]) in the [[Boston|Boston, Massachusetts]], quarantine zone. They hunt down Robert ([[Robin Atkin Downes]]), a black market dealer, to recover a stolen weapons cache. Before Tess kills him, Robert reveals that he traded the cache with the Fireflies, a rebel militia opposing the quarantine zone authorities.
 
The leader of the Fireflies, Marlene ([[Merle Dandridge]]), promises to double their cache in return for smuggling a teenage girl, [[Ellie (The Last of Us)|Ellie]] ([[Ashley Johnson]]), to Fireflies hiding in the Boston capitol building outside the quarantine zone. Joel, Tess, and Ellie sneak out in the night, but after an encounter with a patrol, they discover Ellie is infected. Full infection normally occurs in under two days, but Ellie claims she was infected three weeks ago and that her immunity may lead to a cure. The trio make their way to their destination through hordes of infected, but find that the Fireflies there have been killed. Tess reveals she has been bitten by an infected; believing in Ellie's importance, Tess sacrifices herself against pursuing soldiers so Joel and Ellie can escape. Joel decides to find Tommy, a former Firefly, in the hope that he can locate the remaining Fireflies. With the help of Bill ([[W. Earl Brown]]), a smuggler who owes Joel a favor, they acquire a working vehicle. Driving into [[Pittsburgh|Pittsburgh, Pennsylvania]], Joel and Ellie are ambushed by bandits and their car is wrecked. They ally with two brothers, Henry (Brandon Scott) and Sam ([[Nadji Jeter]]); after they escape the city, Sam is bitten by an infected, but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead and commits suicide.
 
In the fall, Joel and Ellie finally find Tommy in [[Jackson, Wyoming]], where he has assembled a fortified settlement near a hydroelectric dam with his wife Maria ([[Ashley Scott]]). Joel contemplates leaving Ellie with Tommy, but after she confronts him about Sarah, he decides to let her stay with him. Tommy directs them to a Fireflies enclave at the University of Eastern Colorado. They find the university abandoned, but learn that the Fireflies have moved to a hospital in [[Salt Lake City|Salt Lake City, Utah]]. Afterward, Joel is severely wounded by bandits, who are killed by Ellie.
 
During the winter, Ellie and Joel shelter in the mountains. Joel is on the brink of death and relies on Ellie to care for him. Hunting for food, Ellie encounters David ([[Nolan North]]) and James (Reuben Langdon), scavengers willing to trade medicine for food; David turns hostile after revealing the university bandits were part of his group. Ellie manages to lead David's group away from Joel, but is eventually captured; David intends to recruit her into his cannibal group. Refusing the offer, she escapes after killing James, but David corners her in a burning restaurant. Meanwhile, Joel recovers from his wounds and sets out to find Ellie. He reaches Ellie as she kills David; Joel consoles her before they flee.
 
In the spring, Joel and Ellie arrive in Salt Lake City and are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is being prepared for surgery: in hope of producing a vaccine for the infection, the Fireflies must remove the infected portion of Ellie's brain, which will kill her. Unwilling to let Ellie die, Joel battles his way to the operating room and carries the unconscious Ellie to the parking garage. He is confronted by Marlene, whom he shoots and kills to prevent the Fireflies from pursuing them. On the drive out of the city, Joel claims that the Fireflies had found many other immune people but were unable to create a cure, and that they have stopped trying. On the outskirts of Tommy's settlement, Ellie reveals that [[The Last of Us: Left Behind|she was not alone when she was infected]] and expresses her [[survivor guilt]]. At her insistence, Joel swears his story about the Fireflies is true.<ref>{{cite video game |title=The Last of Us |developer=[[Naughty Dog]] |publisher=[[Sony Computer Entertainment]] |date=June 14, 2013 |platform=[[PlayStation 3]] |version=1.0 }}</ref>
 
==Development==
|combatant1 = {{flagcountry|Nazi Germany|1935}}
{{Main article|Development of The Last of Us|l1=Development of ''The Last of Us''}}
|combatant2 = {{Flagu|Soviet Union|1923}}
{{multiple image
|commander1 = {{plainlist |
| footer = [[Bruce Straley]] (left) and [[Neil Druckmann]] (right) were appointed to lead development on ''The Last of Us'', as game director and creative director, respectively.<ref name="New Tricks"/>
*{{flagicon|Nazi Germany|1935}} [[Hermann Hoth]]
| image1 = Bruce Straley PAX Prime 2014.jpg
*{{flagicon|Nazi Germany|1935}} [[Paul Hausser]]
| width1 = 145
----
| alt1 = A 35-year-old man with short brown hair, smiling and looking at something to the right of the camera.
*{{flagicon|Nazi Germany|1935}} [[Otto Deßloch]]
| image2 = Neil Druckmann SDCC 2014.jpg
| width2 = 150
| alt2 = A 35-year-old man with curly black hair talking into a microphone, looking at something to the left of the camera.
}}
[[Naughty Dog]] began [[Development of The Last of Us|developing ''The Last of Us'']] in 2009, following the release of ''[[Uncharted 2: Among Thieves]]''. For the first time in the company's history, Naughty Dog split into two teams; while one team developed ''[[Uncharted 3: Drake's Deception]]'' (2011), the other began work on ''The Last of Us''.<ref>{{cite web|url=http://ign.com/articles/2011/12/12/naughty-dog-officially-split-into-two-teams |title=Naughty Dog Officially Split Into Two Teams |last=Moriarty |first=Colin |work=[[IGN]] |publisher=[[Ziff Davis]] |date=December 12, 2011 |accessdate=October 6, 2014 |archiveurl=http://www.webcitation.org/6T7DguEgh?url=http://www.ign.com/articles/2011/12/12/naughty-dog-officially-split-into-two-teams |archivedate=October 6, 2014 |deadurl=no |df= }}</ref> Director [[Bruce Straley]] and creative director [[Neil Druckmann]] led the team responsible for developing ''The Last of Us''.<ref name="New Tricks">{{cite web|url=http://www.gameinformer.com/b/features/archive/2012/02/22/the-past-present-and-future-of-naughty-dog-an-interview-with-the-co-presidents.aspx |title=New Tricks: An Interview With Naughty Dog's Co-Presidents |last=Hansen |first=Ben |work=[[Game Informer]] |publisher=[[GameStop]] |date=February 22, 2012 |accessdate=January 7, 2015 |archiveurl=http://www.webcitation.org/6VOeIaJhr?url=http://www.gameinformer.com/b/features/archive/2012/02/22/the-past-present-and-future-of-naughty-dog-an-interview-with-the-co-presidents.aspx |archivedate=January 7, 2015 |deadurl=no |df= }}</ref>
|commander2 = {{plainlist |
*{{flagicon|Soviet Union|1923}} [[Nikolai Fyodorovich Vatutin|Nikolai Vatutin]]
*{{flagicon|Soviet Union|1923}} [[Pavel Rotmistrov]]
*{{flagicon|Soviet Union|1923}} [[Alexei Semenovich Zhadov|Alexei Zhadov]]
----
*{{flagicon|Soviet Union|1923}} [[Stepan Krasovsky]]
*{{flagicon|Soviet Union|1923}} [[Vladimir Aleksandrovich Sudets|Vladimir Sudets]]
}}
|units1 = [[II SS Panzer Corps|II SS-Panzer Corps]]
*[[1st SS Panzergrenadier Division Leibstandarte SS Adolf Hitler|1st SS-Panzergrenadier Division ''Leibstandarte SS Adolf Hitler'']]
*[[2nd SS Panzergrenadier Division Das Reich|2nd SS-Panzergrenadier Division ''Das Reich'']]
*[[3rd SS Panzergrenadier Division Totenkopf|3rd SS-Panzergrenadier Division ''Totenkopf'']]
|units2 =
[[5th Guards Tank Army (Soviet Union)|5th Guards Tank Army]]{{efn|name=5th GTA}}
*[[29th Tank Corps]]
*[[18th Tank Corps]]
*[[2nd Guards Tank Corps]]{{efn|name=2nd GTC}}
*[[2nd Tank Corps (Soviet Union)|2nd Tank Corps]]{{efn|name=2nd TC}}
*[[5th Guards Mechanized Corps]]{{efn|name=5th GMC}}
Other units
*[[33rd Guards Rifle Corps]]{{efn|name=5th GA}}
*[[10th Tank Corps]]{{efn|name=10th TC}}
*[[31st Tank Corps]]
*[[23rd Guards Rifle Corps]]{{efn|name=23rd GRC}}
*[[48th Rifle Corps (Soviet Union)|48th Rifle Corps]]
|strength1= '''German:'''<br/>
:About 290 tanks and assault guns{{efn|name=Opposing forces}}
|strength2= '''Soviet:'''<br/>
:About 610 tanks and self-propelled guns{{efn|name=Opposing forces}}
| casualties1 = '''German (on 12 July):'''<br/>
*43–80 tanks and [[assault gun]]s destroyed or damaged.{{efn|name=Casualties and losses}}
| casualties2 = '''Soviet (on 12 July):'''<br/>
*300–400 tanks and [[self-propelled gun]]s destroyed or damaged.{{efn|name=Casualties and losses}}
| campaignbox =
{{Campaignbox Axis-Soviet War}}
{{Campaignbox Kursk}}
}}
The '''Battle of Prokhorovka''' was fought on 12 July 1943{{efn|name=Date of the Battle}} near [[Prokhorovka, Belgorod Oblast|Prokhorovka]], {{convert|87|km}} southeast of [[Kursk]], in the [[Soviet Union]], during the [[Second World War]]. Taking place on the [[Eastern Front (World War II)|Eastern Front]], the engagement was part of the wider [[Battle of Kursk]], and occurred when the [[5th Guards Tank Army (Soviet Union)|5th Guards Tank Army]] of the Soviet [[Red Army]] attacked the [[II SS Panzer Corps|II SS-Panzer Corps]] of the German [[Wehrmacht]] in one of the largest tank battles in [[military history]].{{efn|name=Misconceptions and disputations}}
 
Druckmann views ''The Last of Us'' as a coming of age story, in which Ellie adapts to survival after spending time with Joel, as well as an exploration of how willing a father is to save his child.<ref>{{cite web|url=http://venturebeat.com/2013/08/06/the-last-of-us-creators-inspirations/ |title=What inspired The Last of Us (interview) |last=Takahashi |first=Dean |work=GamesBeat |publisher=[[VentureBeat]] |date=August 6, 2013 |accessdate=October 19, 2015 |archiveurl=http://www.webcitation.org/6cNGcaLsV?url=http://venturebeat.com/2013/08/06/the-last-of-us-creators-inspirations/ |archivedate=October 18, 2015 |deadurl=no |df= }}</ref> A major motif of the game is that "life goes on";<ref name="Triana">{{cite web|url=http://www.gamasutra.com/blogs/JoeTriana/20130713/196217/The_Philosophical_Themes_In_The_Last_of_Us.php |title=The Philosophical Themes In The Last of Us |last=Triana |first=Joe |work=[[Gamasutra]] |publisher=[[UBM plc]] |date=July 13, 2013 |accessdate=October 18, 2015 |archiveurl=http://www.webcitation.org/6cMrZUohr?url=http://www.gamasutra.com/blogs/JoeTriana/20130713/196217/The_Philosophical_Themes_In_The_Last_of_Us.php |archivedate=October 18, 2015 |deadurl=no |df= }}</ref> this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept artist John Sweeney explained was designed to "reignite [Ellie's] lust for life", after her suffering following her encounter with David.<ref name="Giraffe">{{cite web|url=http://ctrl500.com/art/making-the-last-of-us-iconic-giraffe-scene/ |title=Making The Last of Us' Iconic Giraffe Scene |last=Sweeney |first=John |publisher=Control500 |date=April 2, 2015 |accessdate=October 18, 2015 |archiveurl=http://www.webcitation.org/6cMrSKgeT?url=http://ctrl500.com/art/making-the-last-of-us-iconic-giraffe-scene/ |archivedate=October 18, 2015 |deadurl=no |df= }}</ref> The Infected, a core concept of the game, were inspired by a segment of the [[BBC]] nature documentary ''[[Planet Earth (TV series)|Planet Earth]]'' (2006), which featured the ''Cordyceps'' fungi.<ref name="Inspire2"/> Though the fungi mainly infect insects, taking control of their motor functions and forcing it to help cultivate the fungus,<ref>{{cite web|url=http://news.nationalgeographic.com/news/2011/03/pictures/110303-zombie-ants-fungus-new-species-fungi-bugs-science-brazil/ |title=Photos: "Zombie" Ants Found With New Mind-Control Fungi |last=Kaplan |first=Matt |publisher=[[National Geographic Society]] |date=March 3, 2011 |accessdate=October 11, 2014 |archiveurl=http://www.webcitation.org/6TEjFtTvC?url=http://news.nationalgeographic.com/news/2011/03/pictures/110303-zombie-ants-fungus-new-species-fungi-bugs-science-brazil/ |archivedate=October 11, 2014 |deadurl=no |df= }}</ref> the game explores the concept of the fungus evolving and infecting humans, and the direct results of an outbreak of this infection.<ref name="Inspire2">{{cite web|url=http://venturebeat.com/2013/08/06/the-last-of-us-creators-inspirations/2/ |title=What inspired The Last of Us? (interview) page 2 |page=2 |last=Takahashi |first=Dean |publisher=[[VentureBeat]] |date=August 6, 2013 |accessdate=October 11, 2014 |archiveurl=http://www.webcitation.org/6TEiuvAEE?url=http://venturebeat.com/2013/08/06/the-last-of-us-creators-inspirations/2/ |archivedate=October 11, 2014 |deadurl=no |df= }}</ref>
In April 1943, the German high command began preparing for [[Operation Citadel]], with the objective of [[double envelopment|enveloping]] and destroying the Soviet forces in the Kursk [[Salients, re-entrants and pockets|salient]], by attacking and breaking through the base of the salient from north and south simultaneously. The German offensive was delayed several times due to the vacillation of the leadership and the addition of more forces and new equipment. The Soviet high command, [[Stavka]], had learned of the German intentions, and therefore used the delay to prepare a series of defensive belts along the routes of the planned German offensive. The Soviet leadership also massed several armies deep behind their defences as the [[Stavka Reserve]]. This army group, the [[Steppe Front]], was to launch counteroffensives once the German strength had dissipated. The 5th Guards Tank Army was the primary armoured formation of the Steppe Front.
 
The relationship between Joel and Ellie was the central focus of the game; all other elements were developed around it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided [[Voice acting|voice]] and [[motion capture]] performances.<ref>{{cite web|url=http://www.gameinformer.com/b/features/archive/2012/02/20/naughty-dog-39-s-art-of-performance-with-last-of-us.aspx |title=Capturing Joel And Ellie For The Last Of Us |last=Hanson |first=Ben |work=[[Game Informer]] |publisher=[[GameStop]] |date=February 20, 2012 |accessdate=January 7, 2015 |archiveurl=http://www.webcitation.org/6VOq3FqQj?url=http://www.gameinformer.com/b/features/archive/2012/02/20/naughty-dog-39-s-art-of-performance-with-last-of-us.aspx |archivedate=January 7, 2015 |deadurl=no |df= }}</ref> Baker and Johnson contributed to the development of the characters;<ref name="Telegraph-DJ"/> for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness,<ref name="LessMore">{{cite web|url=http://www.ibtimes.co.uk/last-interview-neil-druckmann-naughty-dog-ps3-475066 |title=The Last of Us, Neil Druckmann and Less Being More |last=Smith |first=Edward |work=[[International Business Times]] |publisher=[[IBT Media]] |date=June 5, 2013 |accessdate=October 22, 2014 |archiveurl=http://www.webcitation.org/6TVlsskzY?url=http://www.ibtimes.co.uk/last-interview-neil-druckmann-naughty-dog-ps3-475066 |archivedate=October 22, 2014 |deadurl=no |df= }}</ref> and Johnson convinced Druckmann that Ellie should be stronger and more defensive.<ref name="Telegraph-DJ">{{cite web|url=http://www.telegraph.co.uk/technology/video-games/10091838/The-Last-of-Us-interview-with-Neil-Druckmann-and-Ashley-Johnson.html |title=The Last of Us: interview with Neil Druckmann and Ashley Johnson |last=Robertson |first=Andy |work=[[The Daily Telegraph]] |publisher=[[Telegraph Media Group]] |date=May 31, 2013 |accessdate=October 13, 2014 |archiveurl=http://www.webcitation.org/6TI1F6w60?url=http://www.telegraph.co.uk/technology/video-games/10091838/The-Last-of-Us-interview-with-Neil-Druckmann-and-Ashley-Johnson.html |archivedate=October 13, 2014 |deadurl=no |df= }}</ref> Ellie's physical appearance was also redesigned throughout development to make her look more similar to Johnson.<ref>{{cite web|url=http://www.polygon.com/gaming/2012/5/16/3023677/the-last-of-us-gets-new-trailer |title=The Last of Us gets new trailer, reveals Ellie redesign |last=Gera |first=Emily |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |date=May 16, 2012 |accessdate=July 16, 2015 |archiveurl=http://www.webcitation.org/6TDjzKq3r?url=http://www.polygon.com/gaming/2012/5/16/3023677/the-last-of-us-gets-new-trailer |archivedate=October 10, 2014 |deadurl=no |df= }}</ref> The game's other characters also underwent changes. The character Tess was originally intended to be the main antagonist of ''The Last of Us'', but the team found it difficult to believe her motives.<ref name="Afterword">{{cite journal |last=Helgeson |first=Matt |date=August 2013 |editor-last=Stead |editor-first=Chris |title=Afterword: The Last of Us |journal=[[Game Informer]] |edition= |publisher=[[CBS Interactive]] |issue=45 |pages=32–33 }}</ref> The sexuality of the character Bill was originally left vague in the script, but later altered to further reflect his homosexuality.<ref name="LessMore"/>
On 5 July 1943 the Wehrmacht launched its offensive. On the northern side of the salient, the German forces bogged down within four days. On the southern side, the German [[4th Panzer Army]], with [[Army Detachment Kempf]] on its eastern flank, attacked the Soviet defences of the [[Voronezh Front]]. They made slow but steady progress through the Soviet defensive lines. After a week of fighting, the Soviets launched their counteroffensives, [[Operation Kutuzov]] in the northern side and a coinciding one in the southern side.
 
[[Image:Gustavo Santaolalla (Guadalajara) cropped.jpg|thumb|left|170px|Argentinian musician [[Gustavo Santaolalla]] composed and performed the score for ''The Last of Us''.<ref name="postmortem2"/>|alt=A 56-year-old man with dark gray hair talking into a microphone, looking at something beneath the camera.]]
On the southern side of the salient near Prokhorovka, the 5th Guards Tank Army engaged the II SS-Panzer Corps of the 4th Panzer Army, resulting in a large clash of [[Armoured fighting vehicle|armour]]. The 5th Guards Tank Army was decimated in the attack, but succeeded in preventing the Wehrmacht from capturing Prokhorovka and breaking through the third defensive belt – the last heavily fortified one. The German high command, unable to accomplish its objective, cancelled Operation Citadel and began redeploying its forces to deal with new pressing developments elsewhere. The Red Army went on a general offensive, conducting [[Operation Polkovodets Rumyantsev]] in the southern side and continuing Operation Kutuzov in the northern side. The Soviet Union thus seized the strategic initiative on the Eastern Front, which it was to hold for the rest of the war.
 
''The Last of Us'' features an [[Music of The Last of Us|original score]] composed primarily by [[Gustavo Santaolalla]], along with compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer.<ref name="postmortem2">{{cite web|url=http://www.edge-online.com/features/the-last-of-us-the-definitive-postmortem-spoilers-be-damned/2/ |title=The Last Of Us: the definitive postmortem – spoilers be damned - Page 2 of 3 |page=2 |work=[[Edge (magazine)|Edge]] |publisher=[[Future plc]] |date=June 18, 2013 |accessdate=October 14, 2014 |archiveurl=http://www.webcitation.org/6TJZaDRJn?url=http://www.edge-online.com/features/the-last-of-us-the-definitive-postmortem-spoilers-be-damned/2/ |archivedate=October 14, 2014 |deadurl=yes |df= }}</ref> Known for his minimalist compositions, Santaolalla was contacted early in development. He used various instruments to compose the score, including some that he was unfamiliar with, giving a sense of danger and innocence.<ref name="Grounded">{{cite AV media |url=https://www.youtube.com/watch?v=R0l7LzC_h8I |title=Grounded: Making The Last of Us |people=[[Naughty Dog]] and Area 5 |publisher=[[Sony Computer Entertainment]] |date=February 24, 2014 |accessdate=October 11, 2014 }}</ref> This minimalist approach was also taken with the game's sound and art design. The sound of the Infected was one of the first tasks during development; the team experimented with the sound in order to achieve the best work possible. To achieve the sound of the Clicker, they hired voice actress [[Misty Lee]], who provided a sound that audio lead Phillip Kovats described as originating in the "back of the throat".<ref name="Soundworks">{{cite web|url=http://www.polygon.com/2013/6/23/4457258/naughty-dog-discusses-sound-and-music-in-the-last-of-us |title=Naughty Dog discusses sound and music in The Last of Us |last=Farokhmanesh |first=Megan |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |date=June 23, 2013 |accessdate=January 20, 2015 |archiveurl=http://www.webcitation.org/6VifAcU7v?url=http://www.polygon.com/2013/6/23/4457258/naughty-dog-discusses-sound-and-music-in-the-last-of-us |archivedate=January 20, 2015 |deadurl=no |df= }}</ref> The art department took various pieces of work as inspiration, such as [[Robert Polidori]]'s photographs following [[Hurricane Katrina]], which were used as a reference point when designing the flooded areas of Pittsburgh.<ref name="postmortem1">{{cite web|url=http://www.edge-online.com/features/the-last-of-us-the-definitive-postmortem-spoilers-be-damned/ |title=The Last Of Us: the definitive postmortem – spoilers be damned |page=1 |work=[[Edge (magazine)|Edge]] |publisher=[[Future plc]] |date=June 18, 2013 |accessdate=October 13, 2014 |archiveurl=http://www.webcitation.org/6TI5cicJ8?url=http://www.edge-online.com/features/the-last-of-us-the-definitive-postmortem-spoilers-be-damned/ |archivedate=October 13, 2014 |deadurl=yes |df= }}</ref> The art department were forced to negotiate for things that they wished to include, due to the strong differing opinions of the team during development. Ultimately, the team settled on a balance between simplicity and detail; while Straley and Druckmann preferred the former, the art team preferred the latter.<ref name="postmortem3">{{cite web|url=http://www.edge-online.com/features/the-last-of-us-the-definitive-postmortem-spoilers-be-damned/3/ |title=The Last Of Us: the definitive postmortem – spoilers be damned - Page 3 of 3 |page=2 |work=[[Edge (magazine)|Edge]] |publisher=[[Future plc]] |date=June 18, 2013 |accessdate=October 14, 2014 |archiveurl=http://www.webcitation.org/6TJbPPUv1?url=http://www.edge-online.com/features/the-last-of-us-the-definitive-postmortem-spoilers-be-damned/3/ |archivedate=October 14, 2014 |deadurl=yes |df= }}</ref> The game's opening credits were produced by Sony's [[SCE San Diego Studio|San Diego Studio]].<ref>{{cite web|url=http://www.artofthetitle.com/title/the-last-of-us/ |title=The Last of Us (2013) |last=Perkins |first=Will |publisher=[[Art of the Title]] |date=September 10, 2013 |accessdate=July 15, 2015 |archiveurl=http://www.webcitation.org/6a2CneaFN?url=http://www.artofthetitle.com/title/the-last-of-us/ |archivedate=July 15, 2015 |deadurl=no |df= }}</ref>
== Background ==
[[File:Kursk-1943-Plan-GE.svg|thumb|upright=1.3|right|The German plan for Operation Citadel (blue arrows), and the deployment of Soviet and German forces ahead of the [[Battle of Kursk]]. Red dashes show the position of Soviet reserves upon their arrival. The map shows the starting position of the [[II SS Panzer Corps]] ("2 SS-PzK"), the initial redeployment positions of the [[5th Guards Tank Army (Soviet Union)|5th Guards Tank Army]] ("5. GpzA") and the [[5th Guards Army (Soviet Union)|5th Guards Army]] ("5. GA"). Prokhorovka (not shown) is {{convert|40|km|mi}} northeast of Pokrovka ("Pokrowka").]]
{{Main|Battle of Kursk}}
After the conclusion of the [[Donets Campaign|battle for the Donets]], as the spring [[rasputitsa]] (mud) season came to an end in 1943, both the German and Soviet commands considered their plans for future operations. The [[Soviet premier]] [[Joseph Stalin]] and some senior Soviet officers wanted to seize the initiative first and attack the German forces inside the Soviet Union, but they were convinced by a number of key commanders, including the Deputy Supreme Commander [[Georgiy Zhukov]], to assume a defensive posture instead. This would allow the German side to weaken themselves in attacking prepared positions, after which the Soviet forces would be able to respond with an offensive.{{sfn|Glantz|House|2004|pp=28–29}}{{sfn|Clark|2012|p=189}}
 
The team created new [[Game engine|engines]] to satisfy their needs for the game. The artificial intelligence was created to coordinate with players;<ref name="Digital Fix">{{cite web|url=http://gaming.thedigitalfix.com/content/id/1764/the-last-of-us-an-interview-with-naughty-dog.html |title=The Last of Us: An Interview with Naughty Dog |work=The Digital Fix |publisher=Poisonous Monkey Ltd. |date=May 29, 2013 |accessdate=October 11, 2014 |archiveurl=http://www.webcitation.org/6TEeV5wy3?url=http://gaming.thedigitalfix.com/content/id/1764/the-last-of-us-an-interview-with-naughty-dog.html |archivedate=October 11, 2014 |deadurl=no |df= }}</ref> the addition of Ellie as artificial intelligence was a major contributor to the engine.<ref>{{cite web|url=http://ign.com/articles/2012/02/13/naughty-dog-talks-combat-in-the-last-of-us |title=Naughty Dog Talks Combat in The Last of Us |last=Moriarty |first=Colin |work=[[IGN]] |publisher=[[Ziff Davis]] |date=February 13, 2012 |accessdate=October 23, 2014 |archiveurl=http://www.webcitation.org/6TXIBaPMF?url=http://www.ign.com/articles/2012/02/13/naughty-dog-talks-combat-in-the-last-of-us |archivedate=October 23, 2014 |deadurl=no |df= }}</ref> The lighting engine was also re-created to incorporate [[soft light]], in which the sunlight seeps in through spaces and reflects off surfaces.<ref name="Digital Fix"/> The gameplay introduced difficulty to the team, as they felt that every mechanic required thorough analysis.<ref name="LessMore"/> The game's [[user interface design]] also underwent various iterations throughout development.<ref name="Neonakis">{{cite web|url=http://kotaku.com/how-we-made-the-last-of-uss-interface-work-so-well-1571841317 |title=How We Made The Last of Us's Interface Work So Well |last=Neonakis |first=Alexandria |work=[[Kotaku]] |publisher=[[Gawker Media]] |date=May 5, 2014 |accessdate=January 15, 2014 |archiveurl=http://www.webcitation.org/6Vaz3t9l0?url=http://kotaku.com/how-we-made-the-last-of-uss-interface-work-so-well-1571841317 |archivedate=January 15, 2015 |deadurl=no |df= }}</ref>
Strategic discussions also occurred on the German side, with [[Generalfeldmarschall|Field Marshal]] [[Erich von Manstein]] arguing for a [[mobile defence]] that would give up terrain and allow the Soviet units to advance, while the German forces launched a series of sharp counterattacks against their flanks to inflict heavy attrition. But for political reasons [[Adolf Hitler]] insisted that the German forces go on the offensive, choosing the Kursk salient for the attack.{{sfn|Healy|2008|p=43}} On 15 April 1943 he authorised preparations for ''Unternehmen Zitadelle'' ([[Operation Citadel]]).{{sfn|Glantz|House|2004|pp=23–25}}
 
''The Last of Us'' was announced on December 10, 2011, at the [[Spike Video Game Awards]],<ref>{{cite web|url=http://www.vg247.com/2011/12/11/naughty-dogs-the-last-of-us-announced-at-vgas/ |title=Naughty Dog's The Last of Us announced at VGAs |last=Cullen |first=Johnny |publisher=[[VG247]] |date=December 11, 2011 |accessdate=October 6, 2014 |archiveurl=http://www.webcitation.org/6T7AF92pf?url=http://www.vg247.com/2011/12/11/naughty-dogs-the-last-of-us-announced-at-vgas/ |archivedate=October 6, 2014 |deadurl=no |df= }}</ref> alongside its debut trailer<ref>{{cite web|url=http://www.gamespot.com/articles/naughty-dog-readies-the-last-of-us/1100-6347423/ |title=Naughty Dog readies The Last of Us |last=Sinclair |first=Brendan |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=December 10, 2011 |accessdate=October 10, 2014 |archiveurl=http://www.webcitation.org/6TDjswQuN?url=http://www.gamespot.com/articles/naughty-dog-readies-the-last-of-us/1100-6347423/ |archivedate=October 10, 2014 |deadurl=no |df= }}</ref> and an official press release acknowledging some of the game's features.<ref name="announcement">{{cite web|url=http://blog.us.playstation.com/2011/12/10/naughty-dog-reveals-the-last-of-us-at-2011-vgas/ |title=Naughty Dog Reveals The Last of Us at 2011 VGAs |last=Wells |first=Evan |work=[[PlayStation Blog]] |publisher=[[Sony Computer Entertainment]] |date=December 10, 2011 |accessdate=October 6, 2014 |archiveurl=http://www.webcitation.org/6T7B9EzaT?url=http://blog.us.playstation.com/2011/12/10/naughty-dog-reveals-the-last-of-us-at-2011-vgas/ |archivedate=October 6, 2014 |deadurl=no |df= }}</ref> The announcement ignited widespread anticipation within the gaming industry, which journalists owed to Naughty Dog's reputation.<ref>{{cite web|url=http://www.digitalspy.com.au/gaming/news/a444601/digital-spys-most-anticipated-games-of-2013-part-two.html |title=Digital Spy's most anticipated games of 2013: Part two |last=Martin |first=Liam |work=[[Digital Spy]] |publisher=[[Hearst Corporation]] |date=December 31, 2012 |accessdate=January 25, 2015 |archiveurl=http://www.webcitation.org/6VqJho9Rz?url=http://www.digitalspy.com.au/gaming/news/a444601/digital-spys-most-anticipated-games-of-2013-part-two.html |archivedate=January 25, 2015 |deadurl=no |df= }}</ref><ref>{{cite web|url=http://www.eurogamer.net/articles/2012-12-21-developers-most-anticipated-games-of-2013 |title=Developers' Most Anticipated Games of 2013 |last=Yin-Poole |first=Wesley |publisher=[[Eurogamer]]. Gamer Network |date=January 2, 2013 |accessdate=January 25, 2015 |archiveurl=http://www.webcitation.org/6VqJnopeK?url=http://www.eurogamer.net/articles/2012-12-21-developers-most-anticipated-games-of-2013 |archivedate=January 25, 2015 |deadurl=no |df= }}</ref><ref>{{cite web|url=http://gamerant.com/spike-video-game-awards-nominees-2013/ |title=2012 Spike Video Game Awards Nominees Announced |last=Taormina |first=Anthony |publisher=Game Rant |date=July 17, 2013 |accessdate=January 25, 2015 |archiveurl=https://web.archive.org/web/20121126084854/http://gamerant.com/spike-video-game-awards-nominees-2013/ |archivedate=November 26, 2012 |deadurl=no |df= }}</ref> The game missed its original projected release date of May 7, 2013, and was pushed to June 14, 2013 worldwide for further polishing.<ref name="delay">{{cite web|url=http://ign.com/articles/2013/02/12/the-last-of-us-delayed |title=The Last of Us Delayed |last=Miller |first=Greg |authorlink=Greg Miller (Internet celebrity) |work=[[IGN]] |publisher=[[Ziff Davis]] |date=February 12, 2013 |accessdate=October 6, 2014 |archiveurl=http://www.webcitation.org/6T79hKXO8?url=http://www.ign.com/articles/2013/02/12/the-last-of-us-delayed |archivedate=October 6, 2014 |deadurl=no |df= }}</ref> To promote [[pre-order]] sales, Naughty Dog collaborated with several retailers to provide [[special edition]]s of the game with extra content.<ref>{{cite web|url=http://www.digitalspy.com.au/gaming/news/a453006/the-last-of-us-special-editions-coming-to-europe-north-america.html |title='The Last of Us' Special Editions coming to Europe, North America |last=Nichols |first=Scott |publisher=[[Digital Spy]]. [[Hearst Corporation]] |date=January 23, 2013 |accessdate=April 15, 2015 |archiveurl=http://www.webcitation.org/6XnjuRou2?url=http://www.digitalspy.com.au/gaming/news/a453006/the-last-of-us-special-editions-coming-to-europe-north-america.html |archivedate=April 15, 2015 |deadurl=no |df= }}</ref>
The German offensive plan envisioned an assault at the base of the Kursk salient from both the north and south, with the intent of enveloping and destroying the Soviet forces in the salient.{{sfn|Clark|2012|p=187}}{{sfn|Glantz|1986|pp=25}} The two spearheads were to meet near Kursk. From the south, the [[XLVIII Panzer Corps]] and [[General (Germany)|General]] [[Paul Hausser]]'s [[II SS-Panzer Corps]], forming the left and right wings of the 4th Panzer Army commanded by [[Generaloberst|Colonel General]] [[Hermann Hoth]], would drive northward. The [[III Panzer Corps (Wehrmacht)|III Panzer Corps]] of [[Army Detachment Kempf]] was to protect Hoth's right flank. The 4th Panzer Army and Army Detachment Kempf were under [[Army Group South]], commanded by Manstein. Air support over the southern portion of the offensive was provided by Colonel General [[Otto Deßloch]]'s [[Luftflotte 4]] and its major air formation, the [[8th Air Corps (Germany)|8th Air Corps]].{{sfn|Clark|2012|pp=194,196–197}}{{sfn|Glantz|2013|p=184}} The German offensive, originally slated to commence in the beginning of May, was postposed several times as the German leadership reconsidered and vacillated over its prospects, as well as to bring forward more units and equipment.{{sfn|Glantz|House|2004|p=55}}{{sfn|Clark|2012|p=192}}
 
===Additional content===
The Soviet leadership, through their intelligence agencies and foreign sources, learned about the German intentions, and therefore the multiple delays by the German high command allowed them a great deal of time to prepare their defences.{{sfn|Clark|2012|pp=188–192}} Employing [[defence in depth]], they constructed a series of defensive lines to wear down the attacking [[panzer]] formations. Three belts made up of extensive [[minefield]]s, [[anti-tank ditch]]es, and [[anti-tank gun]] emplacements were created; and behind those were an additional three belts, which were mostly unoccupied and less fortified.{{sfn|Glantz|House|2004|pp=63–65}}{{sfn|Glantz|Orenstein|1999|pp=41, 49}} The Voronezh Front, commanded by [[Army general (Soviet Union)|General]] [[Nikolai Vatutin]], defended the southern face of the salient. The Steppe Front, commanded by [[Colonel General]] [[Ivan Konev]], formed the strategic reserve. It was to be held back east of the salient until the time was right for the Soviet counteroffensive.{{sfn|Glantz|House|2004|pp=60–63}} This formation included [[Lieutenant General]] [[Alexei Zhadov]]'s [[5th Guards Army]] and Lieutenant General [[Pavel Rotmistrov]]'s 5th Guards Tank Army.{{sfn|Glantz|2013|p=195}}{{sfn|Glantz|House|2004|pp=3–4}}
[[Downloadable content]] (DLC) for the game was released following its launch. The game's [[Season Pass]] includes access to all DLC, as well as some additional abilities, and the documentary ''Grounded: Making The Last of Us'';<ref>{{cite web|url=http://blog.us.playstation.com/2013/05/28/the-last-of-us-pre-order-the-digital-edition-season-pass-dlc-detailed/ |title=The Last of Us: Pre-Order the Digital Edition & Season Pass, DLC Detailed |last=Monacelli |first=Eric |work=[[PlayStation Blog]] |publisher=[[Sony Computer Entertainment]] |date=May 28, 2013 |accessdate=March 7, 2015 |archiveurl=http://www.webcitation.org/6Wq7WeF1H?url=http://blog.us.playstation.com/2013/05/28/the-last-of-us-pre-order-the-digital-edition-season-pass-dlc-detailed/ |archivedate=March 7, 2015 |deadurl=no |df= }}</ref> the documentary was released online in February 2014.<ref>{{cite web|url=http://www.polygon.com/2014/2/24/5444062/the-making-of-the-last-of-us-documentary-now-on-youtube |title=The Making of The Last of Us documentary now on YouTube |last=Farokhmanesh |first=Megan |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |date=February 24, 2014 |accessdate=January 25, 2015 |archiveurl=http://www.webcitation.org/6XBPCp2k4?url=http://www.polygon.com/2014/2/24/5444062/the-making-of-the-last-of-us-documentary-now-on-youtube |archivedate=March 21, 2015 |deadurl=no |df= }}</ref> Two DLC packs were included with some of the game's special editions and were available upon release. The ''Sights and Sounds Pack'' included the soundtrack, a dynamic theme for the PlayStation 3 [[XrossMediaBar|home screen]], and two [[Avatar (computing)|avatars]]. The ''Survival Pack'' featured bonus skins for the player following the completion of the campaign, and in-game money, as well as bonus experience points and early access to customizable items for the game's multiplayer.<ref>{{cite web|url=http://ign.com/articles/2012/12/10/the-last-of-us-box-art-preorder-bonuses |title=The Last of Us Box Art, Preorder Bonuses |last=Miller |first=Greg |authorlink=Greg Miller (Internet personality) |publisher=[[IGN]]. [[Ziff Davis]] |date=December 9, 2012 |accessdate=March 7, 2015 |archiveurl=http://www.webcitation.org/6Wq7rILq8?url=http://www.ign.com/articles/2012/12/10/the-last-of-us-box-art-preorder-bonuses |archivedate=March 7, 2015 |deadurl=no |df= }}</ref> ''Abandoned Territories Map Pack'', released on October 15, 2013, added four new multiplayer maps, based on locations in the game's story.<ref>{{cite web|url=http://blog.eu.playstation.com/2013/10/15/the-last-of-us-abandoned-territories-map-pack-and-patch-1-05-available-tomorrow/ |title=The Last of Us – Abandoned Territories Map Pack and patch 1.05 available tomorrow |last=Monacelli |first=Eric |work=[[PlayStation Blog]] |publisher=[[Sony Computer Entertainment]] |date=October 15, 2013 |accessdate=March 7, 2015 |archiveurl=http://www.webcitation.org/6Wq7en9tL?url=http://blog.eu.playstation.com/2013/10/15/the-last-of-us-abandoned-territories-map-pack-and-patch-1-05-available-tomorrow/ |archivedate=March 7, 2015 |deadurl=no |df= }}</ref> ''Nightmare Bundle'', released on November 5, 2013, added a collection of ten head items, nine of which are available to purchase separately.<ref>{{cite web|url=http://www.naughtydog.com/site/post/the_last_of_us_nightmare_bundle_available_this_week/ |title=The Last of Us Nightmare Bundle Available this Week |last=Monacelli |first=Eric |publisher=[[Naughty Dog]]. [[Sony Computer Entertainment]] |date=November 4, 2013 |accessdate=March 7, 2015 |archiveurl=http://www.webcitation.org/6Wq7wb9Lk?url=http://www.naughtydog.com/site/post/the_last_of_us_nightmare_bundle_available_this_week/ |archivedate=March 7, 2015 |deadurl=no |df= }}</ref>
 
''[[The Last of Us: Left Behind]]'' adds a single-player campaign which serves as a prequel to the main storyline, featuring Ellie and her friend Riley. It was released on February 14, 2014 as DLC<ref>{{cite web|url=http://ign.com/articles/2014/01/15/the-last-of-us-left-behind-release-date-leaks |title=The Last of Us: Left Behind Release Date Confirmed |last=Karmali |first=Luke |publisher=[[IGN]]. [[Ziff Davis]] |date=January 15, 2014 |accessdate=March 7, 2015 |archiveurl=http://www.webcitation.org/6Wq8ApbrX?url=http://www.ign.com/articles/2014/01/15/the-last-of-us-left-behind-release-date-leaks |archivedate=March 7, 2015 |deadurl=no |df= }}</ref> and on May 12, 2015 as a [[Stand-alone expansion pack|standalone expansion pack]].<ref>{{cite web|url=http://blog.eu.playstation.com/2015/05/01/last-us-left-behind-launches-standalone-download-month/ |title=The Last of Us: Left Behind launches as a standalone download this month |last=Meyer |first=Arne |work=[[PlayStation Blog]] |publisher=[[Sony Computer Entertainment]] |date=May 1, 2015 |accessdate=May 2, 2015 |archiveurl=http://www.webcitation.org/6YCcSTlkM?url=http://blog.eu.playstation.com/2015/05/01/last-us-left-behind-launches-standalone-download-month/ |archivedate=May 1, 2015 |deadurl=no |df= }}</ref> A third bundle was released on May 6, 2014, featuring five separate DLC: ''Grounded'' added a new difficulty to the main game and ''Left Behind''; ''Reclaimed Territories Map Pack'' added new multiplayer maps; ''Professional Survival Skills Bundle'' and ''Situational Survival Skills Bundle'' added eight new multiplayer skills; and ''Survivalist Weapon Bundle'' added four new weapons.<ref>{{cite web|url=http://blog.us.playstation.com/2014/04/16/the-last-of-us-grounded-bundle-detailed/ |title=The Last of Us: New Mode and Multiplayer DLC Detailed |last=Monacelli |first=Eric |work=[[PlayStation Blog]] |publisher=[[Sony Computer Entertainment]] |date=April 16, 2014 |accessdate=March 7, 2015 |archiveurl=http://www.webcitation.org/6Wq8JtNkL?url=http://blog.us.playstation.com/2014/04/16/the-last-of-us-grounded-bundle-detailed/ |archivedate=March 7, 2015 |deadurl=no |df= }}</ref> The ''Grit and Gear Bundle'', which added new headgear items, masks and gestures, was released on August 5, 2014.<ref>{{cite web|url=http://www.gamespot.com/articles/the-last-of-us-gets-new-dlc-some-fans-arent-happy-/1100-6421526/ |title=The Last of Us Gets New DLC; Some Fans Aren't Happy About It |last=Makuch |first=Eddie |publisher=[[GameSpot]]. [[CBS Interactive]] |date=August 5, 2014 |accessdate=January 25, 2015 |archiveurl=http://www.webcitation.org/6Wq8TYZdr?url=http://www.gamespot.com/articles/the-last-of-us-gets-new-dlc-some-fans-arent-happy-/1100-6421526/ |archivedate=March 7, 2015 |deadurl=no |df= }}</ref> A ''Game of the Year Edition'' containing all downloadable content was released in Europe on November 11, 2014.<ref>{{cite web|url=http://ign.com/articles/2014/10/23/the-last-of-us-game-of-the-year-edition-announced-for-ps3 |title=The Last of Us: Game of the Year Edition Announced For PS3 |last=Karmali |first=Luke |publisher=[[IGN]]. [[Ziff Davis]] |date=October 23, 2014 |accessdate=February 22, 2015 |archiveurl=http://www.webcitation.org/6WWgIxdRR?url=http://www.ign.com/articles/2014/10/23/the-last-of-us-game-of-the-year-edition-announced-for-ps3 |archivedate=February 22, 2015 |deadurl=no |df= }}</ref>
=== German advance leading up to Prokhorovka ===
[[File:Bundesarchiv Bild 101III-Merz-014-12A, Russland, Beginn Unternehmen Zitadelle, Panzer.jpg|thumb|left|[[Panzer III]]s and [[Panzer IV|IVs]] on the southern side of the Kursk salient during Operation Citadel.]]
[[File:Battle of Kursk (map).jpg|thumb|right|upright=1.3|The extent of the German advance during Operation Citadel (red dashed-line arrows).]]
The Wehrmacht launched its attack on the morning of 5 July 1943 and met heavy resistance.{{sfn|Clark|2012|p=407}} There were far more Soviet anti-tank guns, minefields, anti-tank ditches and overall Soviet resistance than had been anticipated, making a breakthrough more difficult to achieve.{{sfn|Glantz|House|2004|pp=269–272}} Furthermore, from the outset they were subjected to frequent counterattacks from Soviet tank units.{{sfn|Clark|2012|p=239}}{{sfn|Zamulin|2011|p=98}} Despite this, by the end of 5 July the II SS-Panzer Corps had advanced through the first defensive belt and reached the second,{{sfn|Glantz|House|2004|p=112}} although the plan was to breach the first two belts and reach the third on the first day.{{sfn|Zamulin|2011|pp=89–90}} Nonetheless, the panzer corps' penetration caused great concern among Soviet commanders,{{sfn|Glantz|House|2004|p=123}} compelling Vatutin to commit almost all of Voronezh Front's operational reserves by the end of the first day.{{sfn|Zamulin|2011|p=112}}
 
===''The Last of Us Remastered''===
The III Panzer Corps met with stiff resistance as well and had great difficulty creating and maintaining a bridgehead across the Northern [[Donets River]].{{sfn|Clark|2012|pp=256–260}} They eventually succeeded by the morning of 6 July, but the delay in their advance kept them from protecting the east flank of the II SS-Panzer Corps.{{sfn|Clark|2012|pp=407, 256–260}}
{{Main article|The Last of Us Remastered|l1=''The Last of Us Remastered''}}
On April 9, 2014, Sony announced ''[[The Last of Us Remastered]]'', an enhanced version of the game for the [[PlayStation 4]]. It was released on July 29, 2014 in North America.<ref name="IGN Remastered"/>{{efn|name=Remastered|''[[The Last of Us Remastered]]'' was released on different dates, dependent on territory: July 29, 2014 in North America; and July 30, 2014 in Europe, Australia and New Zealand.<ref name="Digital Spy July"/><ref name="Kotaku July"/>}} ''Remastered'' features improved graphics and rendering upgrades, including increased [[draw distance]], an upgraded combat mechanic, and higher [[frame rate]].<ref name="IGN Ages"/> Other enhancements include advanced audio options, an [[audio commentary]], and a Photo Mode. It includes the previously released downloadable content, including ''Left Behind'' and some multiplayer maps.<ref name="IGN First"/> The development team aimed to create a "true" remaster, maintaining the "core experience"<ref name="GameSpot Standard"/> and major story and gameplay elements.<ref name="Metro Remastered"/>
 
==Reception==
Late on 6 July, the 5th Guards Tank and the 5th Guards Armies of the Steppe Front began moving up from their reserve position.{{sfn|Glantz|House|2004|p=138–139}} The 5th Guards Tank Army covered the {{convert|320|-|390|km}} over three days, and arrived at the Prokhorovka area on the night of 9 July,{{sfn|Healy|2008|p=296|loc= gives 390&nbsp;km}}{{sfn|Glantz|Orenstein|1999|p=228|loc= gives 320&nbsp;km}} and the 5th Guards Army's [[33rd Guards Rifle Corps]] arrived at the settlement on the night of 10 July.{{sfn|Glantz|House|2004|pp=166–167}} Both armies completed their journey and deployment intact without any substantial interference from the Luftwaffe.{{sfn|Zamulin|2011|pp=166,168}}
 
===Critical response===
Slow progress by the XLVIII Panzer Corps, caused Hoth to shift elements of the II SS-Panzer Corps on 8 July to aid the XLVIII Panzer Corp's drive toward [[Oboyan]] and Kursk.{{sfn|Glantz|House|2004|pp=133–135}} On the same day, the Soviet units counterattacked the II SS-Panzer Corps with several tank corps. These attacks did not destroy the II SS-Panzer Corps as hoped, but slowed its progress.{{sfn|Glantz|House|2004|pp=134–135}}{{sfn|Clark|2012|pp=297–299}} By the end of 8 July, II SS-Panzer Corps had advanced about {{convert|29|km|mi}} and broken through the first and second defensive belts.{{sfn|Clark|2012|pp=68, 279|loc= map on page 68 shows 18–20 miles}}{{sfn|Glantz|House|2004|p=130|loc= the map shows 18–20 miles}}{{sfn|Zetterling|Frankson|2000|p=90|loc=this places it at 28&nbsp;km at the end of 7 July}}{{sfn|Bauman|1998|pp=8.5–8.6|loc=this places it at 23&nbsp;km}}
{{Video game reviews
| width = 28 em
| MC = 95/100<ref name="MC">{{cite web|url=http://www.metacritic.com/game/playstation-3/the-last-of-us |title=The Last of Us for PlayStation 3 Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=July 14, 2013 |archiveurl=http://www.webcitation.org/6WhHmkexK?url=http://www.metacritic.com/game/playstation-3/the-last-of-us |archivedate=March 1, 2015 |deadurl=no |df= }}</ref>
| CVG = 10/10<ref name="CVG Review">{{cite web |url=http://www.computerandvideogames.com/409703/the-last-of-us-review-survival-horror-masterpiece-is-naughty-dogs-finest-moment/ |title=The Last of Us review: Survival horror masterpiece is Naughty Dog's finest moment |last=Kelly |first=Andy |work=[[Computer and Video Games]] |publisher=[[Future plc]] |date= |accessdate=March 1, 2015 |archiveurl=https://web.archive.org/web/20130608044943/http://www.computerandvideogames.com/409703/the-last-of-us-review-survival-horror-masterpiece-is-naughty-dogs-finest-moment/ |archivedate=June 8, 2013 }}</ref>
| Edge = 10/10<ref name="Edge Review">{{cite web |url=http://www.edge-online.com/review/the-last-of-us-review/ |title=The Last of Us review |work=[[Edge (magazine)|Edge]] |publisher=[[Future plc]] |date=June 5, 2013 |accessdate=March 1, 2015 |archiveurl=https://web.archive.org/web/20130608051522/http://www.edge-online.com/review/the-last-of-us-review |archivedate=June 8, 2013 }}</ref>
| EuroG = 10/10<ref name="Eurogamer Review">{{cite web|url=http://www.eurogamer.net/articles/2013-06-05-the-last-of-us-review |title=The Last of Us review |last=Welsh |first=Oli |publisher=[[Eurogamer]]. Gamer Network |date=July 31, 2014 |accessdate=March 1, 2015 |archiveurl=http://www.webcitation.org/6WhINzupk?url=http://www.eurogamer.net/articles/2014-07-28-the-last-of-us-review |archivedate=March 1, 2015 |deadurl=no |df= }}</ref>
| GI = 9.5/10<ref name="GameInformer Review">{{cite web|url=http://www.gameinformer.com/games/the_last_of_us/b/ps3/archive/2013/06/05/the-last-of-us-review-naughty-dogs-grim-masterpiece.aspx |title=Naughty Dog's Grim Masterpiece |last=Helgeson |first=Matt |work=[[Game Informer]] |publisher=[[GameStop]] |date=June 5, 2013 |accessdate=March 1, 2015 |archiveurl=http://www.webcitation.org/6WhJ2XCmO?url=http://www.gameinformer.com/games/the_last_of_us/b/ps3/archive/2013/06/05/the-last-of-us-review-naughty-dogs-grim-masterpiece.aspx |archivedate=March 1, 2015 |deadurl=no |df= }}</ref>
| GSpot = 8/10<ref name="GameSpot Review">{{cite web|url=http://www.gamespot.com/reviews/the-last-of-us-review/1900-6409197/ |title=The Last of Us Review |last=Mc Shea |first=Tom |publisher=[[GameSpot]]. [[CBS Interactive]] |date=June 5, 2013 |accessdate=March 30, 2016 |archiveurl=http://www.webcitation.org/6WhJA3DXR?url=http://www.gamespot.com/reviews/the-last-of-us-review/1900-6409197/ |archivedate=March 1, 2015 |deadurl=no |df= }}</ref>
| IGN = 10/10<ref name="IGN Review">{{cite web|url=http://www.ign.com/articles/2013/06/05/the-last-of-us-review |title=The Last of Us Review |last=Moriarty |first=Colin |publisher=[[IGN]]. [[Ziff Davis]] |date=June 5, 2013 |accessdate=March 1, 2015 |archiveurl=http://www.webcitation.org/6WhJFf48j?url=http://www.ign.com/articles/2013/06/05/the-last-of-us-review |archivedate=March 1, 2015 |deadurl=no |df= }}</ref>
| Joystiq = {{rating|5|5}}<ref name="Joystiq Review">{{cite web|url=http://www.joystiq.com/2013/06/05/the-last-of-us-review/ |title=The Last of Us review: Humans, conditioned |last=Mitchell |first=Richard |publisher=[[Joystiq]]. [[AOL]] |date=June 5, 2013 |accessdate=March 1, 2015 |archiveurl=http://www.webcitation.org/6WhJr9jRi?url=http://www.joystiq.com/2013/06/05/the-last-of-us-review/ |archivedate=March 1, 2015 |deadurl=yes |df= }}</ref>
| OPMUK = 10/10<ref name="OPM Review">{{cite web |url=http://www.officialplaystationmagazine.co.uk/review/the-last-of-us-review-spoiler-free-naughty-dogs-latest-masterpiece-is-a-case-of-apocalypse-wow |title=The Last Of Us review SPOILER FREE - Naughty Dog's latest masterpiece is apocalypse wow |last=Meikleham |first=David |work=[[PlayStation Official Magazine - UK|PlayStation Official Magazine]] |publisher=[[Future plc]] |date=June 5, 2013 |accessdate=March 1, 2015 |archiveurl=https://web.archive.org/web/20130608070015/http://www.officialplaystationmagazine.co.uk/review/the-last-of-us-review-spoiler-free-naughty-dogs-latest-masterpiece-is-a-case-of-apocalypse-wow |archivedate=June 8, 2013 }}</ref>
| Poly = 7.5/10<ref name="Polygon Review">{{cite web|url=http://www.polygon.com/2013/6/5/4396286/the-last-of-us-review |title=The Last of Us review: dead inside |last=Kollar |first=Philip |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |date=June 5, 2013 |accessdate=March 1, 2015 |archiveurl=http://www.webcitation.org/6WhJSMXug?url=http://www.polygon.com/2013/6/5/4396286/the-last-of-us-review |archivedate=March 1, 2015 |deadurl=no |df= }}</ref>
}}
 
''The Last of Us'' received critical acclaim.<ref>{{cite web |url=http://www.computerandvideogames.com/410928/the-last-of-us-review-round-up-easily-naughty-dogs-finest-moment |title=The Last of Us review round-up: 'Easily Naughty Dog's finest moment' |last=Hussain |first=Tamoor |work=[[Computer and Video Games]] |publisher=[[Future plc]] |date=June 5, 2013 |accessdate=March 1, 2015 |archiveurl=https://archive.is/20130608062740/http://www.computerandvideogames.com/410928/the-last-of-us-review-round-up-easily-naughty-dogs-finest-moment |archivedate=June 8, 2013 }}</ref> [[Metacritic]] calculated an [[Normalization (statistics)|average]] score of 95 out of 100, indicating "universal acclaim", based on 98 reviews.<ref name="MC"/> It is the fifth-highest rated PlayStation 3 game on Metacritic.{{efn|''The Last of Us'' shares its status as fifth-highest rated PlayStation 3 game on Metacritic with ''[[Red Dead Redemption]]'' (2010), ''[[Portal 2]]'' (2011) and ''[[LittleBigPlanet (PlayStation 3)|LittleBigPlanet]]'' (2008). The PlayStation 3 games that are rated higher than ''The Last of Us'' on Metacritic are ''[[Grand Theft Auto IV]]'' (2008), ''[[Grand Theft Auto V]]'' (2013), ''[[Uncharted 2: Among Thieves]]'' (2009) and ''[[Batman: Arkham City]]'' (2011).<ref>{{cite web|url=http://www.metacritic.com/browse/games/score/metascore/all/ps3?sort=desc&view=condensed |title=Best PlayStation 3 Video Games of All Time |work=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=March 1, 2015 |archiveurl=http://www.webcitation.org/6WhKtHf8b?url=http://www.metacritic.com/browse/games/score/metascore/all/ps3?sort%3Ddesc%26view%3Dcondensed |archivedate=March 1, 2015 |deadurl=no |df= }}</ref>}} Reviewers praised the character development, story and [[subtext]], visual and sound design, and depiction of female and [[LGBT themes in video games|LGBT]] characters. The game is considered one of the most significant titles of the [[History of video game consoles (seventh generation)|seventh generation]] of video games,<ref name="7th Gen"/> and has been included among the [[List of video games considered the best|greatest video games of all time]].<ref name="Greatest"/> Colin Moriarty of [[IGN]] called ''The Last of Us'' "a masterpiece" and "PlayStation 3's best exclusive",<ref name="IGN Review"/> and ''[[Edge (magazine)|Edge]]'' considered it "the most riveting, emotionally resonant story-driven epic" of the console generation.<ref name="Edge Review"/> Oli Welsh of ''[[Eurogamer]]'' wrote that it is "a beacon of hope" for the survival horror genre;<ref name="Eurogamer Review"/> Andy Kelly of ''[[Computer and Video Games]]'' declared it "Naughty Dog's finest moment".<ref name="CVG Review"/>
On the following day, 9 July, a meeting of the commanders of the German forces on the northern side of the Kursk salient concluded that a breakthrough in the northern side of the salient was unlikely.{{sfn|Clark|2012|pp=322–323}} Nevertheless, they decided to continue their offensive to maintain pressure and inflict casualties, thereby tying down the Soviet forces there.{{sfn|Clark|2012|pp=322–323}} Any level of success for Operation Citadel now depended on a breakthrough being achieved by 4th Panzer Army and Army Detachment Kempf on the southern side of the Kursk salient.{{sfn|Clark|2012|pp=322–323}}
 
Kelly of ''Computer and Video Games'' found the story memorable,<ref name="CVG Review"/> and IGN's Moriarty named it one of the game's standout features.<ref name="IGN Review"/> ''[[PlayStation Official Magazine - UK|PlayStation Official Magazine]]''{{'}}s David Meikleham wrote that the pacing contributed to the improvement of the story, stating that there is "a real sense of time elapsed and journey traveled along every step of the way",<ref name="OPM Review"/> and [[Destructoid]]'s Jim Sterling lauded the game's suspenseful moments.<ref name="Destructoid Review"/> Richard Mitchell of [[Joystiq]] found that the narrative improved the character relationships.<ref name="Joystiq Review"/>
=== German attack toward Prokhorovka ===
On the evening of 9 July, the II SS-Panzer Corps was ordered to shift its own forward progress, from due north to the northeast, toward the settlement of Prokhorovka.{{sfn|Glantz|House|2004|p=146}} Hoth had formulated this move, and had discussed it with Manstein since early May, as he expected large Soviet armoured reserve forces to arrive from the east, and he did not want his corps to be caught crossing the Psel River when they arrived.{{efn|name=Misconceptions and disputations}} The plan originally envisioned elements of XLVIII Panzer Corps{{sfnm|Newton|2002|1p=76|Zamulin|2011|2pp=29–33}} and III Panzer Corps joining in the attack toward Prokhorovka, but this could not be realised.{{sfn|Zamulin|2011|pp=29–33}} The Soviet command, however, interpreted the change in direction to be a response to the heavy resistance the German forces had faced driving toward Oboyan, and incorrectly believed the change indicated the German panzer forces had been severely weakened.{{sfn|Clark|2012|p=337}}
 
The characters—particularly the relationship between Joel and Ellie—received acclaim. Matt Helgeson of ''[[Game Informer]]'' wrote that the relationship felt identifiable, naming it "poignant" and "well-drawn".<ref name="GameInformer Review"/> ''Eurogamer''{{'}}s Welsh wrote that the characters were developed with "real patience and skill", appreciating their emotional value,<ref name="Eurogamer Review"/> and Joystiq's Mitchell found the relationship "genuine" and emotional.<ref name="Joystiq Review"/> ''PlayStation Official Magazine''{{'}}s Meikleham named Joel and Ellie the best characters of any PlayStation 3 game,<ref name="OPM Review"/> while IGN's Moriarty identified it as a highlight of the game.<ref name="IGN Review"/> Kelly of ''Computer and Video Games'' named the characters "richly painted", feeling invested in their stories.<ref name="CVG Review"/> Philip Kollar of ''[[Polygon (website)|Polygon]]'' felt that Ellie was believable, making it easier to develop a connection to her, and that the relationship between the characters was assisted by the game's optional conversations.<ref name="Polygon Review"/> The character performances also received praise,<ref name="GameInformer Review"/><ref name="IGN Review"/><ref name="Destructoid Review"/> with ''Edge'' and ''Eurogamer''{{'}}s Welsh noting that the script improved as a result.<ref name="Edge Review"/><ref name="Eurogamer Review"/>
Soviet intelligence reports issued from 8 to 9 July reported that defensive works were being constructed by German infantry on the flanks of the 4th Panzer Army, and that German armoured formations were not present in these locations, despite the fact that Soviet armoured formations were situated opposite these flanks.{{sfn|Zamulin|2011|pp=258–260}} Voronezh Front headquarters supposed the Germans must be reaching their limit, and on 10 July decided to set its counteroffensive to coincide with the planned Soviet counteroffensive on the northern side of the Kursk salient, [[Operation Kutuzov]].{{sfn|Zamulin|2011|pp=261–262}}
 
Many reviewers found the game's combat a refreshing difference from other games. ''Game Informer''{{'}}s Helgeson appreciated the vulnerability during fights,<ref name="GameInformer Review"/> while Kelly of ''Computer and Video Games'' enjoyed the variety in approaching the combat.<ref name="CVG Review"/> IGN's Moriarty felt that the crafting system assisted the combat, and that the latter contributed to the narrative's emotional value, adding that enemies feel "human".<ref name="IGN Review"/> Joystiq's Mitchell reiterated similar comments, stating that the combat "piles death upon death on Joel's hands".<ref name="Joystiq Review"/> Welsh of ''Eurogamer'' found the suspenseful and threatening encounters added positively to the gameplay.<ref name="Eurogamer Review"/> Tom Mc Shea of [[GameSpot]] wrote that the artificial intelligence negatively affected the combat, with enemies often ignoring players' companions.<ref name="GameSpot Review"/> ''Polygon''{{'}}s Kollar felt that the combat was unfair, especially when fighting the Infected.<ref name="Polygon Review"/>
Starting on the morning of 10 July, the II SS-Panzer Corps began its attack toward Prokhorovka.{{sfn|Glantz|House|2004|p=164}} Its [[3rd SS Panzer Division Totenkopf|3rd SS-Panzergrenadier Division ''Totenkopf'']] attacked across the Psel River and secured a bridgehead.{{sfn|Glantz|House|2004|p=164}} The [[1st SS Panzer Division Leibstandarte SS Adolf Hitler|1st SS-Panzergrenadier Division ''Leibstandarte SS Adolf Hitler'']] captured ''Komsomolets'' [[Sovkhoz|State Farm]] and Hill 241.6.{{sfn|Glantz|House|2004|pp=164–165}} The [[2nd SS Panzer Division Das Reich|2nd SS-Panzergrenadier Division ''Das Reich'']] defended the panzer corps' flank from Soviet armoured counterattacks.{{sfn|Clark|2012|p=343}}
 
[[Image:The Last of Us visuals.jpg|thumb|left|An artistic design of a location in the post-apocalyptic United States. Reviewers praised the design and layouts of the locations. The game's visual features, both [[Game art design|artistic]] and [[Video game graphics|graphic]], were also well received.|alt=A location, formerly a city street, with overgrown plants, broken cars and flooding.]]
[[File:Bundesarchiv Bild 101I-022-2924-14, Russland, Unternehmen "Zitadelle", Fahrzeuge.jpg|thumb|left| Vehicles of II SS-Panzer Corps advancing toward Prokhorovka on 11 July.{{sfn|Clark|2012|pp=308–309}}]]
 
The game's visual features were commended by many reviewers. The [[Game art design|art design]] was lauded as "outstanding" by ''Computer and Video Games''{{'}} Kelly,<ref name="CVG Review"/> and "jaw-dropping" by ''Eurogamer''{{'}}s Welsh.<ref name="Eurogamer Review"/> Mc Shea of GameSpot identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various times previously.<ref name="GameSpot Review"/> The game's [[Video game graphics|graphics]] have been frequently named by critics as the best for a PlayStation 3 game, with Helgeson of ''Game Informer'' naming them "unmatched in console gaming"<ref name="GameInformer Review"/> and Moriarty of IGN stating that they contribute to the realism.<ref name="IGN Review"/> Destructoid's Sterling wrote that game was visually impressive but that technical issues, such as some "muddy and basic" textures found early in the game, left a negative impact on the visuals.<ref name="Destructoid Review"/>
The II SS-Panzer Corps continued its attack toward Prokhorovka on 11 July. The advance of ''Leibstandarte'' was checked by the [[2nd Tank Corps (Soviet Union)|2nd Tank Corps]], which had been reinforced by the [[9th Guards Airborne Division]] and 301st Anti-tank Artillery Regiment, both from the 33rd Guards Rifle Corps.{{sfn|Clark|2012|pp=350–353}}{{sfn|Glantz|House|2004|pp=169, 171}} ''Totenkopf'' was resisted by the 31st Tank Corps, the 33rd Guards Rifle Corps' 95th Guards Rifle Division,{{sfn|Zetterling|Frankson|2000|p=95}}{{sfn|Clark|2012|p=352}} and the 11th Motorized Rifle Brigade of the 10th Tank Corps.{{sfn|Glantz|House|2004|p=166}} To the south of ''Leibstandarte'', the 2nd Guards Tank Corps and the 48th Rifle Corps' 183rd Rifle Division opposed the advance of ''Das Reich''.{{sfn|Nipe|2012|p=315}}
 
The world and environments of the game drew acclaim from many reviewers. Kelly of ''Computer and Video Games'' stated that the environments are "large, detailed, and littered with secrets", adding that ''The Last of Us'' "masks" its [[Linear gameplay|linearity]] successfully.<ref name="CVG Review"/> ''Edge'' repeated similar remarks, writing that the level design serves the story appropriately.<ref name="Edge Review"/> Helgeson of ''Game Informer'' wrote that the world "effectively and gorgeously [conveys] the loneliness" of the story.<ref name="GameInformer Review"/> IGN's Moriarty appreciated the added design elements placed around the game world, such as the hidden notes and letters.<ref name="IGN Review"/>
By day's end on 11 July ''Leibstandarte'' had advanced deep into the Soviet third defensive belt.{{sfn|Dunn|1997|p=153}} They had moved up the Psel corridor, cleared Soviet resistance at the ''Oktyabrsky'' ("October") State Farm ({{lang-ru|link=no|Совхоз Октябрьский}}), crossed a 15-foot (4.6&nbsp;m)-deep anti-tank ditch at the base of Hill 252.2 and seized the hill itself after a brief but bloody battle,{{sfn|Clark|2012|pp=352–353}} leaving them only {{convert|3|km}} south of Prokhorovka.{{sfn|Dunn|1997|p=153}} To its north the panzergrenadiers of ''Totenkopf'' had achieved a bridgehead across the Psel and tanks had been brought across, but they had yet to take Hill 226.6 and there was a {{convert|5|km|adj=on}} gap between ''Totenkopf'' and ''Leibstandarte''. To the south ''Das Reich'' had also met stiff resistance and lagged behind some {{convert|4|km}} to the south.{{sfn|Nipe|2012|p=315}} With its advance, ''Leibstandarte‍''{{'}}s flanks were exposed both to the north and the south.{{sfn|Clark|2012|pp=352–353}}
 
Reviewers praised the use of sound in ''The Last of Us''. ''Eurogamer''{{'}}s Welsh felt that the sound design was significantly better than in other games,<ref name="Eurogamer Review"/> while ''Game Informer''{{'}}s Helgeson dubbed it "amazing".<ref name="GameInformer Review"/> Mc Shea of GameSpot stated that the audio added to the effect of the gameplay, particularly when hiding from enemies.<ref name="GameSpot Review"/> Kelly of ''Computer and Video Games'' found that the environmental audio positively impacted gameplay, and that Gustavo Santaolalla's score was "sparse and delicate".<ref name="CVG Review"/> Both ''Game Informer''{{'}}s Helgeson and Destructoid's Sterling called the score "haunting",<ref name="GameInformer Review"/> with the latter finding that it complements the gameplay.<ref name="Destructoid Review"/>
Late on 11 July the 5th Guards Tank Army prepared for its forthcoming counterattack.{{sfn|Clark|2012|pp=350}} ''Leibstandarte''{{'}}s advance had disrupted Rotmistrov's preparations, as the assembly areas he intended to use for the tank army's 18th and 29th Tank Corps were in German hands by the end of the day, forcing him to hastily revise his plans and select new positions.{{sfn|Glantz|House|1999|p=176}}{{sfn|Clark|2012|p=356}} The arrival of the 5th Guards Tank Army just days earlier was detrimental to it in two major ways: The tank unit commanders did not have an opportunity to reconnoitre the terrain they would be travelling across, and the supporting artillery was unable to site and spot their fire.{{sfn|Zamulin|2011|pp=284, 320}}
 
The graphic depiction of violence in ''The Last of Us'' generated substantial commentary from critics. [[Engadget]] writer Ben Gilbert found the game's persistent focus on combat was "a necessary evil to lead the game's fragile protagonist duo to safety", as opposed to being used as a method to achieve objectives.<ref name="Engadget: Violence"/> ''[[Kotaku]]''{{'}}s Kirk Hamilton wrote that the violence was "heavy, consequential and necessary", as opposed to gratuitous.<ref name="Kotaku Review"/> [[USGamer]]'s Anthony John Agnello wrote that the game consistently reinforces the negativity associated with violence, intentionally making players feel uncomfortable while in violent combat. He stated that the deaths within the game were not unnecessary or unjustified, making the story more powerful.<ref name="USGamer: Death"/> Kelly of ''Computer and Video Games'' stated that, despite the "incredibly brutal" combat, the violence never felt gratuitous.<ref name="CVG Review"/> ''Eurogamer''{{'}}s Welsh echoed similar remarks, stating that the violence is not "desensitized or mindless".<ref name="Eurogamer Review"/> Matt Helgeson of ''Game Informer'' observed that the game's violence leads to players questioning the morality of their choices.<ref name="GameInformer Review"/> Joystiq's Mitchell wrote that the violence is "designed to be uncomfortable", stating that it contributes to Joel's character.<ref name="Joystiq Review"/> Prior to the release of the game, Keith Stuart of ''[[The Guardian]]'' wrote that the acceptability of the violence would depend on its context within the game.<ref name="Guardian: Violence"/>
[[File:Prokhorovka, Battle of Kursk, night 11 July.png|thumb|upright=1.8|right|Soviet and German deployments near Prokhorovka on the eve of the engagement of 12 July. The blue dashed line shows the frontline positions of the divisions of the II SS-Panzer Corps in the evening of 11 July, and the red dashed line shows the position of Soviet forces directly opposing the II SS-Panzer Corps. The black dashed line shows the railway running from Prokhorovka southwest through the Psel corridor (the strip of land between the Psel River and a tributary of the Northern Donets River).]]
 
{{anchor|Depiction of female and LGBT characters}}Many critics discussed the game's depiction of female characters. Jason Killingsworth of ''Edge'' praised its lack of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".<ref name="Edge sexism"/> ''Eurogamer''{{'}}s Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a cliché".<ref name="Euro sexism"/> She felt that Ellie is initially established as a "damsel in distress", but that this concept is subverted.<ref name="Euro sexism"/> GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based on their actual merits, not in relation to other games".<ref name="GameSpot gender"/> Chris Suellentrop of ''[[The New York Times]]'' acknowledged that Ellie was a likable and "sometimes powerful" character, but argued that ''The Last of Us'' is "actually the story of Joel", stating that it's "another video game by men, for men and about men".<ref name="NY Times men"/> ''The Last of Us'' was also praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the revelation of Bill's sexuality "added to his character ... without really [[Tokenism|tokenizing]] him".<ref name="GayGamer Bill"/> American organization [[GLAAD]] named Bill one of the "most intriguing new LGBT characters of 2013", calling him "deeply flawed but wholly unique".<ref name="GLAAD"/> A kiss between two female characters in ''Left Behind'' was met with positive reactions.<ref name="Kotaku Breakthrough"/><ref name="IGN Left Behind"/>
== Planning ==
 
===Sales===
[[File:Bundesarchiv Bild 146-1973-122-16, Paul Hausser.jpg|left|thumb|upright=0.80|[[Paul Hausser]], commanding officer of the [[II SS Panzer Corps|II SS-Panzer Corps]].]]
Within seven days of its release, ''The Last of Us'' sold over 1.3 million units, becoming the biggest video game launch of 2013 at the time.<ref>{{cite web|url=http://www.forbes.com/sites/insertcoin/2013/06/18/the-last-of-us-is-the-biggest-game-of-the-year-with-1-3m-sold/ |title='The Last of Us' Has The Biggest Launch Of The Year With 1.3M Sold |last=Tassi |first=Paul |work=[[Forbes]] |date=June 18, 2013 |accessdate=March 7, 2015 |archiveurl=http://www.webcitation.org/6WqIDs5WF?url=http://www.forbes.com/sites/insertcoin/2013/06/18/the-last-of-us-is-the-biggest-game-of-the-year-with-1-3m-sold/ |archivedate=March 7, 2015 |deadurl=no |df= }}</ref> Three weeks after its release, the game sold over 3.4 million units, and was deemed the biggest launch of an original game since 2011's ''[[L.A. Noire]]''<ref>{{cite web|url=http://www.eurogamer.net/articles/2013-07-09-sony-declares-the-last-of-us-a-success-with-over-3-4-million-global-sales |title=Sony declares The Last of Us a success with over 3.4 million global sales |last=Yin-Poole |first=Wesley |publisher=[[Eurogamer]]. Gamer Network |date=July 9, 2013 |accessdate=March 7, 2015 |archiveurl=http://www.webcitation.org/6WqIYaHFo?url=http://www.eurogamer.net/articles/2013-07-09-sony-declares-the-last-of-us-a-success-with-over-3-4-million-global-sales |archivedate=March 7, 2015 |deadurl=no |df= }}</ref> and the fastest-selling PlayStation 3 game of 2013 at the time.<ref>{{cite web|url=http://www.gamesradar.com/last-us-ps3s-fastest-selling-new-ip-history/ |title=The Last of Us is PS3's fastest selling new franchise |last=Ivan |first=Tom |publisher=[[GamesRadar]]. [[Future plc]] |date=July 9, 2013 |accessdate=March 7, 2015 |archiveurl=http://www.webcitation.org/6WqQOyztU?url=http://www.gamesradar.com/last-us-ps3s-fastest-selling-new-ip-history/ |archivedate=March 7, 2015 |deadurl=no |df= }}</ref> The game became the best-selling digital release on [[PlayStation Store]] for PlayStation 3, though numerical sales figures were not disclosed; this record was later beaten by ''[[Grand Theft Auto V]]''.<ref>{{cite web|url=http://blog.eu.playstation.com/2013/10/07/playstation-store-charts-september-gta5-and-killzone-mercenary-take-top-honours/ |title=PlayStation Store charts, September: GTA5 and Killzone Mercenary take top honours |last=Dutton |first=Fred |work=[[PlayStation Blog]] |publisher=[[Sony Computer Entertainment]] |date=October 7, 2013 |accessdate=March 7, 2015 |archiveurl=http://www.webcitation.org/6WqOMv1sK?url=http://blog.eu.playstation.com/2013/10/07/playstation-store-charts-september-gta5-and-killzone-mercenary-take-top-honours/ |archivedate=March 7, 2015 |deadurl=no |df= }}</ref> ''The Last of Us'' ultimately became the tenth best-selling game of 2013.<ref name="MetroBestSales">{{cite web|url=http://metro.co.uk/2014/01/16/100-best-selling-video-games-of-2013-revealed-4265929/ |title=100 best-selling video games of 2013 revealed |work=[[Metro (British newspaper)|Metro]] |publisher=[[DMG Media]] |date=January 16, 2014 |accessdate=January 18, 2015 |archiveurl=http://www.webcitation.org/6VgHZbAO5?url=http://metro.co.uk/2014/01/16/100-best-selling-video-games-of-2013-revealed-4265929/ |archivedate=January 18, 2015 |deadurl=no |df= }}</ref> By August 2014, the game had sold eight million copies: seven million on PlayStation 3 and one million on PlayStation 4. It is the [[List of best-selling PlayStation 3 video games|third best-selling PlayStation 3 game of all time]].<ref>{{cite web|url=http://www.playstationlifestyle.net/2014/09/01/the-last-of-us-remastered-sales-crosses-1-million-sold-worldwide/ |title=The Last of Us Remastered Crosses One Million Sold Worldwide |last=Dunning |first=Jason |work=PlayStation LifeStyle |publisher=[[CraveOnline]] |date=September 1, 2014 |accessdate=February 13, 2015 |archiveurl=http://www.webcitation.org/6XBQcBxR5?url=http://www.playstationlifestyle.net/2014/09/01/the-last-of-us-remastered-sales-crosses-1-million-sold-worldwide/ |archivedate=March 21, 2015 |deadurl=no |df= }}</ref> In the United Kingdom, the game remained atop the charts for six consecutive weeks, matching records set by multi-platform titles.{{efn|Other games that remained atop the UK charts for six consecutive weeks include ''[[FIFA 12]]'' (2011) and ''[[Call of Duty: Black Ops II]]'' (2012).<ref>{{cite web|url=http://www.gamesindustry.biz/articles/2013-07-22-6-weeks-on-top-for-the-last-of-us |title=6 weeks on top for The Last of Us |last=Weber |first=Rachel |publisher=[[Gamesindustry.biz]]. Gamer Network |date=July 22, 2013 |accessdate=March 7, 2015 |archiveurl=http://www.webcitation.org/6WqJfDqYt?url=http://www.gamesindustry.biz/articles/2013-07-22-6-weeks-on-top-for-the-last-of-us |archivedate=March 7, 2015 |deadurl=no |df= }}</ref>}} Within 48 hours of its release, ''The Last of Us'' generated more than the £3 million earned by ''[[Man of Steel (film)|Man of Steel]]'' in the same period.<ref name="MCVSales">{{cite web|url=http://www.mcvuk.com/news/read/uk-charts-the-last-of-us-is-no-1/0117246 |title=UK CHARTS: The Last of US is No.1 |last=French |first=Michael |work=[[Market for Home Computing and Video Games]] |publisher=Intent Media |date=June 17, 2013 |accessdate=March 7, 2015 |archiveurl=http://www.webcitation.org/6WqKBxIBJ?url=http://www.mcvuk.com/news/read/uk-charts-the-last-of-us-is-no-1/0117246 |archivedate=March 7, 2015 |deadurl=no |df= }}</ref> The game also topped the charts in the United States,<ref name="US charts"/> France,<ref name="France charts"/> Ireland,<ref name="Ireland charts"/> Italy,<ref name="Italy charts"/> the Netherlands,<ref name="Netherlands charts"/> Sweden,<ref name="Nordic charts"/> Finland,<ref name="Nordic charts"/> Norway,<ref name="Nordic charts"/> Denmark,<ref name="Nordic charts"/> Spain,<ref name="Spain charts"/> and Japan.<ref name="Japan charts"/>
 
===Awards===
=== German plans for 12 July ===
{{Main article|List of accolades received by The Last of Us|l1=List of accolades received by ''The Last of Us''}}
 
''The Last of Us'' is one of the most awarded games of all time, winning over 240 [[Game of the Year]] awards.<ref>{{cite web|url=http://blog.eu.playstation.com/2014/03/13/last-us-tearaway-take-baftas-storm/ |title=The Last of Us and Tearaway take the BAFTAs by storm |last=Dutton |first=Fred |work=[[PlayStation Blog]] |publisher=[[Sony Computer Entertainment]] |date=March 14, 2014 |accessdate=May 2, 2015 |archiveurl=http://www.webcitation.org/6YDFcDdsv?url=http://blog.eu.playstation.com/2014/03/13/last-us-tearaway-take-baftas-storm/ |archivedate=May 2, 2015 |deadurl=no |df= }}</ref> Prior to its release, it received numerous awards for its previews at [[Electronic Entertainment Expo|E3]].<ref name="GameSpot E3"/><ref name="Telegraph E3"/><ref name="Electric Playground E3"/><ref name="EGM E3"/><ref name="Destructoid E3"/> It was review aggregators Metacritic and GameRankings' second-highest rated for the year 2013, behind ''Grand Theft Auto V''.<ref name="Metacritic2013"/><ref name="GameRankings2013"/> The game appeared on several year-end lists of the best games of 2013, receiving wins from the [[41st Annie Awards]],<ref name="Annieawards"/> ''[[The A.V. Club]]'',<ref name="AVClub"/> the [[British Academy Video Games Awards]],<ref name="BAFTA"/> [[Canada.com]],<ref name="Canada"/> ''[[Daily Mirror]]'',<ref name="Mirror"/> ''[[The Daily Telegraph]]'',<ref name="Telegraph"/> Destructoid,<ref name="DestrGOTY"/> the [[Academy of Interactive Arts & Sciences|17th Annual DICE Awards]],<ref name="DICE"/> ''[[The Escapist (magazine)|The Escapist]]'',<ref name="EscGOTY"/> [[GamesRadar]],<ref name="GamesRadar"/> [[GameTrailers]],<ref name="GTGOTY"/> the [[Game Developers Choice Awards|14th Annual Developers Choice Awards]],<ref name="GDCA"/> [[Game Revolution]],<ref name="GameRevGOTY"/> [[Giant Bomb]],<ref name="Giant Bomb5"/> ''[[Good Game]]'',<ref name="GG-GOTY"/> ''[[Hardcore Gamer]]'',<ref name="HardCoreGOTY"/> IGN,<ref name="IGNGOTY"/> IGN Australia,<ref name="IGNAU"/> ''[[International Business Times]]'',<ref name="IBTimes"/> ''Kotaku'',<ref name="Kotaku"/><ref name="Kotaku readers"/> [[National Academy of Video Game Trade Reviewers]],<ref name="NAVGTR"/> [[VG247]],<ref name="VG247"/>[[VideoGamer.com]].<ref name="VideoGamer"/> It was also named the Best PlayStation Game by GameSpot,<ref name="GSpotPS3"/> GameTrailers,<ref name="GTGOTY"/> ''Hardcore Gamer'',<ref name="HardCorePS3"/> and IGN.<ref name="IGNOPS3GOTY"/> Naughty Dog won Studio of the Year and Best Developer from ''The Daily Telegraph'',<ref name="Telegraph"/> ''Edge'',<ref name="Edge Studio"/> the [[Golden Joystick Awards]],<ref name="CVG_2013"/> ''Hardcore Gamer'',<ref name="HardCoreDeveloper"/> and the [[Spike Video Game Awards#2013 Awards|2013 Spike VGX]].<ref name="VGX_2013"/>
Late on the evening of 11 July, Hausser, the commander of the II SS-Panzer Corps, issued orders for the next day's advance on Prokhorovka. It was known that the Red Army had dug in many anti-tank guns on the southwest slopes of Prokhorovka, making a direct attack by ''Leibstandarte'' very difficult.{{sfn|Nipe|2010|p=310}} The plan was for ''Totenkopf'' to capture Hill 226.6,{{sfn|Glantz|House|2004|p=178}} and advance northeast along the Psel River to the Kartashёvka-Prokhorovka road, and then strike southeast into the flank and rear of Soviet forces at Prokhorovka.{{sfn|Nipe|2010|p=310}}{{sfn|Glantz|House|2004|p=178}} ''Leibstandarte'' was ordered to nudge forward and secure Storozhevoe and Lamki just outside Prokhorovka,{{sfn|Glantz|House|2004|p=178}} then it and ''Das Reich'' were to wait until ''Totenkopf''{{'}}s attack had disrupted the Soviet positions, after which ''Leibstandarte'' was to attack the main Soviet defences on the southwest slope of Prokhorovka. To ''Leibstandarte''{{'}}s right, elements of ''Das Reich'' were also to advance eastward to the high ground south of Prokhorovka, then turn south away from Prokhorovka to roll up the Soviet defences opposing the III Panzer Corps' advance and force a gap.{{sfn|Nipe|2010|p=310}} The 8th Air Corps was to concentrate main effort in support of the advance of the II SS-Panzer Corps, with the XLVIII Panzer Corps to the west assigned limited air resources.{{sfn|Bergström|2007|p=79}}
 
Baker and Johnson received multiple nominations for their performances as Joel and Ellie, respectively; Baker won awards from ''Hardcore Gamer''<ref name="HardCoreTBaker"/> and the 2013 Spike VGX,<ref name="VGX_2013"/> while Johnson won awards at the British Academy Video Games Awards,<ref name="BAFTA"/> DICE Awards,<ref name="DICE"/> VGX 2013,<ref name="VGX_2013"/> and from ''The Daily Telegraph''.<ref name="Telegraph"/> The game's story also received awards at the British Academy Video Games Awards,<ref name="BAFTA"/> the DICE Awards,<ref name="DICE"/> the Game Developers Choice Awards,<ref name="GDCA"/> the Golden Joystick Awards,<ref name="CVG_2013"/> and the [[Writers Guild of America Awards]],<ref name="WGAA"/> and from GameTrailers,<ref name="GTGOTY"/> Giant Bomb,<ref name="Giant Bomb2"/> ''Hardcore Gamer'',<ref name="HardCoreStory"/> and IGN.<ref name="IGNOPS3Story"/> The sound design and music received awards at the DICE Awards,<ref name="DICE"/> the [[Inside Gaming Awards]],<ref name="CVG_2013"/> and from IGN.<ref name="IGNOSound"/><ref name="IGNOPS3Sound"/> The game's graphical and artistic design also won awards from Destructoid,<ref name="DestrVisual"/> the DICE Awards,<ref name="DICE"/> the Golden Joystick Awards,<ref name="CVG_2013"/> and IGN.<ref name="IGNOPS3G"/><ref name="IGNOGT"/>
On the night of 11 July, Rotmistrov moved his 5th Guards Tank Army to an assembly area just south of Prokhorovka in preparation for a major armoured attack the following day.{{sfn|Nipe|2010|p=276}}{{sfn|Bergström|2007|p=77}} Throughout the night, German frontline troops could hear Soviet tank engines as the 18th and 29th Tank Corps moved into their assembly areas.{{sfn|Nipe|2010|p=315}}{{sfn|Healy|2008|p=330}}
 
''The Last of Us'' was awarded Outstanding Innovation in Gaming at the DICE Awards,<ref name="DICE"/> and Best Third Person Shooter from GameTrailers.<ref name="GTGOTY"/> The game received Best New IP from ''Hardcore Gamer'',<ref name="HardCoreNewIP"/> Best Newcomer at the Golden Joystick Awards,<ref name="CVG_2013"/> and Best Debut from Giant Bomb.<ref name="Giant Bomb3"/> It received Best Overall Sound,<ref name="IGNOSound"/> Best PlayStation 3 Multiplayer,<ref name="IGNOPS3MG"/> and Best Action-Adventure Game on PlayStation 3,<ref name="IGNOPS3AAG"/> and overall at IGN's Best of 2013 Awards.<ref name="IGNOAAG"/> It also won Best Action-Adventure Game at the British Academy Video Games Awards,<ref name="BAFTA"/> and ''The Escapist'',<ref name="EscActAdv"/> as well as Best Action Game from ''Hardcore Gamer''<ref name="HardCoreAction"/> and Adventure Game of the Year at the DICE Awards.<ref name="DICE"/>
=== Soviet plans for 12 July ===
[[File:Rotmistrov portrait WWII.jpg|left|thumb|[[Pavel Rotmistrov]], commanding officer of the [[5th Guards Tank Army]].]]
 
==Adaptations==
The 5th Guards Army and 5th Guards Tank Army of the Steppe Front had been brought up from reserve and reassigned to the Voronezh Front on 8 and 11 July respectively.{{sfn|Glantz|House|2004|pp=323, 326}} On 11 July, Vatutin ordered the armies of the Voronezh Front to go over to the offensive on the following day.{{sfn|Glantz|House|2004|pp=178, 198}} This Soviet counterattack in the southern side of Kursk Salient was planned to coincide with the offensive against Orel on the northern side, Operation Kutuzov.{{sfn|Glantz|House|2004|p=227}} Vatutin ordered Rotmistrov to destroy the German forces near Prokhorovka with his 5th Guards Tank Army, without allowing the German forces to withdraw southward.{{sfn|Glantz|House|2004|p=179}}
A four-issue comic book miniseries, titled ''[[The Last of Us: American Dreams]]'', was published by [[Dark Horse Comics]] from April to July 2013. Written by Druckmann and illustrated by [[Faith Erin Hicks]], the comics serve as a prequel to the game, chronicling the journey of a younger Ellie and Riley.<ref>{{cite web|url=http://ign.com/articles/2012/10/12/the-last-of-us-getting-tie-in-comic-art-book |title=The Last of Us Prequel Comic, Art Book Revealed |last=Goldfarb |first=Andrew |work=[[IGN]] |publisher=[[Ziff Davis]] |date=October 12, 2012 |accessdate=October 10, 2014 |archiveurl=http://www.webcitation.org/6TDkL0WrE?url=http://www.ign.com/articles/2012/10/12/the-last-of-us-getting-tie-in-comic-art-book |archivedate=October 10, 2014 |deadurl=no |df= }}</ref>
 
On March 6, 2014, Sony announced that [[Screen Gems]] will distribute a film adaptation of ''The Last of Us'', written by Druckmann and produced by [[Sam Raimi]].<ref>{{cite web|url=http://ign.com/articles/2014/03/06/screen-gems-to-distribute-sam-raimi-produced-the-last-of-us-movie |title=Screen Gems to Distribute Sam Raimi-Produced The Last of Us Movie |last=Vejvoda |first=Jim |publisher=[[IGN]]. [[Ziff Davis]] |date=March 6, 2014 |accessdate=March 7, 2015 |archiveurl=http://www.webcitation.org/6WqEpxG4k?url=http://www.ign.com/articles/2014/03/06/screen-gems-to-distribute-sam-raimi-produced-the-last-of-us-movie |archivedate=March 7, 2015 |deadurl=no |df= }}</ref> By January 2015, Druckmann had written the script's second draft, and performed a [[read-through]] with some actors.<ref>{{cite web|url=http://ign.com/articles/2015/01/28/the-last-of-us-movie-to-have-big-changes |title=The Last of Us Movie to Have 'Big Changes' |last=Watts |first=Steve |work=[[IGN]] |publisher=[[Ziff Davis]] |date=January 27, 2016 |accessdate=April 6, 2016 |archiveurl=https://web.archive.org/web/20150128144845/http://www.ign.com/articles/2015/01/28/the-last-of-us-movie-to-have-big-changes |archivedate=January 28, 2015 |deadurl=no |df= }}</ref> Very little work occurred following this, as Druckmann stated in April 2016 that the film had entered [[development hell]].<ref>{{cite web|url=http://ign.com/articles/2016/04/04/naughty-dogs-neil-druckmann-offers-updates-on-uncharted-last-of-us-movies |title=Naughty Dog's Neil Druckmann Offers Updates on Uncharted, Last of Us Movies |last=Schwartz |first=Terri |work=[[IGN]] |publisher=[[Ziff Davis]] |date=April 4, 2016 |accessdate=April 6, 2016 |archiveurl=https://web.archive.org/web/20160404151124/http://www.ign.com/articles/2016/04/04/naughty-dogs-neil-druckmann-offers-updates-on-uncharted-last-of-us-movies |archivedate=April 4, 2016 |deadurl=no |df= }}</ref><ref>{{cite web|url=http://www.scpr.org/programs/the-frame/2016/07/13/50456/a-peek-into-naughty-dog-game-creator-neil-druckman/|title=A peek into Naughty Dog game creator Neil Druckmann's creative process|publisher=SCPR|last=Lanz|first=Michelle|date=July 13, 2016}}</ref> On November 15, 2016, Raimi told IGN that the film was at a standstill after Sony had a disagreement with Druckmann.<ref>{{cite web|url=http://www.ign.com/articles/2016/11/16/producer-sam-raimi-says-the-last-of-us-movie-stuck-at-a-standstill|title=Producer Sam Raimi Says The Last of Us Movie Stuck at a 'Standstill'|publisher=IGN|last=Vejvoda|first=Jim|date=November 15, 2016}}</ref> On July 28, 2014, the cast of the game performed a live reading of selected scenes in [[Santa Monica, California]], with live music by Santaolalla. The performance was hosted and directed by Druckmann, with graphics by Alex Hobbs.<ref>{{cite web|url=http://www.polygon.com/2014/7/21/5923139/the-last-of-us-one-night-live |title=The Last of Us will be performed on stage for just one night |last=McWhertor |first=Michael |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |date=July 21, 2014 |accessdate=March 7, 2015 |archiveurl=http://www.webcitation.org/6WqF4GIAZ?url=http://www.polygon.com/2014/7/21/5923139/the-last-of-us-one-night-live |archivedate=March 7, 2015 |deadurl=no |df= }}</ref> ''[[Game of Thrones]]'' actress [[Maisie Williams]] expressed enthusiasm in playing [[Ellie (The Last of Us)|Ellie]],<ref>{{cite web|last1=Lee|first1=Benn|title=Maisie Williams on The Last of Us movie: 'It's very, very early days'|url=http://www.digitalspy.com/movies/news/a643229/maisie-williams-on-the-last-of-us-movie-its-very-very-early-days/|website=Digitalspy|publisher=Hearstmagazinesuk|accessdate=24 December 2016}}</ref> and was in talks with both Druckmann and Raimi to take the role.<ref>{{cite web|last1=O'Connell|first1=Sean|title=Game Of Thrones' Maisie Williams In Talks For The Last Of Us|url=http://www.cinemablend.com/new/Game-Thrones-Maisie-Williams-Talks-Last-Us-66444.html|website=Cinemablend|accessdate=24 December 2016}}</ref>
For the battle, Rotmistrov ordered his tanks to move forward at high speed to engage the German armour in order to nullify the advantages the [[Tiger I|Tiger]] tanks had in the range and firepower of their [[88&nbsp;mm gun]]s. He believed the more manoeuvrable T-34 would be able to quickly close in and obtain effective flanking shots against the German heavy tanks.{{sfn|Nipe|2010|p=310}}{{sfn|Clark|2012|p=364}} In fact, Soviet intelligence had greatly overestimated the numbers of [[Elefant|Ferdinands]] and Tigers possessed by the II SS-Panzer Corps.{{efn|name=Soviet estimate of German armour}} In actuality there were no Ferdinands with the 4th Panzer Army or Army Group South,{{sfn|Zetterling|Frankson|2000|p=103}} as they were all deployed on the northern side of the Kursk salient with the 9th Army.{{sfn|Dunn|1997|p=154}} Soviet tank-crews frequently mistook the versions of [[Panzer IV]] tanks that were armed with the [[KwK 40]] anti-tank gun, which also had extra armour added to their turret, for Tigers; therefore Soviet reports tended to overestimate the number of Tigers employed by the German side during the Battle of Kursk.{{sfn|Glantz|House|2004|p=196–197|loc=photo caption in picture pages}}
 
==Sequel==
Soviet air support in the southern part of the salient was provided by the [[2nd Air Army]] and the [[17th Air Army]],{{sfn|Bergström|2007|pp=78–81}} commanded by Lieutenant General [[Stepan Krasovsky]] and Lieutenant General [[Vladimir Aleksandrovich Sudets|Vladimir Sudets]], respectively.{{sfn|Glantz|House|2004|pp=317,321}} However, the bulk of the air support was committed in support of Soviet units attacking XLVIII Panzer Corps to the west of Prokhorovka and the III Panzer Corps to the southeast, and only limited numbers of aircraft were available to support 5th Guards Tank Army's attack.{{sfn|Bergström|2007|pp=78–81}}
{{main|The Last of Us Part II|l1=The Last of Us Part II}}
In February 2014, Druckmann said the possibility of a sequel was "about 50/50", and the team needed to find a story "really worth telling, and that's not repeating itself".<ref>{{cite web|url=http://www.eurogamer.net/articles/2014-02-07-naughty-dog-mulls-the-last-of-us-2 |title=Naughty Dog mulls The Last of Us 2 |last=Robinson |first=Martin |publisher=[[Eurogamer]]. Gamer Network |date=February 24, 2014 |accessdate=March 7, 2015 |archiveurl=http://www.webcitation.org/6WqFVHPQO?url=http://www.eurogamer.net/articles/2014-02-07-naughty-dog-mulls-the-last-of-us-2 |archivedate=March 7, 2015 |deadurl=no |df= }}</ref> In July 2014, community strategist Arne Meyer said that not considering a sequel "would be a disservice" to the studio and the fans.<ref>{{cite web|url=http://www.videogamer.com/ps4/the_last_of_us_remastered/news/naughty_dog_exploring_ideas_for_the_last_of_us_2.html |title=Naughty Dog exploring ideas for The Last of Us 2 |last=Scammell |first=David |publisher=[[VideoGamer.com]]. Pro-G Media Ltd. |date=July 21, 2014 |accessdate=March 7, 2015 |archiveurl=http://www.webcitation.org/6WqFgh8Qm?url=http://www.videogamer.com/ps4/the_last_of_us_remastered/news/naughty_dog_exploring_ideas_for_the_last_of_us_2.html |archivedate=March 7, 2015 |deadurl=no |df= }}</ref> In June 2015, discussing his future with Naughty Dog on a Q&A panel, actor Nolan North mentioned: "I know they're doing a ''Last of Us 2''";<ref>{{cite web|url=http://ign.com/articles/2015/06/29/nolan-north-may-have-outed-the-last-of-us-2 |title=Nolan North May Have Outed The Last of Us 2 |last=Watts |first=Steve |publisher=[[IGN]]. [[Ziff Davis]] |date=June 29, 2015 |accessdate=July 19, 2015 |archiveurl=http://www.webcitation.org/6a8S3wmGs?url=http://www.ign.com/articles/2015/06/29/nolan-north-may-have-outed-the-last-of-us-2 |archivedate=July 19, 2015 |deadurl=no |df= }}</ref> Druckmann later responded to these comments, stating that a small team at Naughty Dog had explored ideas and begun building prototypes relating to a sequel, but were interrupted when the team shifted development to ''[[Uncharted 4: A Thief's End]]'', which was eventually released on May 10, 2016.<ref>{{cite web|url=http://www.gamespot.com/articles/the-last-of-us-2-was-prototyped-but-naughty-dog-fo/1100-6430820/ |title=The Last of Us 2 Was Prototyped But Naughty Dog Focused on Uncharted 4 For Now |last=Hussain |first=Tamoor |publisher=[[GameSpot]]. [[CBS Interactive]] |date=September 23, 2015 |accessdate=September 24, 2015 |archiveurl=http://www.webcitation.org/6blkSKNMZ?url=http://www.gamespot.com/articles/the-last-of-us-2-was-prototyped-but-naughty-dog-fo/1100-6430820/ |archivedate=September 23, 2015 |deadurl=no |df= }}</ref>
 
At the [[PlayStation Experience]] event on December 3, 2016, a sequel titled ''The Last of Us Part II'' was announced to be in early development.<ref>{{cite web|url=http://blog.us.playstation.com/2016/12/03/the-last-of-us-part-ii/ |title=The Last of Us Part II |last=Druckmann |first=Neil |authorlink=Neil Druckmann |work=[[PlayStation Blog]] |publisher=[[Sony Interactive Entertainment]] |date=December 3, 2016 |accessdate=December 4, 2016 |archiveurl=http://www.webcitation.org/6mUDTbbah?url=http://blog.us.playstation.com/2016/12/03/the-last-of-us-part-ii/ |archivedate=December 3, 2016 |deadurl=no |df= }}</ref><ref>{{cite web|url=http://www.ign.com/articles/2016/12/03/psx-2016-the-last-of-us-part-2-announced |title=The Last of Us Part 2 Announced |last=Dornbush |first=Jonathon |publisher=[[IGN]]. [[Ziff Davis]] |date=December 3, 2016 |accessdate=December 3, 2016 |archiveurl=http://www.webcitation.org/6mUDXkgLm?url=http://www.ign.com/articles/2016/12/03/psx-2016-the-last-of-us-part-2-announced |archivedate=December 3, 2016 |deadurl=no |df= }}</ref> The game's first trailer revealed the return of Ellie and Joel, and takes place about five years after the first game; players will assume control of Ellie.<ref>{{cite web|url=http://www.eurogamer.net/articles/2016-12-03-ellie-is-the-lead-character-in-the-last-of-us-part-2 |title=Ellie is the lead character in The Last of Us Part 2 |last=Robinson |first=Martin |work=[[Eurogamer]] |publisher=Gamer Network |date=December 3, 2016 |accessdate=December 4, 2016 |archiveurl=http://www.webcitation.org/6mVCP0vdp?url=http://www.eurogamer.net/articles/2016-12-03-ellie-is-the-lead-character-in-the-last-of-us-part-2 |archivedate=December 4, 2016 |deadurl=no |df= }}</ref> Santaolalla will return to compose the game's music,<ref>{{cite web|url=http://www.gamespot.com/articles/in-the-last-of-us-part-2-you-play-as-ellie/1100-6445955/ |title=In The Last of Us: Part 2, You Play as Ellie |last=Pereira |first=Chris |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=December 3, 2016 |accessdate=December 4, 2016 |archiveurl=https://web.archive.org/web/20170312022203/http://www.gamespot.com/articles/in-the-last-of-us-part-2-you-play-as-ellie/1100-6445955/ |archivedate=March 12, 2017 |deadurl=no |df= }}</ref> and Druckmann will return to write the story, alongside Halley Gross;<ref>{{cite web|url=http://www.gamespot.com/articles/the-last-of-us-2-brings-on-westworld-writer-story-/1100-6445981/ |title=The Last of Us 2 Brings on Westworld Writer; Story Described as "Intense" |last=Makuch |first=Eddie |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=December 5, 2016 |accessdate=December 7, 2016 |archiveurl=https://web.archive.org/web/20170312013549/http://www.gamespot.com/articles/the-last-of-us-2-brings-on-westworld-writer-story-/1100-6445981/ |archivedate=March 12, 2017 |deadurl=no |df= }}</ref> Straley will not return as game director.<ref>{{cite web|url=http://www.gamespot.com/articles/the-last-of-us-2-bruce-straley-not-returning-to-di/1100-6445961/ |title=The Last of Us 2: Bruce Straley Not Returning to Direct |last=Makuch |first=Eddie |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=December 4, 2016 |accessdate=December 7, 2016 |archiveurl=https://web.archive.org/web/20170312015125/http://www.gamespot.com/articles/the-last-of-us-2-bruce-straley-not-returning-to-di/1100-6445961/ |archivedate=March 12, 2017 |deadurl=no |df= }}</ref>
Rotmistrov's plans for a counterattack were threatened by events to the south. The III Panzer Corps managed to cross the Northern Donets at Rzhavets on the night of 11 July, and were about {{convert|18|km|mi}} southeast of Prokhorovka, and advancing northwards. This threat jeopardised Rotmistrov's entire plan by threatening the flank and rear of the 5th Guards Tank Army.{{sfn|Zamulin|2011|p=236}}{{sfn|Glantz|House|2004|pp=198–200}} Early on 12 July, Vatutin ordered Rotmistrov to send reinforcements to the Soviet [[7th Guards Army|7th Guards]] and [[69th Army (Soviet Union)|69th]] Armies facing the III Panzer Corps.{{sfnm|1a1=Glantz|1a2=House|1y=2004|1p=202|2a1=Brand|2y=2003|3a1=Nipe|3y=2010|3p=315}} He organised a task force under the command of his deputy, [[Major General]] [[Kuzma Trufanov]], which consisted of the 26th Guards Tank Brigade from the 2nd Guards Tank Corps, the 11th and 12th Guards Mechanized Brigades from the [[5th Guards Mechanized Corps]], and the 53rd Guards Tank Regiment of the 5th Guards Tank Army.{{sfn|Glantz|House|2004|p=202}} Other units of the Voronezh Front also joined the group on its way south.{{sfn|Glantz|House|2004|p=202}} In doing so, Rotmistrov committed over half of his army's reserves before the Battle of Prokhorovka had begun.{{sfn|Nipe|2010|p=315}}{{sfn|Brand|2003}}
 
==References==
== Opposing forces ==
{{See also|Battle of Kursk order of battle}}
 
===Notes===
=== Disposition of German forces ===
{{notelist}}
[[File:Bundesarchiv Bild 101I-219-0596-12, Russland, Panzer IV und Schützenpanzer in Fahrt.jpg|thumb|right|German [[Panzer IV]] and [[Sdkfz 251|Sdkfz 251 halftrack]] in the [[Eastern Front (World War II)|Eastern Front]], July 1943.]]The German forces involved in the Battle of Prokhorovka were from the three [[Waffen-SS]] divisions of the II SS-Panzer Corps: ''Leibstandarte'', ''Das Reich'', and ''Totenkopf''.{{sfn|Dunn|1997|p=154}} On the evening of 11 July, the serviceable armour strength of the II SS-Panzer Corps was 294 tanks and [[assault gun]]s, which included 15 Tigers. The armoured strength of ''Leibstandarte'', ''Das Reich'', and ''Totenkopf'' were 77, 95, and 122 tanks and assault guns respectively.{{sfn|Zetterling|Frankson|2000|p=103}} Ten of the Tigers were to the north of the Psel River with ''Totenkopf'', four were with ''Leibstandarte'', and ''Das Reich'' had just one.{{sfn|Nipe|2010|p=309}}{{sfn|Clark|2012|p=364}}
 
===Footnotes===
''Leibstandarte'' had advanced the most deeply toward Prokhorovka and was situated in the centre of the German position.{{sfn|Nipe|2012|p=326}} A railway line, with a 30-feet high railbed, divided ''Leibstandarte''{{'}}s area into north and south. The bulk of the division was positioned to the north of the rail line, including the division's 1st SS-Panzer Regiment and 2nd SS-Panzergrenadier Regiment, as well as its reconnaissance, artillery and command units.{{sfn|Nipe|2012|p=326}}{{sfn|Glantz|House|2004|p=287|loc=information on the specific names of the units}} To the south of the rail line was ''Leibstandarte''{{'}}s 1st SS-Panzergrenadier Regiment, along with the division's 1st SS-[[Panzerjäger]] Battalion.{{sfn|Nipe|2012|p=326}}{{sfn|Glantz|House|2004|p=287|loc=information on the specific names of the units}} ''Das Reich'' was positioned to the southeast of ''Leibstandarte'', and it protected the southern flank of the II SS-Panzer Corps.{{sfn|Healy|2008|p=320}} ''Totenkopf'' was positioned to the northwest of ''Leibstandarte''. ''Totenkopf''{{'}}s 3rd SS-Panzer Regiment had largely crossed over the Psel in preparation for the assault. ''Leibstandarte'' placed its lightly armed 1st SS-Panzer [[Aufklärungsabteilung|Reconnaissance Battalion]] in the {{convert|5|km|mi|adj=on}} gap between it and ''Totenkopf'' to provide some flank protection.{{sfn|Clark|2012|p=368}}{{sfn|Nipe|2012|p=326}}{{sfn|Glantz|House|2004|p=287|loc=information on the specific names of the units}} The unit was, later on 12 July, buttressed by the division's four remaining Tigers, commanded by [[SS-Untersturmführer]] [[Michael Wittmann]].{{sfn|Healy|2008|p=333}}
{{reflist|30em|refs=
 
<ref name="7th Gen">Sources that refer to ''The Last of Us'' being considered one of the most significant titles of the [[History of video game consoles (seventh generation)|seventh generation]] of video games include:
=== Disposition of Soviet forces ===
*{{cite web|url=http://ign.com/top/games-of-a-generation/3 |title=The Last of Us - #3 Top Games of a Generation |publisher=[[IGN]]. [[Ziff Davis]] |date=June 4, 2014 |accessdate=February 13, 2015 |archiveurl=http://www.webcitation.org/6XBPGfWNm?url=http://www.ign.com/top/games-of-a-generation/3 |archivedate=March 21, 2015 |deadurl=no |df= }}
The main Soviet armoured formation involved in the battle was the 5th Guards Tank Army, which controlled five corps, two of which were [[Guards unit]]s, by 12 July: the 2nd Guards, 2nd, 5th Guards Mechanized, 18th and 29th Tank Corps.{{sfn|Zetterling|Frankson|2000|pp=48, 101}}{{sfn|Glantz|House|2004|p=151}} All together they fielded 793 tanks and 37 to 57 [[self-propelled gun]]s for a total of approximately 840 armoured fighting vehicles.{{sfn|Zetterling|Frankson|2000|pp=48, 105–106|loc=reports 793 tanks and 57 self-propelled guns}}{{sfn|Glantz|House|2004|pp=151, 328|loc=reports 793 tanks and 37 self-propelled guns}}{{sfn|Nipe|2012|p=39|loc=reports 850 tanks}} About two-thirds of these tanks were [[T-34]]s, while the remainder were [[T-70]] light tanks, with some 31 to 35 [[Churchill tank|Churchill]] heavy tanks as well.{{sfn|Healy|2008|pp=171–172|loc= reports 35 Churchill tanks}}{{sfn|Glantz|House|2004|p=328|loc= reports 31 Churchill tanks}} Not all of the 5th Guards Tank Army was present in the Prokhorovka area during the battle, as part of the formation had been sent south to check the advance of the III Panzer Corps.{{sfn|Glantz|House|2004|p=202}} The Soviet armour of the 5th Guards Tank Army – including the newly attached 2nd Guards Tank Corps{{efn|name=2nd GTC}} and 2nd Tank Corps,{{efn|name=2nd TC}} as well as the 5th Guards Mechanized Corps{{efn|name=5th GMC}} held in reserve – that faced the II SS-Panzer Corps on 12 July was about 616 tanks and self-propelled guns.{{sfn|Zetterling|Frankson|2000|pp=106–107}}{{sfn|Clark|2012|p=362}} In addition, five artillery regiments, one artillery brigade, and one anti-aircraft artillery division were attached to the 5th Guards Tank Army for the assault.{{sfn|Glantz|House|2004|p=181}}
*{{cite web|url=http://www.eurogamer.net/articles/2013-11-04-eurogamers-games-of-the-generation-the-top-50 |title=Eurogamer's Games of the Generation: The top 50 |last=Robinson |first=Martin |publisher=[[Eurogamer]]. Gamer Network |date=November 4, 2013 |accessdate=February 13, 2015 |archiveurl=http://www.webcitation.org/6XBPJAvpy?url=http://www.eurogamer.net/articles/2013-11-04-eurogamers-games-of-the-generation-the-top-50 |archivedate=March 21, 2015 |deadurl=no |df= }}
*{{cite web|url=http://nintendoeverything.com/edge-ranks-the-ten-best-games-of-the-generation/ |title=EDGE ranks the ten best games of the generation |author=Brian |work=Nintendo Everything |publisher=[[CraveOnline]] |date=October 5, 2014 |accessdate=February 13, 2015 |archiveurl=http://www.webcitation.org/6XBPMYV5n?url=http://nintendoeverything.com/edge-ranks-the-ten-best-games-of-the-generation/ |archivedate=March 21, 2015 |deadurl=yes |df= }}
*{{cite web|url=http://www.hardcoregamer.com/2013/11/08/61431/61431/ |title=The Top Ten Games of the Generation |publisher=''[[Hardcore Gamer]]'' |date=November 8, 2013 |accessdate=February 13, 2015 |archiveurl=http://www.webcitation.org/6XBPyCBJ2?url=http://www.hardcoregamer.com/2013/11/08/61431/61431/ |archivedate=March 21, 2015 |deadurl=no |df= }}
*{{cite web|url=http://www.telegraph.co.uk/technology/video-games/10527865/The-50-best-games-of-the-console-generation-part-two.html |title=The 50 best games of the console generation: part two |last=Hoggins |first=Tom |work=[[Daily Telegraph|The Telegraph]] |publisher=[[Telegraph Media Group]] |date=December 28, 2013 |accessdate=February 13, 2015 |archiveurl=http://www.webcitation.org/6XBQ1BNpq?url=http://www.telegraph.co.uk/technology/video-games/10527865/The-50-best-games-of-the-console-generation-part-two.html |archivedate=March 21, 2015 |deadurl=no |df= }}
*{{cite web|url=http://www.computerandvideogames.com/442793/cvgs-games-of-the-generation-20-1/ |title=CVG's Games of the Generation 20 - 1 |work=[[Computer and Video Games]] |publisher=[[Future plc]] |date=January 1, 2014 |accessdate=February 13, 2015 |archiveurl=https://web.archive.org/web/20140103021300/http://www.computerandvideogames.com/442793/cvgs-games-of-the-generation-20-1/ |archivedate=January 3, 2014 }}
*{{cite web|url=http://ign.com/articles/2014/06/04/games-of-a-generation-your-top-100-list?page=2 |title=Games of a Generation: Your Top 100 |publisher=[[IGN]]. [[Ziff Davis]] |date=June 4, 2014 |accessdate=February 13, 2015 |archiveurl=http://www.webcitation.org/6XBQDAuKZ?url=http://www.ign.com/articles/2014/06/04/games-of-a-generation-your-top-100-list?page=2 |archivedate=March 21, 2015 |deadurl=no |df= }}
*{{cite web|url=http://www.gameinformer.com/b/features/archive/2014/08/01/top-10-action-games-of-the-generation.aspx?PostPageIndex=2 |title=Top 10 Action Games Of The Generation |page=2 |last=Turi |first=Tim |work=[[Game Informer]] |publisher=[[GameStop]] |date=August 1, 2014 |accessdate=February 13, 2015 |archiveurl=http://www.webcitation.org/6XBQ8uVTx?url=http://www.gameinformer.com/b/features/archive/2014/08/01/top-10-action-games-of-the-generation.aspx?PostPageIndex=2 |archivedate=March 21, 2015 |deadurl=no |df= }}
*{{cite web|url=http://www.gameinformer.com/b/features/archive/2014/07/18/top-25-ps3-games.aspx?PostPageIndex=5 |title=Top 25 PlayStation 3 Games |page=5 |last=Juba |first=Joe |work=[[Game Informer]] |publisher=[[GameStop]] |date=July 18, 2014 |accessdate=February 13, 2015 |archiveurl=http://www.webcitation.org/6XBQG7yLX?url=http://www.gameinformer.com/b/features/archive/2014/07/18/top-25-ps3-games.aspx?PostPageIndex=5 |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
 
<ref name="Greatest">Sources that list ''The Last of Us'' among the [[List of video games considered the best|greatest video games of all time]] include:
The main attack of the 5th Guards Tank Army was conducted against ''Leibstandarte'' by its fresh 29th and 18th Tank Corps that had been brought up from the Soviet strategic reserve.{{sfn|Glantz|House|2004|p=180}}{{sfn|Zetterling|Frankson|2000|p=107}} These two Soviet tank corps together provided the greatest number of tanks in the attack,{{sfn|Zetterling|Frankson|2000|pp=106–107}} with the 18th Tank Corps fielding 190 tanks and self-propelled guns, and the 29th Tank Corps fielding 212 tanks and self-propelled guns.{{sfn|Glantz|House|2004|p=180}}{{sfn|Zetterling|Frankson|2000|p=107}} Infantry support to the 18th and 29th Tank Corps was provided by the 9th Guards Airborne Division.{{sfn|Glantz|House|2004|p=180}} A portion of the 18th Tank Corps was directed against the eastern flank of ''Totenkopf''{{'}}s 6th SS-Panzergrenadier Regiment ''Theodor Eicke''.{{sfn|Glantz|House|2004|p=180}} On the southeastern wing of the 5th Guards Tank Army, Rotmistrov deployed the 120 tanks of the 2nd Guards Tank Corps.{{sfn|Glantz|House|2004|p=180}} Later on 12 July during the battle, the 26th Guards Tank Brigade of that tank corps with its estimated 40 tanks were sent south to face the III Panzer Corps.{{sfn|Zetterling|Frankson|2000|pp=106–107}}{{sfn|Glantz|House|2004|p=193}} The remainder of the 2nd Guards Tank Corps, supported by the remnants of the 2nd Tank Corps, was to attack ''Das Reich''.{{sfn|Brand|2003}}{{sfn|Glantz|House|2004|pp=180–181}} Their infantry support was provided by the 183rd Rifle Division.{{sfn|Glantz|House|2004|p=192}} The western flank of the 5th Guards Tank Army, which faced ''Totenkopf'', was defended by the 33rd Guards Rifle Corps' 42nd and 95th Guards Rifle Divisions,{{sfn|Zetterling|Frankson|2000|p=96}}{{sfn|Glantz|House|2004|p=184}} which were supported by the remnants of the 31st Tank Corps and the heavily depleted 23rd Guards Rifle Corps' 52nd Guards Rifle Division.{{sfn|Clark|2012|p=378}}{{sfn|Glantz|House|2004|p=184}} The forces of the 5th Guards Mechanized Corps that were not sent south were held as reserve northwest of Prokhorovka, and they numbered about 113 tanks and self-propelled guns.{{sfn|Glantz|House|2004|p=181}}{{sfn|Zetterling|Frankson|2000|pp=106–107}}
*{{cite web|url=http://www.gamesradar.com/best-games-ever/ |title=The 100 best games of all time |publisher=[[GamesRadar]]. [[Future plc]] |date=March 7, 2014 |accessdate=February 13, 2015 |archiveurl=http://www.webcitation.org/6XBQJvPuu?url=http://www.gamesradar.com/best-games-ever/ |archivedate=March 21, 2015 |deadurl=no |df= }}
*{{cite web|url=http://www.empireonline.com/features/100greatestgames/game.asp?title=1 |title=1. The Last of Us {{!}} The 100 Greatest Video Games Of All Time |work=[[Empire (film magazine)|Empire]] |publisher=[[Bauer Media Group]] |date=August 15, 2014 |accessdate=February 13, 2015 |archiveurl=http://www.webcitation.org/6XBQM1Erz?url=http://www.empireonline.com/features/100greatestgames/game.asp?title=1 |archivedate=March 21, 2015 |deadurl=no |df= }}
*{{cite web|url=http://www.edge-online.com/features/edge-20-best-games/ |title=The 20 best games of Edge's lifetime |work=[[Edge (magazine)|Edge]] |publisher=[[Future plc]] |date=November 15, 2013 |accessdate=February 13, 2015 |archiveurl=http://www.webcitation.org/6XBQQMPza?url=http://www.gamesradar.com/best-games-ever/ |archivedate=March 21, 2015 |deadurl=yes |df= }}
*{{cite web|url=http://ign.com/articles/2014/02/07/colin-moriartys-top-25-games-of-all-time?page=4 |title=Colin Moriarty's Top 25 Games of All Time |page=4 |last=Moriarty |first=Colin |publisher=[[IGN]]. [[Ziff Davis]] |date=February 7, 2014 |accessdate=February 13, 2015 |archiveurl=http://www.webcitation.org/6XBQVQKG7?url=http://www.ign.com/articles/2014/02/07/colin-moriartys-top-25-games-of-all-time?page=4 |archivedate=March 21, 2015 |deadurl=no |df= }}
*{{cite web|url=http://www.businessinsider.com.au/the-top-50-video-games-of-all-time--ranked-2014-11?op=1#16-the-last-of-us-35 |title=The Top 50 Video Games Of All Time -- RANKED |last1=Levy |first1=Karyne |last2=Smith |first2=Dave |publisher=''[[Business Insider]]'' |date=November 15, 2014 |accessdate=February 13, 2015 |archiveurl=http://www.webcitation.org/6XBQUKE2G?url=http://www.businessinsider.com.au/the-top-50-video-games-of-all-time--ranked-2014-11?op=1 |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
 
<ref name="AI">{{cite web|url=http://blog.eu.playstation.com/2012/03/02/balance-of-power-gameplay-in-the-last-of-us/ |title=Balance Of Power: Gameplay In The Last of Us |last=Meyer |first=Arne |work=[[PlayStation Blog]] |publisher=[[Sony Computer Entertainment]] |date=March 2, 2012 |accessdate=March 3, 2015 |archiveurl=http://www.webcitation.org/6WjjPgg39?url=http://blog.eu.playstation.com/2012/03/02/balance-of-power-gameplay-in-the-last-of-us/ |archivedate=March 2, 2015 |deadurl=no |df= }}</ref>
Vatutin directed Soviet air assets to commit their main effort toward checking the III Panzer Corps' drive northward, and in supporting the attack against the XLVIII Panzer Corps. Missions were flown in support of the attack of the 5th Guards Tank Army as well, but to a limited extent. The 2nd Air Army had some 472 aircraft operational on 12 July, while the 17th Air Army had 300 operational aircraft.{{sfn|Bergström|2007|pp=78–81}}
 
<ref name="Annieawards">{{cite web|url=http://deadline.com/2014/02/annie-award-winners-2014-animated-film-society-awards-675080/ |title=Annie Awards: 'Frozen' Wins Big Including Best Feature; Miyazaki Gets Best Writing; Spielberg Honored; 'Futurama' & 'Sofia' Top TV; 'Get A Horse!' Best Short |last=Patten |first=Dominic |publisher=[[Deadline.com]]. [[Penske Media Corporation]] |date=February 1, 2014 |accessdate=January 16, 2015 |archiveurl=http://www.webcitation.org/6XBRGbyMC?url=http://deadline.com/2014/02/annie-award-winners-2014-animated-film-society-awards-675080/ |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
== Battle ==
At 05:45 on 12 July, ''Leibstandarte''{{'}}s headquarters started receiving reports of the sound of many tank engines as the Soviet tanks moved into their assembly areas for the attack.{{sfn|Clark|2012|p=363}} At around 06:50, elements of ''Leibstandarte''{{'}}s 1st SS-Panzergrenadier Regiment nudged forward and drove the Soviet infantry out of Storozhevoe, while elements of the division's 2nd SS-Panzergrenadier Regiment fanned out from the October State Farm.{{sfn|Glantz|House|2004|p=182}}{{sfn|Barbier|2002|p=139}} The Soviet forces began a preparatory artillery barrage at around 08:00,{{sfn|Glantz|House|2004|p=187|loc=in Moscow time}}{{sfn|Zamulin|2011|p=349}} and as the last shells fell at 08:30, Rotmistrov radioed the code words "Stal! Stal! Stal!" ("Steel, Steel, Steel!") – the order to commence the attack.{{sfn|Glantz|House|2004|p=188|loc=in Moscow time}}{{sfn|Zamulin|2011|p=349}} With that the Soviet armour of the 5th Guards Tank Army began their advance.{{sfn|Clark|2012|p=364}}{{sfn|Glantz|House|2004|p=188}}
 
<ref name="AVClub">{{cite web|url=http://www.avclub.com/article/the-people-have-spoken-the-2013-av-club-readers-po-200705 |title=The people have spoken: The 2013 A.V. Club Readers’ Poll results |last=Ryan |first=Kyle |work=[[The A.V. Club]] |publisher=[[The Onion|The Onion, Inc.]] |date=December 23, 2013 |accessdate=January 17, 2015 |archiveurl=http://www.webcitation.org/6XBRHwtil?url=http://www.avclub.com/article/the-people-have-spoken-the-2013-av-club-readers-po-200705 |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
=== Ground engagement ===
In total, about 500 tanks and self-propelled guns of the 5th Guards Tank Army attacked the positions of the II SS-Panzer Corps on 12 July,{{sfn|Glantz|House|2004|p=188}} doing so in two waves, with 430 tanks in the first echelon and 70 more in the second.{{sfn|Glantz|House|2004|p=181}}{{sfn|Bergström|2007|pp=79–80}}
 
<ref name="BAFTA">{{cite web|url=http://ign.com/articles/2014/03/13/bafta-games-awards-2014-winners-announced |title=BAFTA Games Awards 2014 Winners Announced |last=Karmali |first=Luke |publisher=[[IGN]]. [[Ziff Davis]] |date=March 13, 2014 |accessdate=January 16, 2015 |archiveurl=http://www.webcitation.org/6XBRIlGCz?url=http://www.ign.com/articles/2014/03/13/bafta-games-awards-2014-winners-announced |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
Down from the slopes in front of Prokhorovka, the massed Soviet armour charged with five tank brigades of the 18th and 29th Tank Corps, firing as they came at ''Leibstandarte''{{'}}s positions.{{sfn|Nipe|2010|p=317}} As the Soviet tanks rolled down the slopes, they carried the men of the 9th Guards Airborne Division on their hulls.{{sfn|Glantz|House|2004|p=188}} The troops of ''Leibstandarte'' were not slated to go into action until later in the day. Exhausted from the previous week's fighting, many were just starting their day at the outset of the attack.{{sfn|Brand|2003}}{{sfn|Showalter|2013|p=203}} As the Soviet armour appeared, German outposts all across the corps' frontage began firing purple warning flares signalling a tank attack. [[Obersturmbannführer]] [[Rudolf von Ribbentrop]], commander of a panzer company under the 1st SS-Panzer Regiment, stated that he knew at once a major attack was underway.{{sfn|Clark|2012|p=364}} He ordered his company of seven Panzer IVs to follow him over a bridge across an anti-tank ditch. Crossing the bridge they fanned out on the lower slope of Hill 252.2. On the crest of the hill, [[Sturmbannführer]] [[Joachim Peiper]]'s 3rd Panzergrenadier Battalion of the 2nd SS-Panzergrenadier Regiment were being overrun.{{sfn|Nipe|2010|p=320}}{{sfn|Clark|2012|p=351|loc= information on Joachim Peiper's rank and panzer unit}}
 
<ref name="Canada">{{cite web|url=http://o.canada.com/technology/gaming/best-video-games-of-2013-whats-this-years-best-game |title=Top video games of 2013: What's this year's best game? |work=Canada.com |publisher=[[Postmedia News]] |last=O'Rourke |first=Patrick |date=December 17, 2013 |accessdate=January 16, 2015 |archiveurl=http://www.webcitation.org/6XBRLeGjy?url=http://o.canada.com/technology/gaming/best-video-games-of-2013-whats-this-years-best-game |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
As Ribbentrop's tanks spread out, he and the 1st SS-Panzer Regiment were suddenly confronted by Soviet tanks of the 29th Tank Corps' 31st and 32nd Tank Brigades:{{sfn|Glantz|House|2004|p=185}} "About 150–200 meters in front of me appeared fifteen, then thirty, then forty tanks. Finally there were too many of them to count."{{sfn|Nipe|2010|p=320}}{{sfn|Clark|2012|p=366}} The Soviet armour, firing on the move, charged down the western slopes of Hill 252.2 into the panzer company, and a tank battle ensued.{{sfn|Nipe|2010|p=320}} Rotmistrov's tactic to close at high speed disrupted the control and co-ordination of the Soviet tank formations and also greatly reduced their accuracy.{{sfn|Brand|2003}} In a three-hour battle, the 1st SS-Panzer Regiment engaged the attacking Soviet tanks and repulsed them, reporting that they destroyed about 62 Soviet tanks.{{sfn|Glantz|House|2004|p=190}} Later that afternoon, tanks from the 31st Tank Brigade and the 53rd Motorized Brigade overran elements of the 1st SS-Panzer Reconnaissance Battalion and reached ''Komsomolets'' State Farm, threatening ''Leibstandarte''{{'s}} lines of communication and the division's command post located at Hill 241.6. The Soviet tanks attacked the division's 1st SS-Panzer Artillery Regiment, killing some of the crews before they themselves were destroyed by [[direct fire]] from anti-tank teams.{{sfn|Glantz|House|2004|p=190}}{{sfn|Nipe|2010|pp=332–333}}
 
<ref name="CVG_2013">{{cite web |last=Hussain |first=Tamoor |title=Golden Joysticks 2013: Full list of winners |url=http://www.computerandvideogames.com/435281/golden-joysticks-2013-full-list-of-winners/ |work=[[Computer and Video Games]] |date=October 26, 2013 |accessdate=December 9, 2013 |archiveurl=https://archive.is/20131028011159/http://www.computerandvideogames.com/435281/golden-joysticks-2013-full-list-of-winners |archivedate=October 28, 2013 }}</ref>
Wittman's group of four Tigers provided support to the reconnaissance battalion in its effort to protect ''Leibstandarte''{{'}}s left flank, and faced off with the 18th Tank Corps' advancing 181st Tank Brigade.{{sfn|Clark|2012|p=368}}{{sfn|Nipe|2010|pp=329–330}} In a three-hour battle the Tigers engaged the Soviet tanks at ranges from 1,000 metres down to point-blank, inflicting heavy losses on the Soviet tankers and successfully repelling their attack.{{sfn|Glantz|House|2004|p=185}}{{sfn|Nipe|2010|pp=330–331}} None of the Tigers were lost.{{sfn|Nipe|1998}} Later, elements of the 170th Tank Brigade engaged the 1st SS-Panzer Regiment, which was already fighting the 31st and 32nd Tank Brigades. Despite losing its commander and about 30 tanks in the fight, by early afternoon the 170th Tank Brigade had forced the 1st SS-Panzer Regiment back to the October State Farm and reached the position of the 1st SS-Panzer Reconnaissance Battalion.{{sfn|Glantz|House|2004|pp=188–189}} At around 18:00, the 170th and 181st Tank Brigades penetrated the German line connecting ''Totenkopf'' and ''Leibstandarte''.{{sfn|Glantz|House|2004|p=189}} Assault guns and panzers supporting ''Totenkopf''{{'}}s 6th SS-Panzergrenadier Regiment ''Theodor Eicke'' repelled the Soviet attack and re-established the line, forcing the Soviet tanks to withdraw to the village of Andreevka.{{sfn|Zamulin|2011|p=341}}
 
<ref name="Destructoid E3">{{cite web|url=http://www.destructoid.com/destructoid-s-best-of-e3-2012-winners-revealed--229363.phtml |title=Destructoid's Best of E3 2012 winners revealed! |last=Aziz |first=Hamza |publisher=[[Destructoid]] |date=June 12, 2012 |accessdate=March 7, 2015 |archiveurl=http://www.webcitation.org/6XBRYz4V9?url=http://www.destructoid.com/destructoid-s-best-of-e3-2012-winners-revealed--229363.phtml |archivedate=March 21, 2015 |deadurl=yes |df= }}</ref>
The advance of Soviet armour down Hill 252.2 was disrupted when they reached the anti-tank ditch at the base of the hill. A number of tanks crashed into the 15-foot deep ditch while others moved along the edge looking for a way to cross. Heavy fire was exchanged between the Soviet tanks and two companies of a panzergrenadier battalion on the opposite side of the ditch.{{sfn|Nipe|2010|p=321}} Peiper's surviving panzergrenadiers engaged the Soviet infantry and attacked the Soviet tanks with magnetic [[anti-tank grenade]]s. Twenty of his battalion's [[half-track]]s were lost in the fighting, some destroyed in ramming the much heavier Soviet tanks in an effort to stop them.{{sfn|Nipe|2010|p=322}} Eventually, due to heavy Soviet pressure and dangerously exposed flanks, ''Leibstandarte'' withdrew from the October State Farm and established firmer defensive lines {{convert|1|km|mi}} to the south.{{sfn|Glantz|House|2004|p=191}}
 
<ref name="DestrGOTY">{{cite web|url=http://www.destructoid.com/the-winner-of-destructoid-s-2013-game-of-the-year-267960.phtml |title=The winner of Destructoid's 2013 Game of the Year |last=Hansen |first=Steven |publisher=[[Destructoid]] |date=December 24, 2013 |accessdate=December 25, 2013 |archiveurl=http://www.webcitation.org/6XBRh1LI3?url=http://www.destructoid.com/the-winner-of-destructoid-s-2013-game-of-the-year-267960.phtml |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
=== Air combat ===
[[File:RIAN archive 225 IL-2 attacking.jpg|thumb|Soviet [[Ilyushin Il-2]] ground-attack aircraft during the Battle of Kursk in the southern side of the salient.]]
The 2nd and 17th Air Armies flew 893 sorties compared to the German 8th Air Corps's 654 sorties over the southern part of the salient. Of note, most of the Soviet sorties flown that day were flown against the XLVIII Panzer Corps to the west and the III Panzer Corps to the south. Low clouds in the morning and thunderstorms in the afternoon inhibited air operations over Prokhorovka for both sides.{{sfn|Bergström|2007|pp=79–81}} Over the Prokhorovka battlefield the Luftwaffe gained control of the air. Formations of [[Junkers Ju 87|Stukas]], including a small number of the G-2 variants, experimentally equipped with {{convert|3.7|cm|adj=on}} [[BK 37]] cannon, that were commanded by [[Staffelkapitän]] [[Hans-Ulrich Rudel]], attacked the Soviet formations. They were joined by [[Focke-Wulf Fw 190|Fw 190]] fighter-bombers and [[Henschel Hs 129|Hs 129]] ground-attack aircraft equipped with {{convert|3|cm|adj=on}} anti-tank cannon.{{sfn|Bergström|2007|pp=79–80}}
 
<ref name="Destructoid Review">{{cite web|url=http://www.destructoid.com/review-the-last-of-us-255287.phtml |title=Review: The Last of Us |last=Sterling |first=Jim |publisher=[[Destructoid]] |date=June 5, 2013 |accessdate=March 1, 2015 |archiveurl=http://www.webcitation.org/6WhJertAF?url=http://www.destructoid.com/review-the-last-of-us-255287.phtml |archivedate=March 1, 2015 |deadurl=no |df= }}</ref>
The 31st Tank Brigade reported: "We suffered heavy losses in tanks through enemy artillery and aircraft. At 10:30 our tanks reached the ''Komsomolets'' State Farm, but due to continuous air attacks, they were unable to advance any further and shifted to the defence."{{sfn|Bergström|2007|p=80}} The tank brigade also reported: "our own air cover was fully absent until 13:00."{{sfn|Bergström|2007|p=81}} The 5th Guards Tank Army reported: "the enemy's aircraft literally hung above our combat formations throughout the entire battle, while our own aircraft, and particularly the fighter aviation, was totally insufficient."{{sfn|Bergström|2007|p=81}}
 
<ref name="DICE">{{cite web|url=http://www.interactive.org/awards/2014_17th_awards.asp |title=17th Annual D.I.C.E. Awards |publisher=[[Academy of Interactive Arts & Sciences]] |date=February 7, 2014 |accessdate=January 16, 2015 |archiveurl=http://www.webcitation.org/6XBRjwcJn?url=http://www.interactive.org/awards/2014_17th_awards.asp |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
=== Result of the engagement ===
[[File:Bundesarchiv Bild 101I-219-0553A-10, Russland, bei Pokrowka, Soldat mit Zigarette.jpg|thumb|German troops during a lull in the fighting during Operation Citadel in the southern side of the Kursk salient.]]
By the end of the day, ''Leibstandarte'' still held Hill 252.2,{{sfn|Showalter|2013|p=212}} but had been exhausted by the effort of turning back five Soviet tank brigades.{{sfn|Brand|2003}}{{sfn|Nipe|2010|p=335}} To its left, ''Totenkopf'' had succeeded in capturing Hill 226.6 and had advanced along the northern bank of the Psel River to reach the Karteschevka–Prokhorovka road, {{convert|8|km}} northwest of Prokhorovka in accordance with plan.{{sfn|Showalter|2013|p=216}} It was in position to outflank the Soviet forces at Prokhorovka, but was under pressure from Soviet attacks and its hold on the forward ground was tenuous.{{sfn|Clark|2012|pp=388–389}} Forced onto the defensive by the attacks of the 2nd Guards and 2nd Tank Corps, ''Das Reich'' was unable to conduct its planned offensive manoeuvres.{{sfn|Glantz|House|2004|p=192}}{{sfn|Clark|2012|pp=381, 389}}
 
<ref name="Digital Spy July">{{cite web|url=http://www.digitalspy.com.au/gaming/feature/a580523/games-out-this-month-10-biggest-releases-for-july.html |title=Games out this month: 10 biggest releases for July |last1=Mathé |first1=Charlotte |last2=Reynolds |first2=Matthew |publisher=[[Digital Spy]]. [[Hearst Corporation]] |date=July 1, 2014 |accessdate=April 15, 2015 |archiveurl=http://www.webcitation.org/6XngjxQT8?url=http://www.digitalspy.com.au/gaming/feature/a580523/games-out-this-month-10-biggest-releases-for-july.html |archivedate=April 15, 2015 |deadurl=no |df= }}</ref>
On the Soviet side, all the tank units under Rotmistrov's 5th Guards Tank Army involved in the battle on 12 July suffered heavy losses.{{sfn|Nipe|2012|pp=48, 52}} Rotmistrov later wrote that the 29th Tank Corps lost 60 percent of its armour and the 18th Tank Corps lost 30 percent on 12 July.{{sfn|Zetterling|Frankson|2000|p=102}} A Soviet General Staff report recorded: "Thus on 12 July, the 5th Guards Tank Army failed to accomplish its assigned mission. As a result of the frontal attack, the army's corps fought heavy battles against large enemy tank forces during which they were forced to assume defence."{{sfn|Glantz|Orenstein|1999|p=226}} Rotmistrov was forced to shift the 18th and 29th Tank Corps over to defence and reinforce them with infantry.{{sfn|Clark|2012|pp=390–391}} They dug more trenches, dug in some of their tanks, laid new minefields, prepared anti-tank strong points and massed their artillery.{{sfn|Clark|2012|pp=391–392}}{{sfn|Glantz|House|2004|p=213–214}} The 10th Guards Mechanized and 24th Guards Tank Brigades of the 5th Guards Mechanized Corps made preparations to push ''Totenkopf'' back the next morning.{{sfn|Glantz|House|2004|p=212}}
 
<ref name="DestrVisual">{{cite web|url=http://www.destructoid.com/the-winner-of-destructoid-s-best-of-2013-visuals-267869.phtml |title=The winner of Destructoid's best of 2013 visuals |last=Hansen |first=Steven |publisher=[[Destructoid]] |date=December 24, 2013 |accessdate=December 25, 2013 |archiveurl=http://www.webcitation.org/6XBRlp08i?url=http://www.destructoid.com/the-winner-of-destructoid-s-best-of-2013-visuals-267869.phtml |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
Stalin was very disappointed and infuriated by the early reports of heavy Soviet losses in the battle, and on the evening of 12 July he scolded Rotmistrov via a phone call.{{sfn|Clark|2012|p=390}} He considered sacking Rotmistrov and having him court-martialed, but ended up not doing so.{{sfn|Zamulin|2012|p=643}} The same evening, he dispatched Zhukov, who had been overseeing Operation Kutuzov, to Vatutin's headquarters as [[Stavka]] representative, in order to assume control of coordinating the operations of the Voronezh and Steppe Fronts.{{sfn|Clark|2012|p=390}}{{sfn|Glantz|House|2004|p=208}}
 
<ref name="Electric Playground E3">{{cite web|url=http://epn.tv/all/spotlight/the-electric-playgrounds-best-of-e3-winners/ |title=The Electric Playground's Best of E3 Winners |work=[[EP Daily|The Electric Playground]] |publisher=Greedy Productions Ltd. |date=June 11, 2012 |accessdate=March 7, 2015 |archiveurl=http://www.webcitation.org/6Wq4Wvs6V?url=http://epn.tv/all/spotlight/the-electric-playgrounds-best-of-e3-winners/ |archivedate=March 7, 2015 |deadurl=no |df= }}</ref>
== Following the main engagement ==
 
<ref name="EGM E3">{{cite web|url=http://www.egmnow.com/platforms/xbox_360/egm-presents-the-best-of-e3-2012/ |title=EGM Presents: The Best of E3 2012 |work=[[Electronic Gaming Monthly]] |publisher=EGM Media, LLC |date=June 11, 2012 |accessdate=March 7, 2015 |archiveurl=http://www.webcitation.org/6Wq5HO6dq?url=http://www.egmnow.com/platforms/xbox_360/egm-presents-the-best-of-e3-2012/ |archivedate=March 7, 2015 |deadurl=no |df= }}</ref>
On the night of 12 July, Vatutin ordered Soviet forces to prevent any further German advance on Prokhorovka, destroy German forces that had advanced along the northern bank of the Psel River, and stop the III Panzer Corps from making further progress.{{sfn|Glantz|House|2004|p=208}} Orders issued by the German command for 13 July instructed ''Totenkopf'' to consolidate its gains of the previous day and then attack into the flank and rear of the Soviet forces around Prokhorovka.{{sfn|Glantz|House|2004|pp=209–210}} ''Leibstandarte'' was to strengthen its front line and co-ordinate its attack on Prokhorovka from the south with ''Totenkopf''{{'}}s attack from the northwest.{{sfn|Glantz|House|2004|pp=209–210}} ''Das Reich'' was to consolidate and strengthen its front line and prepare for an offensive operation to link up with the III Panzer Corps.{{sfn|Glantz|House|2004|pp=209, 216}}
 
<ref name="EscGOTY">{{cite web|first= |title=The Escapist Awards - Game of the Year 2013 |url=http://www.escapistmagazine.com/articles/view/editorials/10886-The-Escapist-Awards-Game-of-the-Year-2013 |page=1 |publisher=''[[The Escapist (magazine)|The Escapist]]'' |date=January 11, 2014 |accessdate=January 17, 2014 |archiveurl=http://www.webcitation.org/6XBRowRNZ?url=http://www.escapistmagazine.com/articles/view/video-games/editorials/10886-The-Escapist-Awards-Game-of-the-Year-2013 |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
=== Further fighting around Prokhorovka ===
On the morning of 13 July, the 10th Guards Mechanized and 24th Guards Tank Brigades, in cooperation with the 95th and 52nd Guards Rifle Corps, launched attacks against ''Totenkopf''.{{sfn|Glantz|House|2004|pp=212–214}} These Soviet attacks preoccupied ''Totenkopf'' and prevented it from attacking toward Prokhorovka.{{sfn|Glantz|House|2004|pp=214–215}} Around noon, ''Leibstandarte''{{'}}s 1st SS-Panzer Reconnaissance Battalion was ordered to attack northward toward the Psel River to consolidate its front line with ''Totenkopf'', while the division's panzer units were to attack toward Soviet positions northeast of the October State Farm toward Prokhorovka.{{sfn|Glantz|House|2004|pp=214}}
 
<ref name="Edge Studio">{{cite web|url=http://www.edge-online.com/features/the-edge-awards-2013-studio-of-the-year/ |title=The Edge awards 2013: studio of the year |work=[[Edge (magazine)|Edge]] |publisher=[[Future plc]] |date=December 30, 2013 |accessdate=January 7, 2014 |archiveurl=https://web.archive.org/web/20131230235007/http://www.edge-online.com/features/the-edge-awards-2013-studio-of-the-year/ |archivedate=December 30, 2013 }}</ref>
The 1st SS-Panzer Reconnaissance Battalion attacked the defensive positions held by the 42nd Guards Rifle Division and the remaining armour of the 18th Tank Corps, while the panzer units attacked the defences of 9th Guards Airborne Division and the 29th Tank Corps. These German attacks were repelled by concentrated anti-tank artillery fire.{{sfn|Glantz|House|2004|p=215}} The 29th Tank Corps responded with a counterattack and penetrated German lines, reaching ''Komsomolets'' State Farm before being beaten back by direct fire from German artillery.{{sfn|Glantz|House|2004|p=215}} That afternoon, ''Totenkopf'' was ordered to abandon their positions northwest of Prokhorovka and return to tenable positions around Hill 226.6.{{sfn|Clark|2012|p=394}} Soviet attempts to sever the narrow salient were unsuccessful, and ''Totenkopf'' completed its withdrawal by nightfall.{{sfn|Clark|2012|p=394}}
 
<ref name="Edge sexism">{{cite web |url=http://www.edge-online.com/features/sexism-sells-the-last-of-us-begs-to-differ/ |title=Sexism sells? The Last of Us begs to differ |last=Killingsworth |first=Jason |work=[[Edge (magazine)|Edge]] |publisher=[[Future plc]] |date=June 24, 2013 |accessdate=March 7, 2015 |archiveurl=https://web.archive.org/web/20130628232943/http://www.edge-online.com/features/sexism-sells-the-last-of-us-begs-to-differ |archivedate=June 28, 2013 }}</ref>
=== Termination of Operation Citadel ===
On 13 July Hitler summoned Manstein and the commander of [[Army Group Center]] – Field Marshal [[Günther von Kluge]] – to his headquarters, the ''[[Wolfsschanze]]'' in [[East Prussia]].{{sfn|Molony|Flynn|Davies|Gleave|2004|pp=55–65}}{{sfn|Clark|2012|p=397}} The [[Allied invasion of Sicily]] on the night of 9–10 July, combined with the Soviet counteroffensive of Operation Kutuzov against the flank and rear of General [[Walter Model]]'s [[9th Army (Wehrmacht)|9th Army]] on the northern side of the Kursk salient on 12 July, and the attacks by strong Soviet forces at Prokhorovka the same day had caused Hitler to stop the offensive and begin redeploying forces to the [[Mediterranean Theatre (World War II)|Mediterranean theatre]].{{sfn|Clark|2012|p=397}}{{sfn|Glantz|House|2004|p=208}} He ordered his generals to terminate Operation Citadel.{{sfnm|Nipe|2012|1p=71|Barbier|2002|2p=153|Clark|2012|3pp=395–397}}
 
<ref name="Engadget: Violence">{{cite web|url=http://www.engadget.com/2014/02/14/the-last-of-us-interview-dice-2014/ |title=Necessary violence: The creators of The Last of Us defend its reliance on combat |last=Gilbert |first=Ben |work=[[Engadget]] |publisher=[[AOL]] |date=February 14, 2014 |accessdate=October 18, 2015 |archiveurl=http://www.webcitation.org/6cMxUzkaU?url=http://www.engadget.com/2014/02/14/the-last-of-us-interview-dice-2014/ |archivedate=October 18, 2015 |deadurl=no |df= }}</ref>
Kluge welcomed the decision, as he was already in the process of withdrawing units of the 9th Army from the northern side of the Kursk salient to deal with Soviet attacks on his flank.{{sfn|Clark|2012|pp=395–397}} But Manstein was greatly disappointed. He argued that his forces were now on the verge of achieving a major breakthrough in the southern side of the salient. As he saw it, with his III Panzer Corps about to link up with the II SS-Panzer Corps at Prokhorovka, and with the XXIV Panzer Corps available as his operational reserve, they would be halting the offensive just at the moment when victory was in hand. With an eye toward the west, Hitler was unwilling to continue the offensive.{{sfn|Glantz|House|2004|pp=217–218}}{{sfn|Clark|2012|pp=397–398}} Manstein persisted, proposing that his forces should at least destroy the Soviet reserves in the southern Kursk salient before Citadel was finally terminated, so that the Soviet fighting capacity in the sector would be depleted for the rest of the summer.{{sfn|Glantz|House|2004|pp=217–218}}{{sfn|Clark|2012|pp=397–398}} Hitler agreed to continue offensive operations in the southern salient until Manstein's goal was achieved.{{sfn|Glantz|House|2004|pp=217–218}}{{sfn|Clark|2012|pp=397–398}}
 
<ref name="EscActAdv">{{cite web|url=http://www.escapistmagazine.com/articles/view/editorials/10833-The-Winners-of-The-Escapist-Awards-and-Game-of-the-Year-Nominees.6 |title=The Winners of The Escapist Awards and Game of the Year Nominees |page=6 |publisher=''[[The Escapist (magazine)|The Escapist]]'' |date=January 1, 2014 |accessdate=January 17, 2014 |archiveurl=http://www.webcitation.org/6XBRuRBbu?url=http://www.escapistmagazine.com/articles/view/video-games/editorials/10833-.6 |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
=== Operation Roland ===
{{main|Operation Roland}}
After the meeting with Hitler on 13 July, Manstein hastily put together the plans for Operation Roland, realizing that he only had a few days to conduct the operation before he lost the II SS-Panzer Corps due to redeployment.{{sfn|Healy|2010|p=358}} The plan called for ''Das Reich'' to attack east and south and link up with III Panzer Corps, which would attack to the northwest. ''Totenkopf'' and ''Leibstandarte'' were to anchor the western and northern flanks of ''Das Reich'', respectively. Once the link was achieved and the Soviet forces encircled, Prokhorovka would then be attacked shortly thereafter by the combined forces of the II SS-Panzer Corps and III Panzer Corps.{{sfn|Healy|2010|p=358}} The goal of the operation was to destroy the Soviet armoured reserves massed in the southern sector of the Kursk salient, and thereby check Soviet offensive capacity for the rest of the summer.{{sfn|Clark|2012|pp=397–398}}{{sfn|Glantz|House|2004|p=218}}
 
<ref name="Euro sexism">{{cite web|url=http://www.eurogamer.net/articles/2013-07-05-the-last-of-us-isnt-the-solution-to-sexism-in-games-but-its-a-start |title=The Last of Us isn't the solution to sexism in games, but it's a start |last=Gibson |first=Ellie |publisher=[[Eurogamer]]. Gamer Network |date=July 5, 2013 |accessdate=March 7, 2015 |archiveurl=http://www.webcitation.org/6WqRIeu4O?url=http://www.eurogamer.net/articles/2013-07-05-the-last-of-us-isnt-the-solution-to-sexism-in-games-but-its-a-start |archivedate=March 7, 2015 |deadurl=no |df= }}</ref>
The orders for Operation Roland were issued in the closing hours of 13 July 1943.{{sfn|Glantz|House|2004|p=219}}{{sfn|Barbier|2002|p=163}} But after meeting with Manstein, Hitler countermanded the XXIV Panzer Corps' deployment to the Kursk salient, sending them on 14 July to support the [[1st Panzer Army]] to the south.{{sfn|Healy|2010|p=356}} The assault began at 04:00 on 14 July.{{sfn|Glantz|House|2004|p= 219}}{{sfn|Clark|2012|pp=398}} Following a brief artillery barrage, the 4th SS-Panzergrenadier Regiment ''Der Führer'' of ''Das Reich'' struck out for the high ground south-west of Pravorot, evicting the remnants of the 2nd Guards Tank Corps from the village of Belenikhino following house-to-house and hand-to-hand fighting. ''Das Reich''{{'}}s 2nd SS-Panzer Regiment fought off a series of counterattacks and forced the Red Army units to withdraw eastward to a new line. Zhukov ordered the 10th Guards Mechanized Brigade of the 5th Guards Mechanized Corps to reinforce the line. The 7th Panzer Division of the III Panzer Corps made contact with ''Das Reich'', but Trufanov, commanding the Soviet forces in the gap, was aware of the threat and conducted a fighting withdrawal. The link-up failed to trap the Soviet forces, though they abandoned a substantial number of their anti-tank guns.{{sfn|Healy|2010|p=359}} Operation Roland failed to produce a decisive result for the German side,{{sfn|Clark|2012|p=401}} and ''Totenkopf'' began withdrawing from its positions north of the Psel, following orders issued late on 15 July, as the II SS-Panzer Corps assumed a defensive stance along its entire front.{{sfn|Zetterling|Frankson|2000|p=98}}{{sfn|Nipe|2012|p=70}}
 
<ref name="GameRankings2013">{{cite web|url=http://www.gamerankings.com/browse.html?year=2013 |title=Browse and Search Games&nbsp;— Highest Rated Video Games for 2013 |work=[[GameRankings]] |publisher=[[CBS Interactive]] |accessdate=January 16, 2015 |archiveurl=http://www.webcitation.org/6XBQq7XSb?url=http://www.gamerankings.com/browse.html?year=2013 |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
On 17 July the Soviet [[Southwestern Front (Soviet Union)|Southwestern]] and [[Southern Front (Soviet Union)|Southern]] Fronts launched a major offensive across the [[Mius]] and Donets Rivers against the southern wing of Army Group South, pressing upon the [[6th Army (Wehrmacht)|6th Army]] and 1st Panzer Army.{{sfn|Glantz|House|2004|pp= 204, 223}}{{sfn|Newton|2002|p=24}} In the early afternoon of 17 July, Operation Roland was terminated with an order for the II SS-Panzer Corps to begin withdrawing from the Prokhorovka sector back to [[Belgorod]].{{sfn|Zetterling|Frankson|2000|p=98}}{{sfn|Glantz|House|2004|p=223}} The 4th Panzer Army and Army Detachment Kempf anticipated the order and began executing it as early as the evening of 16 July.{{sfn|Zamulin|2011|pp=514–515}}{{sfn|Barbier|2002|p=164}} ''Leibstandarte''{{'}}s tanks were distributed between ''Das Reich'' and ''Totenkopf'', and the division was hastily redeployed to Italy,{{sfn|Zetterling|Frankson|2000|pp=139, 218}} while ''Das Reich'' and ''Totenkopf'' were dispatched south to meet the new Soviet offensives.{{sfn|Glantz|House|2004|p=245}}{{sfn|Nipe|2012|p=87}}
 
<ref name="GameRevGOTY">{{cite web|url=http://www.gamerevolution.com/news/game-of-the-year-2013-23173 |title=Game of the Year 2013 |last=Bischoff |first=Daniel |publisher=[[Game Revolution]]. [[CraveOnline]] |date=December 20, 2013 |accessdate=January 17, 2015 |archiveurl=http://www.webcitation.org/6XBRxLcc6?url=http://www.gamerevolution.com/news/game-of-the-year-2013-23173 |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
== Casualties and losses ==
Losses for 12 July are difficult to establish for either combatant. Tank losses attributed to the German side vary,{{sfn|Zamulin|2011|pp=531–532|loc= outlines various figures proposed by various historians since the 1970s}} in part due to the Wehrmacht's methodology for counting and reporting equipment losses. Only equipment that could not be repaired or that had to be abandoned were counted as losses, but damaged equipment that could be recovered and repaired were simply listed as such.{{sfn|Zamulin|2011|pp=531–532}}{{sfn|Bauman|1998|p=5.14}} Likewise, reliable figures for tank and personnel casualties for the Red Army in the Battle of Prokhorovka are difficult to establish.{{sfn|Zetterling|Frankson|2000|p=108}}
 
<ref name="GameSpot E3">{{cite web |url=http://www.gamespot.com/special-feature/best-of-e3-2012-edit/ |title=The Last of Us - GameSpot's Best of E3 2012 Editors' Choice Awards |publisher=[[GameSpot]]. [[CBS Interactive]] |date=June 4, 2012 |accessdate=December 18, 2013 |archiveurl=https://web.archive.org/web/20131003044633/http://www.gamespot.com/special-feature/best-of-e3-2012-edit/ |archivedate=October 3, 2013 }}</ref>
=== German ===
The II SS-Panzer Corps reported 842 soldiers killed, wounded, or missing for 12 July, and 2,672 for 12 to 16 July inclusive.{{sfn|Zetterling|Frankson|2000|pp=105, 110, 247}} Since the German forces controlled much of the Prokhorovka battlefield until 17 July, they were able to recover most of their disabled armoured vehicles.{{sfn|Zamulin|2011|pp=531–532}}{{sfn|Frieser|2017|p=129}} The II SS-Panzer Corps' logistics report for 12 July did not record any confirmed permanent tank losses.{{sfn|Frieser|2017|p=129}} Other German sources show that three tanks of the II SS-Panzer Corps (two Panzer IVs and a Tiger) that were immobilized in the battlefied could not be subsequently recovered and therefore the permanent losses can only be adjusted to a possible maximum of three tanks for 12 July.{{sfn|Frieser|2017|p=129}} A study by the [[US Army's Center for Strategy and Force Evaluation]] attributed six permanent tank losses, not counting [[Panzer I]] and [[Panzer II]] light tanks or German assault guns if any.{{sfn|Bauman|1998|pp=5.1–5.4, 8.5–8.6}} Archival files of the II SS-Panzer Corps and 4th Panzer Army show that the II SS-Panzer Corps permanently lost 17 tanks and assault guns from 12 to 23 July inclusive, which therefore represents the maximum permanent losses the unit could have incurred for the engagement on 12 July up till the end of Operation Roland.{{sfn|Zetterling|Frankson|2000|p=108}}
 
<ref name="GameSpot Executions">{{cite web|url=http://www.gamespot.com/articles/the-last-of-us-ps4-gets-brutal-executions-not-poss/1100-6424115/ |title=The Last of Us PS4 Gets Brutal Executions Not Possible on PS3 |last=Makuch |first=Eddie |publisher=[[GameSpot]]. [[CBS Interactive]] |date=December 9, 2014 |archiveurl=http://www.webcitation.org/6WkVjkcw8?url=http://www.gamespot.com/articles/the-last-of-us-ps4-gets-brutal-executions-not-poss/1100-6424115/ |archivedate=March 3, 2015 |deadurl=no |df= }}</ref>
Archival data of the II SS-Panzer Corps shows that the corps had 294 operable tanks and assault guns on the evening of 11 July, and 251 on the evening of 13 July.{{sfn|Zetterling|Frankson|2000|p=103}} Allowing for the possibility that some repaired tanks were returned to service on 13 July, these numbers indicate that at least 43 tanks and assault guns became inoperable during this period, which includes all ten Tigers belonging to ''Totenkopf'' and one belonging to ''Leibstandarte''.{{sfn|Healy|2010|p=346}} An estimated total of 60–80 tanks and assault guns of the II SS-Panzer Corps were damaged or destroyed in combat on 12 July.{{sfn|Glantz|House|1999|p=212}}{{sfn|Nipe|2012|pp=60–61}} By the end of 16 July, the II SS-Panzer Corps had 292 serviceable tanks and assault guns, almost the same number it had at the beginning of the battle on 12 July.{{sfn|Zetterling|Frankson|2000|pp=103, 105}} On 12 July, [[Schlachtgeschwader 1]] of the 8th Air Corps and its attached [[squadron (aviation)|squadron]] of Stukas reported 11 aircraft damaged, of which 6 were total write-offs, all by Soviet [[anti-aircraft artillery]].{{sfn|Bergström|2007|p=81}}
 
<ref name="GameSpot gender">{{cite web|url=http://www.gamespot.com/articles/the-last-of-us-and-grading-on-the-gender-curve/1100-6411051/ |title=The Last of Us and Grading on the Gender Curve |last=Petit |first=Carolyn |publisher=[[GameSpot]]. [[CBS Interactive]] |date=July 3, 2013 |accessdate=March 7, 2015 |archiveurl=http://www.webcitation.org/6WqRqwoWl?url=http://www.gamespot.com/articles/the-last-of-us-and-grading-on-the-gender-curve/1100-6411051/ |archivedate=March 7, 2015 |deadurl=no |df= }}</ref>
=== Soviet ===
[[File:Bundesarchiv Bild 101I-220-0630-02A, Russland, zerstörter russischer Panzer.jpg|thumb|Destroyed Soviet T-34, 1943.]]
A document prepared on 17 July 1943 by the 5th Guards Tank Army headquarters summarised the combat losses incurred by the formation from 12 to 16 July inclusive for all of its five corps, as well as smaller units directly subordinated to the army headquarters.{{sfn|Zamulin|2011|pp=536–538}} The document reported the following irrecoverable losses: 222 T-34s, 89 T-70s, 12 Churchills, 8 [[SU-122]]s, 3 [[SU-76]]s, and 240 support vehicles.{{sfn|Zamulin|2011|pp=536–538}} The document reported damaged vehicles still under repair as 143 T-34s, 56 T-70s, 7 Churchills, 3 SU-122s, and 3 SU-76s, with no figures for support vehicles.{{sfn|Zamulin|2011|pp=536–538}} The document reported personnel casualties as 2,940 killed in action, 3,510 wounded in action, and 1,157 missing in action.{{sfn|Zamulin|2011|pp=536–538}} This totals 334 irrevocable losses in tanks and self-propelled guns,{{sfn|Zetterling|Frankson|2000|p=108}} with another 212 tanks and self-propelled guns under repair, and 7,607 casualties.{{efn|name=Simple summation}} The historian [[Karl-Heinz Frieser]] argued that the majority of these losses must have occurred on 12 July.{{sfn|Frieser|2017|p=130}}
 
<ref name="GameSpot Multiplayer">{{cite web|url=http://www.gamespot.com/articles/something-to-lose-the-pitfalls-and-potential-of-competitive-multiplayer/1100-6412787/ |title=Something to Lose: The Pitfalls and Potential of Competitive Multiplayer |last=Watters |first=Chris |publisher=[[GameSpot]]. [[CBS Interactive]] |date=August 9, 2013 |accessdate=March 3, 2015 |archiveurl=http://www.webcitation.org/6WkRrTevT?url=http://www.gamespot.com/articles/something-to-lose-the-pitfalls-and-potential-of-competitive-multiplayer/1100-6412787/ |archivedate=March 3, 2015 |deadurl=no |df= }}</ref>
Soviet personnel losses at Prokhorovka for 12 July were estimated by the historian Christer Bergström to have been as high as 5,500 men.{{sfn|Bergström|2007|p=81}} For equipment damaged or destroyed, [[David Glantz]] and [[Jonathan House]] estimate that the whole 5th Guards Tank Army lost at least 400 tanks in its attacks on 12 July.{{sfn|Glantz|House|1995|p=167}} The Soviet historians Grigoriy Koltunov and Boris Soloviev estimate about 300 tanks and self-propelled guns of 5th Guards Tank Army were damaged or destroyed on 12 July.{{sfn|Bergström|2007|p=81}}{{sfn|Zetterling|Frankson|2000|p=102}} The study by the US Army's Center for Strategy and Force Evaluation reports that the 2nd Guards, 18th and 29th Tanks Corps altogether permanently lost 144 tanks on 12 July, not including self-propelled guns.{{sfn|Bauman|1998|pp=5.1–5.4, 8.5–8.6}} George Nipe estimates that between 600 and 650 tanks of the 5th Guards Tank Army were damaged or destroyed while fighting the II SS-Panzer Corps on 12 July.{{sfn|Nipe|2012|pp=85–86}}
 
<ref name="GameSpot Standard">{{cite web|url=http://www.gamespot.com/articles/the-last-of-us-remastered-devs-discuss-making-60fp/1100-6421147/ |title=The Last of Us Remastered Devs Discuss Making 60fps the New Standard in Games |last=Haywald |first=Justin |publisher=[[GameSpot]]. [[CBS Interactive]] |date=July 16, 2014 |accessdate=January 26, 2015 |archiveurl=http://www.webcitation.org/6VraJBkuT?url=http://www.gamespot.com/articles/the-last-of-us-remastered-devs-discuss-making-60fp/1100-6421147/ |archivedate=January 26, 2015 |deadurl=no |df= }}</ref>
== Outcome ==
Debate exists over the significance and outcome of the battle. The German forces destroyed many Soviet tanks and temporarily degraded the striking power of the 5th Guards Tank Army, but they were unable to take Prokhorovka or break through into open ground before developments elsewhere forced the termination of Operation Citadel.{{sfn|Brand|2003}}{{sfn|Nipe|1998}} For the Soviet side, the massive armoured attack of 12 July failed to destroy the II SS-Panzer Corps, but succeeded in exhausting the Germans and eventually contributed to checking their advance.{{sfn|Overy|1997|p=208}}{{sfn|Zetterling|Frankson|2000|pp=108–109}} Thus, neither the 5th Guards Tank Army nor the II SS-Panzer Corps accomplished their objectives for 12 July.{{sfn|Zetterling|Frankson|2000|pp=108–109}}{{sfn|Zamulin|2011|pp=553, 561}}
 
<ref name="GamesRadar">{{cite web|url=http://www.gamesradar.com/best-games-2013/ |title=Game of the year 2013 |publisher=[[GamesRadar]]. [[Future plc]] |date=January 21, 2014 |accessdate=January 16, 2015 |archiveurl=http://www.webcitation.org/6XBRxwbJZ?url=http://www.gamesradar.com/best-games-2013/ |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
While the battle is generally considered a tactical success for the German side due to the high numbers of Soviet tanks destroyed,{{sfnm|Clark|2012|1p=408|Nipe|2012|2p=86}} in the wider perspective the Soviets successfully completed their defensive operation at Prokhorovka and created the conditions for their decisive counteroffensive, [[Operation Polkovodets Rumyantsev]], just as planned.{{sfn|Zamulin|2011|p=553}} Ultimately there was no German breakthrough at Prokhorovka or elsewhere in the Kursk salient, becoming the first time in the Second World War that a major German offensive was halted before it could break through enemy defences and penetrate into their operational or [[strategic depth]]s.{{sfn|Glantz|House|2004|pp=272, 280}} With the end of Operation Citadel, the strategic initiative permanently swung over to the Soviet Union for the rest of the war.{{sfn|Glantz|House|1995|p=166}}
 
<ref name="GamesRadar Collectibles">{{cite web|url=http://www.gamesradar.com/last-us-collectible-locations-guide-walkthrough/ |title=The Last of Us Remastered - Collectibles guide |last=Wilson |first=Tony |publisher=[[GamesRadar]]. [[Future plc]] |accessdate=March 3, 2015 |archiveurl=http://www.webcitation.org/6WjiaJixl?url=http://www.gamesradar.com/last-us-collectible-locations-guide-walkthrough/ |archivedate=March 2, 2015 |deadurl=no |df= }}</ref>
== Misconceptions and disputations ==
 
<ref name="GayGamer Bill">{{cite web|url=http://gaygamer.net/2013/09/the-last-of-us-has-a-gay-character-really/ |title=The Last of Us Has a Gay Character. Really! |last=Einhorn |first=Sam |publisher=GayGamer.net |date=September 3, 2013 |accessdate=March 7, 2015 |archiveurl=http://www.webcitation.org/6WqS7T2fT?url=http://gaygamer.net/2013/09/the-last-of-us-has-a-gay-character-really/ |archivedate=March 7, 2015 |deadurl=no |df= }}</ref>
=== Size of the tank battle and German losses===
The battle has been widely described as the largest tank engagement or battle in military history, involving 1200–1500 tanks and sometimes up to 2000, but this is incorrect as the battle did not involve that many tanks.{{sfnm|1a1=Zetterling|1a2=Frankson|1y=2000|1p=101|2a1=Glantz|2a2=House|2y=2004|2p=51|3a1=Stein|3a2=Fairbank|3y=2007|3p=209|4a1=Schranck|4y=2013|4p=349|5a1=Zamulin|5y=2012|5p=583}} The exaggerated figures originated from erroneous Soviet intelligence estimates of German armour reported during and after the battle, and subsequent postwar accounts that furthered this erroneous narrative.{{sfn|Zamulin|2012}}{{sfn|Nipe|1998}} Some of these Soviet estimates reported figures as high as 800 German tanks and assault guns attacking Prokhorovka on 12 July.{{sfn|Zamulin|2012}}
 
<ref name="Giant Bomb3">{{cite web|url=http://www.giantbomb.com/articles/giant-bomb-s-2013-game-of-the-year-awards-day-thre/1100-4805/ |title=Giant Bomb's 2013 Game of the Year Awards: Day Three |publisher=[[Giant Bomb]]. [[CBS Interactive]] |date=December 25, 2013 |accessdate=January 16, 2014 |archiveurl=http://www.webcitation.org/6XBS0YC9k?url=http://www.giantbomb.com/articles/giant-bomb-s-2013-game-of-the-year-awards-day-thre/1100-4805/ |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
Comparing both Soviet and German archives, the total number of tanks and other heavy armoured fighting vehicles, like assault guns or self-propelled guns, deployed by the 5th Guards Tank Army and the II SS-Panzer Corps around Prokhorovka during the battle numbered only about 910.{{sfn|Zetterling|Frankson|2000|p=107}} In fact, the II SS-Panzer Corps never had the number of tanks and assault guns attributed to it by Soviet estimates at any point during Operation Citadel;{{sfn|Nipe|1998}} not even at the start when it fielded only 494.{{sfn|Clark|2012|p=247}} Even if the battle was broadened to include the III Panzer Corps and the portion of the 5th Guards Tank Army that faced it, the total number of tanks and other heavy armoured fighting vehicles comes out at a maximum of 1,299.{{sfn|Zetterling|Frankson|2000|p=107}} In contrast, for example, the [[Battle of Brody (1941)|Battle of Brody]] during [[Operation Barbarossa]] involved over 2,000 tanks, up to 6,000 tanks over the duration of the battle, engaged in combat over a 70-kilometre front.{{sfn|Glantz|2012|p=43|loc=mentions over 2000 tanks}}{{sfn|Zamulin|2011|p=535|loc=mentions 6,000 tanks over the duration of the battle}} Nonetheless, the Battle of Prokhorovka is still regarded as one of the largest tank battles in military history.
 
<ref name="Giant Bomb5">{{cite web|url=http://www.giantbomb.com/articles/giant-bomb-s-2013-game-of-the-year-awards-day-five/1100-4807/ |title=Giant Bomb's 2013 Game of the Year Awards: Day Five |publisher=[[Giant Bomb]]. [[CBS Interactive]] |date=December 27, 2013 |accessdate=January 16, 2014 |archiveurl=http://www.webcitation.org/6XBS13yZU?url=http://www.giantbomb.com/articles/giant-bomb-s-2013-game-of-the-year-awards-day-five/1100-4807/ |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
High figures for tanks lost during the battle have been widely attributed to the Germans, but these are incorrect.{{sfn|Nipe|1998}} For example, Rotmistrov in his postwar accounts of the battle stated that the Germans lost 350–400 tanks, including 70 Tigers, and 3,500–10,000 soldiers on 12 July,{{sfn|Zetterling|Frankson|2000|p=107}} and a Soviet General Staff study of the Battle of Kursk reported that the Germans lost 300 tanks, 20 assault guns and over 4,500 soldiers in the battle from 12 to 16 July inclusive.{{sfn|Glantz|Orenstein|1999|p=228}} However, archival data of the German units involved show that much lower losses were incurred during the battle.{{efn|name=Casualties and losses}}
 
<ref name="GDCA">{{cite web|url=http://www.polygon.com/2014/3/20/5527642/the-2014-game-developer-choice-awards |title=The Last of Us cleans up at the 2014 Game Developer Choice Awards |last=Pitcher |first=Jenna |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |date=March 20, 2014 |accessdate=January 16, 2015 |archiveurl=http://www.webcitation.org/6XBS5Iigj?url=http://www.polygon.com/2014/3/20/5527642/the-2014-game-developer-choice-awards |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
=== Impetus for the attack at Prokhorovka ===
The historians David Glantz and Jonathan House asserted that the original intention of the 4th Panzer Army command was to drive northwards, with its two panzer corps driving abreast, toward Oboyan and then Kursk; but that on 9 July, due to heavy soviet resistance along the road to Oboyan, Hoth was forced to disastrously, although not knowing it at the time, alter his plan by ordering the II SS-Panzer Corps to swing from the northwesterly direction to the northeast toward Prokhorovka.{{sfn|Glantz|House|2004|pp=138–147}}{{sfn|Glantz|House|1999|pp=138–147}} Therefore, according to Glantz and House, the Battle of Prokhorova was not a result of original intention nor planned for, but was rather engendered by tactically flawed, late improvisations to the original German plan.{{sfn|Glantz|House|2004|pp=146–147}}
 
<ref name="GG-GOTY">{{cite web|url=http://www.abc.net.au/tv/goodgame/stories/s3903990.htm |title=Good Game Stories - Award - Best Game |author=''[[Good Game]]'' |publisher=[[Australian Broadcasting Corporation]] |date=December 3, 2013 |accessdate=December 15, 2013 |archiveurl=http://www.webcitation.org/6XBS5pBwJ?url=http://www.abc.net.au/tv/goodgame/stories/s3903990.htm |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
This narrative has been disputed by the historian Steven Newton, who dedicated a section of his 2002 publication about Operation Citadel to refuting it.{{sfn|Newton|2002|pp=357–369}} Using first-hand accounts of German officers that executed Operation Citadel and scrutinizing Glantz and House's sources, Newton contended that the plan for the 4th Panzer Army to swing from the Oboyan direction to Prokhorovka was decided as early as May 1943, well before Operation Citadel even commenced, as German planners of Army Group South had always expected an encounter between the 4th Panzer Army and Soviet reserves that would arrive at the Psel River and Prokhorovka.{{sfn|Newton|2002|pp=357–369}} Other historians have corroborated these conclusions.{{sfnm|Clark|2012|1pp=336–337|Zamulin|2012|2pp=29–33|Schranck|2013|3p=143}} Newton also asserts that this has always been the accepted narrative in post war literature.{{sfn|Newton|2002|pp=359}}
 
<ref name="GLAAD">{{cite web|url=http://www.glaad.org/blog/most-intriguing-new-lgbt-characters-2013 |title=The most intriguing new LGBT characters of 2013 |publisher=[[GLAAD]] |date=December 26, 2013 |accessdate=March 7, 2015 |archiveurl=http://www.webcitation.org/6WqSUvVjw?url=http://www.glaad.org/blog/most-intriguing-new-lgbt-characters-2013 |archivedate=March 7, 2015 |deadurl=no |df= }}</ref>
=== Surprise factor ===
Some historians state that the German troops did not expect the Soviet armoured counterattack and were taken by surprise on 12 July.{{sfnm|1a1=Stein|1a2=Fairbank|1y=2007|1p=210|2a1=Zamulin|2y=2012|2p=174}} However other historians have stated or argued that the German commanders were aware of, or at least anticipated, the Soviet armour that was massing around Prokhorovka, and therefore the troops could not have been genuinely surprised.{{sfn|Zamulin|2012|pp=173–174}}{{sfn|Nipe|2012|p=39–40}} The German historian Dieter Brand argues that even though the German commanders expected a major Soviet armoured deployment at Prokhorovka, the frontline German troops were indeed largely taken by surprise when the Soviets counterattacked on the morning of 12 July.{{sfn|Brand|2003}}
 
<ref name="GSpotPS3">{{cite web|url=http://www.gamespot.com/articles/ps3-game-of-the-year-2013-winner/1100-6416463/ |title=PS3 Game of the Year 2013 Winner |last= |first= |publisher=[[GameSpot]] |date=December 13, 2013 |accessdate=December 13, 2013 |archiveurl=http://www.webcitation.org/6XBS8mWnN?url=http://www.gamespot.com/articles/ps3-game-of-the-year-2013-winner/1100-6416463/ |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
== References ==
 
<ref name="GTGOTY">{{cite AV media |url=https://www.youtube.com/watch?v=dU78QguFWKo |title=GT's Game of the Year! |publisher=[[GameTrailers]] |date=January 10, 2014 |accessdate=January 13, 2016 }}</ref>
=== Notes ===
{{notes
| notes =
 
<ref name="Giant Bomb2">{{cite web|url=http://www.giantbomb.com/articles/giant-bomb-s-2013-game-of-the-year-awards-day-two/1100-4804/ |title=Giant Bomb's 2013 Game of the Year Awards: Day Two |publisher=[[Giant Bomb]]. [[CBS Interactive]] |date=December 24, 2013 |accessdate=January 16, 2014 |archiveurl=http://www.webcitation.org/6XBSITqhz?url=http://www.giantbomb.com/articles/giant-bomb-s-2013-game-of-the-year-awards-day-two/1100-4804/ |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
{{efn
|name=Date of the Battle
|Historians attribute varying periods between 9 and 17 July as the duration of the battle ({{harvnb|Zamulin|2011|p=516}}; {{harvnb|Glantz|House|2004|p=151}}; {{harvnb|Zetterling|Frankson|2000|p=107}}; {{harvnb|Nipe|1998}}), but the main tank engagement occurred on 12 July. On 9 July, the order to attack Prokhorovka was issued to the II SS-Panzer Corps, and the attack toward the town began the following morning on 10 July ({{harvnb|Glantz|House|2004|p=146}}; {{harvnb|Clark|2012|pp=337, 341}}). And on 17 July, the II SS-Panzer Corps was ordered to suspend all action in the Prokhorovka area and begin withdrawing out of the Kursk salient back to Belgorod ({{harvnb|Glantz|House|2004|p=223}}; {{harvnb|Zetterling|Frankson|2000|p=98}}).
}}
 
<ref name="Guardian: Violence">{{cite web|url=https://www.theguardian.com/technology/gamesblog/2012/jun/20/the-last-of-us-violence |title=Does The Last of Us fetishise violence? |last=Stuart |first=Keith |work=[[The Guardian]] |publisher=[[Guardian Media Group]] |date=June 20, 2012 |accessdate=March 1, 2015 |archiveurl=http://www.webcitation.org/6WhG5AZsl?url=http://www.theguardian.com/technology/gamesblog/2012/jun/20/the-last-of-us-violence |archivedate=March 1, 2015 |deadurl=no |df= }}</ref>
{{efn
|name=5th GTA
|The 5th Guards Tank Army was transferred from the control of the Steppe Front to the Voronezh Front on 11 July {{harv|Glantz|House|2004|p=327}}. All of its subordinate corps as of 12 July are listed below {{harv|Zetterling|Frankson|2000|p=48}}; the divisions, regiments and battalions directly subordinate to the Army's Headquarters are not listed below {{harv|Glantz|House|2004|p=327}}.
}}
 
<ref name="HardCoreAction">{{cite web|url=http://www.hardcoregamer.com/2013/12/19/2013-best-action-game/66916/ |title=2013 Best Action Game |publisher=''[[Hardcore Gamer]]'' |date=December 19, 2013 |accessdate=December 25, 2013 |archiveurl=http://www.webcitation.org/6XBSIvj4A?url=http://www.hardcoregamer.com/2013/12/19/2013-best-action-game/66916/ |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
{{efn
|name=2nd GTC
|The 2nd Guards Tank Corps was initially not part of the 5th Guards Tank Army. It was transferred from the control of the 1st Tank Army to the 69th Army on 10 July, and then to the 5th Guards Tank Army on 11 July {{harv|Glantz|House|2004|p=318}}.
}}
 
<ref name="HardCoreTBaker">{{cite web|url=http://www.hardcoregamer.com/2013/12/21/2013-the-troy-baker-award/67191/ |title=2013 The Troy Baker Award |publisher=''[[Hardcore Gamer]]'' |date=December 21, 2013 |accessdate=December 25, 2013 |archiveurl=http://www.webcitation.org/6XBSSPcWM?url=http://www.hardcoregamer.com/2013/12/21/2013-the-troy-baker-award/67191/ |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
{{efn
|name= 2nd TC
|The 2nd Tank Corps was initially not part of the 5th Guards Tank Army, but was transferred from the control of the Southwestern Front to the 5th Guards Tank Army on 11 July {{harv|Glantz|House|2004|p=321}}. Due to earlier combat, by 12 July the 2nd Tank Corps had few tanks left, many of which were locked in combat elsewhere outside the battlefield of Prokhorovka and out of contact with their parent headquarters. Therefore it was reinforced with the 10th Antitank Brigade and relegated to a supportive role near Prokhorovka ({{harvnb|Zetterling|Frankson|2000|p=106}}; {{harvnb|Glantz|House|2004|pp=179,181}}).
}}
 
<ref name="HardCoreNewIP">{{cite web|url=http://www.hardcoregamer.com/2013/12/21/2013-best-new-ip/67142/ |title=2013 Best New IP |publisher=''[[Hardcore Gamer]]'' |date=December 21, 2013 |accessdate=December 25, 2013 |archiveurl=http://www.webcitation.org/6XBSSyw5t?url=http://www.hardcoregamer.com/2013/12/21/2013-best-new-ip/67142/ |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
{{efn
|name=5th GMC
|Two of the 5th Guards Mechanized Corps' four brigades – the 10th, 11th and 12th Guards Mechanized Brigades, and the 24th Guards Tank Brigade – were sent south to block the III Panzer Corps, leaving only its 10th Guards Mechanized and 24th Guards Tank Brigades near Prokhorovka on 12 July ({{harvnb|Clark|2012|p=379}}; {{harvnb|Zetterling|Frankson|2000|p=101}}; {{harvnb|Glantz|House|2004|p=321}}).
}}
 
<ref name="HardCoreStory">{{cite web|url=http://www.hardcoregamer.com/2013/12/21/2013-best-story/67119/ |title=2013 Best Story |publisher=''[[Hardcore Gamer]]'' |date=December 21, 2013 |accessdate=December 25, 2013 |archiveurl=http://www.webcitation.org/6XBSVBccC?url=http://www.hardcoregamer.com/2013/12/21/2013-best-story/67119/ |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
{{efn
|name= 5th GA
|The 33rd Guards Rifle Corps was part of the [[5th Guards Army]], which was transferred from the control of the Steppe Front to the Voronezh Front on 8 July {{harv|Glantz|House|2004|p=323}}. Of the army's two corps, only the this one was present on the battlefield of Prokhorovka {{harv|Glantz|House|2004|p=167}}. The other corps – the 32nd Guards Rifle Corps – was deployed further west, in the battlefield near Oboyan {{harv|Clark|2012|p=230}}.
}}
 
<ref name="HardCoreDeveloper">{{cite web|url=http://www.hardcoregamer.com/2013/12/21/2013-best-developer/67159/ |title=2013 Best Developer |publisher=''[[Hardcore Gamer]]'' |date=December 21, 2013 |accessdate=December 25, 2013 |archiveurl=http://www.webcitation.org/6XBSWOISm?url=http://www.hardcoregamer.com/2013/12/21/2013-best-developer/67159/ |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
{{efn
|name=10th TC
|The 10th Tank Corps was transferred from the control of [[5th Guards Army]] to the Voronezh Front on 7 July, and to the 1st Tank Army on 8 July {{harv|Glantz|House|2004|p=324}}. Only its 11th Motorized Rifle Brigade was in the battlefield of Prokhorovka on 12 July {{harv|Glantz|House|2004|p=166,195,417}}.
}}
 
<ref name="HardCoreGOTY">{{cite web|url=http://www.hardcoregamer.com/2013/12/22/2013-game-of-the-year-award/67365/ |title=2013 Game of the Year Award |publisher=''[[Hardcore Gamer]]'' |date=December 22, 2013 |accessdate=December 25, 2013 |archiveurl=http://www.webcitation.org/6XBSXHink?url=http://www.hardcoregamer.com/2013/12/22/2013-game-of-the-year-award/67365/ |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
{{efn
|name=23rd GRC
|The 23rd Guards Rifle Corps bore the brunt of the [[Operation Citadel|German offensive]] from the very first day. Its subordinate units present at the Battle of Prokhorovka were already depleted {{harv|Glantz|House|2004|pp=94, 167}}.
}}
 
<ref name="HardCorePS3">{{cite web|url=http://www.hardcoregamer.com/2013/12/21/2013-best-ps3-game/67072/ |title=2013 Best PS3 Game |publisher=''[[Hardcore Gamer]]'' |date=December 21, 2013 |accessdate=December 25, 2013 |archiveurl=http://www.webcitation.org/6XBSam95a?url=http://www.hardcoregamer.com/2013/12/21/2013-best-ps3-game/67072/ |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
{{efn
|name=Misconceptions and disputations
|See the [[Battle of Prokhorovka#Misconceptions and disputations|"Misconceptions and disputations" section]].
}}
 
<ref name="IBTimes">{{cite web|url=http://www.ibtimes.com/five-best-video-games-2013-why-well-miss-current-generation-consoles-1470862 |title=The Five Best Video Games of 2013: Why We'll Miss This Current Generation of Consoles |last=Elise |first=Abigail |work=[[International Business Times]] |publisher=[[IBT Media]] |date=November 14, 2013 |accessdate=January 17, 2015 |archiveurl=http://www.webcitation.org/6XBSbd2hN?url=http://www.ibtimes.com/five-best-video-games-2013-why-well-miss-current-generation-consoles-1470862 |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
{{efn
|name=Soviet estimate of German armour
|A Soviet General Staff report estimated that the II SS-Panzer Corps and III Panzer Corps together had 100 Tigers and Ferdinands on 12 July {{harv|Glantz|Orenstein|1999|p=222}}.
}}
 
<ref name="IGNAU">{{cite web|url=http://au.ign.com/videos/2013/12/21/ign-aus-top-12-games-of-2013 |title=IGN AU's Top 12 Games of 2013 |author=[[IGN]] Australia |publisher=[[IGN]]. [[Ziff Davis]] |date=December 21, 2013 |accessdate=January 16, 2015 |archiveurl=http://www.webcitation.org/6XBSg3JQy?url=http://www.ign.com/videos/2013/12/21/ign-aus-top-12-games-of-2013 |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
{{efn
|name=Casualties and losses
|See the [[Battle of Prokhorovka#Casualties and losses|"Casualties and losses" section]].
}}
 
<ref name="IGNGOTY">{{cite web|last= |first= |title=Overall - IGN's Best of 2013 |url=http://ign.com/wikis/best-of-2013/Overall |publisher=[[IGN]]. [[Ziff Davis]] |date=December 18, 2013 |accessdate=December 25, 2013 |archiveurl=http://www.webcitation.org/6XBSh56N1?url=http://www.ign.com/wikis/best-of-2013/Overall |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
{{efn
|name=Opposing forces
|See the [[Battle of Prokhorovka#Opposing forces|"Opposing forces" section]].
}}
 
<ref name="IGNOSound">{{cite web|last= |first= |title=Best Overall Sound - IGN's Best of 2013 |url=http://ign.com/wikis/best-of-2013/Best_Overall_Sound |publisher=IGN |date=December 18, 2013 |accessdate=December 25, 2013 |archiveurl=http://www.webcitation.org/6XBSlfos7?url=http://www.ign.com/wikis/best-of-2013/Best_Overall_Sound |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
{{efn
|name=Simple summation
|These figures are simple summation of the detailed figures given in the preceding sentences.
}}
}}
 
<ref name="IGNOPS3Sound">{{cite web|last= |first= |title=Best PS3 Sound - IGN's Best of 2013 |url=http://ign.com/wikis/best-of-2013/Best_PS3_Sound |publisher=IGN |date=December 18, 2013 |accessdate=December 25, 2013 |archiveurl=http://www.webcitation.org/6XBSml5JU?url=http://www.ign.com/wikis/best-of-2013/Best_PS3_Sound |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
=== Citations ===
{{Reflist|20em}}
 
<ref name="IGNOPS3MG">{{cite web|last= |first= |title=Best PS3 Multiplayer Game - IGN's Best of 2013 |url=http://ign.com/wikis/best-of-2013/Best_PS3_Multiplayer_Game |publisher=IGN |date=December 18, 2013 |accessdate=December 25, 2013 |archiveurl=http://www.webcitation.org/6XBSnzUEr?url=http://www.ign.com/wikis/best-of-2013/Best_PS3_Multiplayer_Game |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
=== Bibliography ===
{{refbegin|30em}}
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| title = Kursk: The Greatest Tank Battle, 1943
| publisher = MBI Publishing Company
| location = St. Paul, MN, USA
| year = 2002
| isbn = 978-0-7603-1254-4
| ref = harv
}}
 
<ref name="IGNOPS3AAG">{{cite web|last= |first= |title=Best PS3 Action-Adventure Game - IGN's Best of 2013 |url=http://ign.com/wikis/best-of-2013/Best_PS3_Action-Adventure_Game |publisher=IGN |date=December 18, 2013 |accessdate=December 25, 2013 |archiveurl=http://www.webcitation.org/6XBSrm86v?url=http://www.ign.com/wikis/best-of-2013/Best_PS3_Action-Adventure_Game |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
*{{cite report
| last = Bauman
| first = Walter
| title = Kursk Operation Simulation and Validation Exercise – Phase II (KOSAVE II)
| publisher = US Army Concepts Analysis Agency
| url = http://www.dtic.mil/cgi-bin/GetTRDoc?AD=ADA360311
|archive-url=https://web.archive.org/web/20130620053903/http://www.dtic.mil/cgi-bin/GetTRDoc?AD=ADA360311
|archivedate=20 June 2013
| format = PDF
| location = Bethesda, MD, USA
| year = 1998
| ref=harv
}} — A study of the southern sector of the Battle of Kursk conducted by the US Army Concepts Analysis Agency (under the [[US Army's Center for Strategy and Force Evaluation]]) and directed by Walter J. Bauman, using data collected from military archives in Germany and Russia by The Dupuy Institute (TDI).
 
<ref name="IGNOPS3Story">{{cite web|last= |first= |title=Best PS3 Story - IGN's Best of 2013 |url=http://ign.com/wikis/best-of-2013/Best_PS3_Story |publisher=IGN |date=December 18, 2013 |accessdate=December 25, 2013 |archiveurl=http://www.webcitation.org/6XBSsN1q9?url=http://www.ign.com/wikis/best-of-2013/Best_PS3_Story |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
*{{cite book
| last = Bergström
| first = Christer
| title = Kursk&nbsp;— The Air Battle: July 1943
| publisher = Chervron/Ian Allen
| location = Hersham, UK
| year = 2007
| isbn = 978-1-903223-88-8
| ref = harv
}}
 
<ref name="IGNOGT">{{cite web|last= |first= |title=Best Overall Graphics - Technology - IGN's Best of 2013 |url=http://ign.com/wikis/best-of-2013/Best_Overall_Graphics_-_Technology |publisher=IGN |date=December 18, 2013 |accessdate=December 25, 2013 |archiveurl=http://www.webcitation.org/6XBSvK1XA?url=http://www.ign.com/wikis/best-of-2013/Best_Overall_Graphics_-_Technology |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
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| first = Dieter
| script-title= Vor 60 Jahren: Prochorowka (Teil II)
| trans-title= 60 years ago: Prokhorovka (Part II)
| journal = Österreichische Militärische Zeitschrift
| year = 2003
| issue = 6
| publisher = Bundesministerium für Landesverteidigung und Sport
| language = German
| jstor =
| url = http://www.bmlv.gv.at/omz/ausgaben/artikel.php?id=158
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| archive-date= 1 November 2014
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}}
 
<ref name="IGNOPS3G">{{cite web|last= |first= |title=Best PS3 Graphics - IGN's Best of 2013 |url=http://ign.com/wikis/best-of-2013/Best_PS3_Graphics |publisher=IGN |date=December 18, 2013 |accessdate=December 25, 2013 |archiveurl=http://www.webcitation.org/6XBSwGUaJ?url=http://www.ign.com/wikis/best-of-2013/Best_PS3_Graphics |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
*{{cite book
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}}
 
<ref name="IGNOAAG">{{cite web|last= |first= |title=Best Overall Action-Adventure Game - IGN's Best of 2013 |url=http://ign.com/wikis/best-of-2013/Best_Overall_Action-Adventure_Game |publisher=IGN |date=December 18, 2013 |accessdate=December 25, 2013 |archiveurl=http://www.webcitation.org/6XBSyle0Z?url=http://www.ign.com/wikis/best-of-2013/Best_Overall_Action-Adventure_Game |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
*{{cite book
| last = Dunn
| first = Walter
| title = Kursk: Hitler's Gamble, 1943
| publisher = Greenwood Press
| location = Westport, CT, USA
| year = 1997
| isbn = 978-0-275-95733-9
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}}
 
<ref name="IGNOPS3GOTY">{{cite web|last= |first= |title=Best PS3 Game - IGN's Best of 2013 |url=http://ign.com/wikis/best-of-2013/Best_PS3_Game |publisher=IGN |date=December 18, 2013 |accessdate=December 25, 2013 |archiveurl=http://www.webcitation.org/6XBSzaDfI?url=http://www.ign.com/wikis/best-of-2013/Best_PS3_Game |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
* {{cite book
| last1 = Frieser
| first1 = Karl-Heinz
| author-link1 = Karl-Heinz Frieser
| work= [[Germany and the Second World War]]
| title = The Eastern Front 1943–1944: The War in the East and on the Neighbouring Fronts
| volume= VIII
| publisher = Oxford University Press
| location = Oxford, UK
| year = 2017
| isbn = 978-0-19-103514-2
| ref = harv
}}
 
<ref name="IGN Ages">{{cite web|url=http://ign.com/articles/2014/04/10/the-last-of-us-ps4-development-began-ages-ago |title=The Last of Us PS4 Development Began Ages Ago |last=Karmali |first=Luke |publisher=[[IGN]]. [[Ziff Davis]] |date=April 10, 2014 |accessdate=January 26, 2015 |archiveurl=http://www.webcitation.org/6VrZpWXpL?url=http://www.ign.com/articles/2014/04/10/the-last-of-us-ps4-development-began-ages-ago |archivedate=January 26, 2015 |deadurl=no |df= }}</ref>
*{{cite journal
| last = Glantz
| first = David M.
| authorlink = David Glantz
| title = Soviet Defensive Tactics at Kursk, July 1943
| journal = US Army Command and General Staff College
| location= Ft. Belvoir, VA, USA
| date = September 1986
| volume = Soviet Army Studies Office Combined Arms Center Combat Studies Institute
| issue = CSI Report No. 11
| url = http://www.cgsc.edu/carl/download/csipubs/glantz2.pdf
| archive-url= https://web.archive.org/web/20150518092529/http://www.cgsc.edu/carl/download/csipubs/glantz2.pdf
|archive-date= 18 May 2015
| oclc = 320412485
| ref = harv
}}
 
<ref name="IGN First">{{cite web|url=http://ign.com/articles/2014/04/09/the-last-of-us-remastered-first-details-pre-order-info |title=The Last of Us Remastered: First Details, Pre-Order Info |last=Moriarty |first=Colin |publisher=[[IGN]]. [[Ziff Davis]] |date=April 9, 2014 |accessdate=January 26, 2015 |archiveurl=http://www.webcitation.org/6VrYu64tU?url=http://www.ign.com/articles/2014/04/09/the-last-of-us-remastered-first-details-pre-order-info |archivedate=January 26, 2015 |deadurl=no |df= }}</ref>
*{{cite book
| last1 = Glantz
| first1 = David M.
| last2 = House
| first2 = Jonathan
| authorlink2 = Jonathan House
| title = When Titans Clashed: How the Red Army Stopped Hitler
| publisher = University of Kansas Press
| location = Lawrence, KS, USA
| year = 1995
| isbn = 978-0-7006-0899-7
| ref = harv
}}
 
<ref name="IGN Left Behind">{{cite web|url=http://ign.com/articles/2014/02/19/the-significance-of-the-last-of-us-left-behind |title=The Significance of The Last of Us: Left Behind |last=MacDonald |first=Keza |publisher=[[IGN]]. [[Ziff Davis]] |date=February 19, 2014 |accessdate=March 2, 2015 |archiveurl=http://www.webcitation.org/6Wj4mdwu8?url=http://www.ign.com/articles/2014/02/19/the-significance-of-the-last-of-us-left-behind |archivedate=March 2, 2015 |deadurl=no |df= }}</ref>
*{{cite book
| last = Glantz
| first = David M.
| last2 = House
| first2 = Jonathan M.
| title = The Battle of Kursk
| publisher = University Press of Kansas
| location = Lawrence, KS, USA
|isbn= 978-0-7006-0978-9
| year = 1999
| ref = harv
}}
 
<ref name="IGN Multiplayer">{{cite web|url=http://ign.com/articles/2013/08/28/this-is-the-last-of-us-new-multiplayer-mode |title=This Is The Last of Us' New Multiplayer Mode |last=Moriarty |first=Colin |publisher=[[IGN]]. [[Ziff Davis]] |date=August 28, 2013 |accessdate=March 3, 2015 |archiveurl=http://www.webcitation.org/6WkQm0wQd?url=http://www.ign.com/articles/2013/08/28/this-is-the-last-of-us-new-multiplayer-mode |archivedate=March 3, 2015 |deadurl=no |df= }}</ref>
*{{cite book
| last = Glantz
|first = David M.
| last2 = House
| first2 = Jonathan M.
| title = The Battle of Kursk
| publisher = University Press of Kansas
| location = Lawrence, KS, USA
| year = 2004
| origyear = 1999
| isbn = 978-0-7006-1335-9
| ref = harv
}}
 
<ref name="IGN Remastered">{{cite web|url=http://ign.com/articles/2014/06/10/the-last-of-us-remastered-release-date-announced |title=E3 2014: The Last of Us: Remastered PS4 Release Date Announced |last=Karmali |first=Luke |publisher=[[IGN]]. [[Ziff Davis]] |date=June 9, 2014 |accessdate=January 26, 2015 |archiveurl=http://www.webcitation.org/6VfJ0lRcb?url=http://www.ign.com/articles/2014/06/10/the-last-of-us-remastered-release-date-announced |archivedate=January 18, 2015 |deadurl=no |df= }}</ref>
*{{cite book
| last = Glantz
| first = David
| title = Soviet Military Intelligence in War
| publisher = Taylor & Francis (Routledge)
| location = Hoboken, NJ, USA
| year = 2013
| isbn = 978-1-136-28934-7
| ref = harv
}}
 
<ref name="Joystick bricks">{{cite web|url=http://www.joystiq.com/2013/05/17/the-last-of-us-bricks-bottles-and-a-few-bullets/ |title=The Last of Us: Bricks, bottles and a few bullets |last=Kietzmann |first=Ludwig |publisher=[[Joystiq]]. [[AOL]] |date=May 17, 2013 |accessdate=March 3, 2015 |archiveurl=http://www.webcitation.org/6WjkZHzy0?url=http://www.joystiq.com/2013/05/17/the-last-of-us-bricks-bottles-and-a-few-bullets/ |archivedate=March 2, 2015 |deadurl=no |df= }}</ref>
*{{cite book
| last = Glantz
| first = David
|title=Operation Barbarossa: Hitler's invasion of Russia 1941
|publisher=The History Press
|location= Gloucestershire, UK
|year=2012
|isbn=978-0-7524-6070-3
|ref=harv
}}
 
<ref name="Kotaku readers">{{cite web|url=http://kotaku.com/pranksters-almost-voted-an-erotic-game-as-our-readers-1491717281 |title=Pranksters Almost Voted An Erotic Game As Our Readers' Game of the Year |last=Totilo |first=Stephen |work=[[Kotaku]] |publisher=[[Gawker Media]] |date=December 30, 2013 |accessdate=January 17, 2015 |archiveurl=http://www.webcitation.org/6XBT1e9hu?url=http://kotaku.com/pranksters-almost-voted-an-erotic-game-as-our-readers-1491717281 |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
*{{cite book
| last = Glantz
| first = David M.
| last2 = Orenstein
| first2 = Harold S.
| year = 1999
| title = The Battle for Kursk 1943: The Soviet General Staff Study
| publisher =Taylor & Francis (Frank Cass)
| location = London, UK
| isbn = 0-7146-4933-3
| ref = harv
}}&nbsp;— This report, commissioned by the Soviet General Staff in 1944, was designed to educate the Red Army on how to conduct war operations. It was classified secret until its declassification in 1964, and was later edited and translated to English by Orenstein and Glantz. Its original title was ''Collection of materials for the study of war experience, no. 11'' ({{lang-ru | link=no | ''Сборник материалов по изучению опыта Великой Отечественной войны № 11''}}, {{transl | ru | ''Sbornik materialov po izucheniiu opyta Velikoi Otechestvennoi voiny № 11''}})
 
<ref name="Kotaku">{{cite web|url=http://kotaku.com/the-last-of-us-is-kotakus-game-of-the-year-1491592059 |title=The Last of Us Is Kotaku's Game of the Year |last=Totilo |first=Stephen |work=[[Kotaku]] |publisher=[[Gawker Media]] |date=December 30, 2013 |accessdate=January 17, 2015 |archiveurl=http://www.webcitation.org/6XBT2BA6Y?url=http://kotaku.com/the-last-of-us-is-kotakus-game-of-the-year-1491592059 |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
*{{cite book
| last = Healy
| first = Mark
| title = Zitadelle: The German Offensive Against the Kursk Salient 4–17 July 1943
| publisher = History Press
| location = Stroud, UK
| year = 2008
| isbn = 978-1-85532-211-0
| ref = harv
}}
 
<ref name="Kotaku Breakthrough">{{cite web|url=http://kotaku.com/video-gamings-latest-breakthrough-moment-1524555480 |title=Video Gaming's Latest Breakthrough Moment |last=Hamilton |first=Kirk |work=[[Kotaku]] |publisher=[[Gawker Media]] |date=February 17, 2014 |accessdate=March 2, 2015 |archiveurl=http://www.webcitation.org/6Wj4CwDAy?url=http://kotaku.com/video-gamings-latest-breakthrough-moment-1524555480 |archivedate=March 2, 2015 |deadurl=no |df= }}</ref>
*{{cite book
| last = Healy
| first = Mark
| title = Zitadelle: The German Offensive Against the Kursk Salient 4–17 July 1943
| publisher = History Press
| location = Stroud, UK
| year = 2010
| origyear = 2008
| isbn = 978-0-7524-5716-1
| ref = harv
}}
 
<ref name="Kotaku Review">{{cite web|url=http://kotaku.com/the-last-of-us-the-kotaku-review-511292998 |title=The Last of Us: The Kotaku Review |last=Hamilton |first=Kirk |work=[[Kotaku]] |publisher=[[Gawker Media]] |date=July 29, 2014 |accessdate=October 19, 2015 |archiveurl=http://www.webcitation.org/6cNjNyQAY?url=http://kotaku.com/the-last-of-us-the-kotaku-review-511292998 |archivedate=October 18, 2015 |deadurl=no |df= }}</ref>
*{{cite book
| last1 = Molony
| first1 = C.J.C.
| last2 = Flynn
| first2 = F.C.
| last3 = Davies
| first3 = H.L.
| last4 = Gleave
| first4 = T.P.
| editor-last = Butler
| editor-first = Sir James
| editor-link = James Ramsay Montagu Butler
| series = History of the Second World War, United Kingdom Military Series
| title = The Mediterranean and Middle East, Volume V: The Campaign in Sicily 1943 and The Campaign in Italy 3 September 1943 to 31 March 1944
| publisher = Naval & Military Press
| location = London, UK
| year = 2004
| origyear = 1973
| isbn = 1-84574-069-6
| lastauthoramp = y
| ref = harv
}}
 
<ref name="Kotaku July">{{cite web |url=https://www.kotaku.com.au/2014/06/the-last-of-us-is-coming-to-the-ps4-on-july-29/ |title=The Last Of Us Is Coming To The PS4 On July 30 |last=LeJacq |first=Yannick |work=[[Kotaku]] |publisher=[[Gawker Media]] |date=June 10, 2014 |accessdate=March 15, 2017 }}</ref>
* {{cite book
| last = Newton
| first = Steven
| title = Kursk: The German View: Eyewitness Reports of Operation Citadel by the German Commanders
| publisher = Da Capo Press
| location = Cambridge, MA, USA
| year = 2002
| isbn = 0-306-81150-2
| ref = harv
}}
 
<ref name="Listen Mode">{{cite web|url=http://www.primagames.com/games/last-us/tips/last-us-remastered-beginners-tips |title=The Last of Us Remastered Beginners Tips |last=Lavoy |first=Bill |publisher=[[Prima Games]]. [[Random House]] |date=August 2014 |accessdate=March 3, 2015 |archiveurl=http://www.webcitation.org/6WjjoFGdj?url=http://www.primagames.com/games/last-us/tips/last-us-remastered-beginners-tips |archivedate=March 2, 2015 |deadurl=no |df= }}</ref>
*{{cite web
|last=Nipe
|first=George
|title=Kursk Reconsidered: Germany's Lost Victory
|url=http://www.historynet.com/battle-of-kursk-germanys-lost-victory-in-world-war-ii.htm
|accessdate = 17 July 2015
|archive-url=https://web.archive.org/web/20150810061215/http://www.historynet.com/battle-of-kursk-germanys-lost-victory-in-world-war-ii.htm
|archive-date=10 August 2015
|date=1998
|ref=harv
}}
 
<ref name="Metacritic2013">{{cite web|url=http://www.metacritic.com/browse/games/score/metascore/year/all?sort=desc&year_selected=2013 |title=Highest Rated Video Games for 2013 |work=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=January 16, 2015 |archiveurl=http://www.webcitation.org/6XBQpEouO?url=http://www.metacritic.com/browse/games/score/metascore/year/all?sort%3Ddesc%26year_selected%3D2013 |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
*{{cite book
| last = Nipe
| first = George
| title = Blood, Steel, and Myth: The II.SS-Panzer-Korps and the Road to Prochorowka
| publisher = RZM Publishing
| location = Stamford, CT, USA
| year= 2010
| isbn = 978-0-9748389-4-6
| ref = harv
}}
 
<ref name="Metro Remastered">{{cite web|url=http://metro.co.uk/2014/08/01/the-last-of-us-remastered-interview-how-much-more-immersive-can-this-be-4817480/ |title=The Last Of Us Remastered interview – 'How much more immersive can this be?' |author=GameCentral |work=[[Metro (British newspaper)|Metro]] |publisher=[[DMG Media]] |date=August 1, 2014 |accessdate=January 26, 2015 |archiveurl=http://www.webcitation.org/6Vrn7S9J1?url=http://metro.co.uk/2014/08/01/the-last-of-us-remastered-interview-how-much-more-immersive-can-this-be-4817480/ |archivedate=January 26, 2015 |deadurl=no |df= }}</ref>
*{{cite book
| last = Nipe
| first = George
| title = Decision in the Ukraine: German Panzer Operations on the Eastern Front, Summer 1943
| publisher = Stackpole Books
| location = Mechanicsburg, PA, USA
| year = 2012
| isbn = 978-0-8117-1162-3
| ref = harv
}}
 
<ref name="Metro review">{{cite web|url=http://metro.co.uk/2013/06/05/the-last-of-us-review-clicking-together-3829335/ |title=The Last Of Us review – clicking together |last=Jenkins |first=David |work=[[Metro (British newspaper)|Metro]] |publisher=[[DMG Media]] |date=June 5, 2013 |accessdate=March 3, 2015 |archiveurl=http://www.webcitation.org/6WjkG9H6D?url=http://metro.co.uk/2013/06/05/the-last-of-us-review-clicking-together-3829335/ |archivedate=March 2, 2015 |deadurl=no |df= }}</ref>
*{{cite book
| last = Overy
| first = Richard
| authorlink = Richard Overy
| title = Russia's War: A History of the Soviet Effort
| publisher = Penguin Books
| location = New York City, NY, USA
| year = 1997
| isbn = 0-14-027169-4
| ref=harv
}}
 
<ref name="Mirror">{{cite web|url=http://www.mirror.co.uk/news/technology-science/technology/top-games-2013-five-best-2918877 |title=Top games of 2013: Five best video games to buy for Christmas |last=Silver |first=Dan |work=[[Daily Mirror]] |publisher=[[Trinity Mirror]] |date=December 12, 2013 |accessdate=January 17, 2015 |archiveurl=http://www.webcitation.org/6XBT88wxS?url=http://www.mirror.co.uk/news/technology-science/technology/top-games-2013-five-best-2918877 |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
*{{cite book
| last = Showalter
| first = Dennis E.
| title = Armor and Blood: The Battle of Kursk, The Turning Point of World War II
| year = 2013
| publisher = Random House
| location = New York City, NY, USA
| isbn = 978-0-8129-9465-0
| ref = harv
}}
*{{cite book
| last1 = Stein
| first1 = Marcel
| last2 = Fairbank
| first2 = Gwyneth
| title = Field Marshal Von Manstein: The Janus Head
| publisher = Helion & Company
| location = Solihull, UK
| year = 2007
| isbn = 978-1-906033-02-6
| ref = harv
}}
*{{cite book
| last = Schranck
| first = David
| title = Thunder at Prokhorovka: A Combat History of Operation Citadel, Kursk, July 1943
| publisher = Helion & Company
| location = Solihull, UK
| year = 2013
| isbn = 978-1-909384-54-5
| ref = harv
}}
*{{cite book
| last = Zamulin
| first = Valeriy
| title = Demolishing the Myth: The Tank Battle at Prokhorovka, Kursk, July 1943: An Operational Narrative
| publisher = Helion & Company
| location = Solihull, UK
| year = 2011
| isbn = 1-906033-89-7
| others= Edited and translated from Russian to English by Stuart Britton
| ref = harv
}}
 
<ref name="Multiplayer">{{cite web|url=http://www.gamespot.com/articles/the-last-of-us-multiplayer-detailed/1100-6409280/ |title=The Last of Us multiplayer detailed |last=Makuch |first=Eddie |publisher=[[GameSpot]]. [[CBS Interactive]] |date=June 5, 2013 |accessdate=March 3, 2015 |archiveurl=http://www.webcitation.org/6WkQxDFCS?url=http://www.gamespot.com/articles/the-last-of-us-multiplayer-detailed/1100-6409280/ |archivedate=March 3, 2015 |deadurl=no |df= }}</ref>
*{{cite journal
| last = Zamulin
| first = Valeriy
| title = Prokhorovka: The Origins and Evolution of a Myth
| journal = [[The Journal of Slavic Military Studies]]
| volume = 25
| issue = 4
| pages = 582
| year = 2012
| doi=10.1080/13518046.2012.730391
| ref = harv
}}
 
<ref name="NAVGTR">{{cite web|url=http://navgtr.org/archives/2028/ |title=2013 NAVGTR Winners |last=Allen |first=Thomas J. |publisher=[[National Academy of Video Game Trade Reviewers]] |date=February 7, 2014 |accessdate=February 22, 2017 |archiveurl=http://www.webcitation.org/6oS5FUpiy?url=http://navgtr.org/archives/2028/ |archivedate=February 21, 2017 |deadurl=no |df= }}</ref>
*{{cite book
| last = Zetterling
| first = Niklas
| last2 = Frankson
| first2 = Anders
| title = Kursk 1943: A Statistical Analysis
| series = Cass Series on the Soviet (Russian) Study of War
| publisher = Taylor & Francis (Frank Cass)
| location = London, UK
| year = 2000
| isbn = 0-7146-5052-8
| ref = harv
}}
{{refend}}
 
<ref name="NY Times men">{{cite web|url=https://www.nytimes.com/2013/06/14/arts/video-games/in-the-video-game-the-last-of-us-survival-favors-the-man.html |title=In the Video Game The Last of Us, Survival Favors the Man |last=Suellentrop |first=Chris |work=[[The New York Times]] |publisher=[[Arthur Ochs Sulzberger, Jr.]] |date=June 14, 2013 |accessdate=March 7, 2015 |archiveurl=http://www.webcitation.org/6WqRffzKn?url=http://www.nytimes.com/2013/06/14/arts/video-games/in-the-video-game-the-last-of-us-survival-favors-the-man.html?_r=0 |archivedate=March 7, 2015 |deadurl=no |df= }}</ref>
== Further reading ==
*{{cite book | last = Bellamy | first = Chris | title = Absolute War: Soviet Russia in the Second World War | publisher = Pan | location = London | year = 2007 | isbn = 978-0-330-48808-2 }}
* {{cite book | last = Citino | first = Robert M. | authorlink = Robert M. Citino | title = The Wehrmacht Retreats: Fighting a Lost War, 1943 | year = 2012 | publisher = University Press of Kansas | location = Lawrence, KS | isbn = 978-0-7006-1826-2}}
*{{cite book | last = Evans | first = Richard | authorlink = Richard J. Evans | title = [[The Third Reich at War]] | publisher = Penguin Books | location = New York | year = 2010 | isbn = 978-0-14-311671-4 }}
*{{cite book | last = Glantz | first = David | authorlink = David Glantz | title = Soviet Operational Art: In Pursuit of Deep Battle | publisher = Taylor & Francis (Frank Cass) | location = London; Portland, OR | date = January 1991 | isbn = 0-7146-4077-8 }}
*{{cite book | last = Glantz | first = David | title=From the Don to the Dnepr: Soviet Offensive Operations, December 1942 – August 1943 | publisher = Taylor & Francis (Frank Cass) | location = London | date = December 1991 | isbn = 978-0-7146-3350-3}}
*{{cite book | last = Pinkus | first = Oscar | title = The War Aims and Strategies of Adolf Hitler | publisher = McFarland | location = Jefferson, N.C | year = 2005 | isbn = 978-0-7864-2054-4 }}
* {{cite book | last = Zamulin| first = Valeriy | script-title=ru:Прохоровка – неизвестное сражение великой войны | trans_title=Prokhorovka – The Unknown Battle of the Great War|year = 2006 | publisher = Xранитель | location = Moscow| language = Russian | isbn = 5-17-039548-5 }} – Comprehensive description of Soviet and Germany troop movement based on Soviet and German archives
 
<ref name="PrimaGames Conversations">{{cite web|url=http://www.primagames.com/games/last-us/walkthrough/last-us-remastered-all-optional-conversations-i-want-talk-about-it |title=The Last of Us Remastered - All Optional Conversations - I Want to Talk About It |last=Lavoy |first=Bill |publisher=[[Prima Games]]. [[Random House]] |date=August 2014 |accessdate=March 3, 2015 |archiveurl=http://www.webcitation.org/6WjkOt8AW?url=http://www.primagames.com/games/last-us/walkthrough/last-us-remastered-all-optional-conversations-i-want-talk-about-it |archivedate=March 2, 2015 |deadurl=no |df= }}</ref>
== External links ==
*{{cite web | title=Prokhorovka battle (July 1943)| trans_title=Прохоровское сражение (июль 1943)|url=http://militera.lib.ru/h/oleinikov/index.html|accessdate = 17 July 2015|archive-url=https://web.archive.org/web/20150715220458/http://militera.lib.ru/h/oleinikov/index.html|archive-date=15 July 2015|language= Russian|date=1998}}
*{{cite web | title=Maps of the Battle of Prokhorovka, July 1943| url=http://www.armchairgeneral.com/rkkaww2/maps/maps1943SW.htm#Prokhorovka|accessdate = 17 July 2015|archive-url=https://web.archive.org/web/20140105044131/http://www.armchairgeneral.com/rkkaww2/maps/maps1943SW.htm#Prokhorovka|archive-date=5 January 2014}}
*{{cite web | title=Review of ''Kursk 1943: A Statistical Analysis''| url=http://www.sonic.net/~bstone/archives/001002.shtml|accessdate = 17 July 2015|archive-url=https://web.archive.org/web/20150430130914/http://stonebooks.com/archives/001002.shtml|archive-date=30 April 2015}}
*{{cite web | first =Alan|last=Wilson|title=Kursk and Prokhorovka, July 1943 (maps)| url=http://dialspace.dial.pipex.com/town/avenue/vy75/maps.htm|accessdate = 19 June 2013|archive-date=20 April 2012|archive-url=https://web.archive.org/web/20120420212956/http://dialspace.dial.pipex.com/town/avenue/vy75/maps.htm}}
* {{cite web| last = Licari| first = Michael J.| title = The Battle of Kursk: Myths and Reality| year = 2004| url = http://www.uni.edu/~licari/citadel.htm| archiveurl= https://web.archive.org/web/20130708185321/http://www.uni.edu/~licari/citadel.htm| archivedate=8 July 2013| accessdate = 1 November 2014}}
 
<ref name="PSBlog Multiplayer">{{cite web|url=http://blog.us.playstation.com/2014/07/22/how-the-last-of-us-remastered-enhances-multiplayer/ |title=How The Last of Us Remastered Enhances Multiplayer |last=Monacelli |first=Eric |work=[[PlayStation Blog]] |publisher=[[Sony Computer Entertainment]] |date=July 22, 2014 |accessdate=March 3, 2015 |archiveurl=http://www.webcitation.org/6WkRPGUSG?url=http://blog.us.playstation.com/2014/07/22/how-the-last-of-us-remastered-enhances-multiplayer/ |archivedate=March 3, 2015 |deadurl=no |df= }}</ref>
{{World War II}}
{{Subject bar
| portal1=Military of Germany
| portal2=Soviet Union
| portal3=World War II
}}
{{Use dmy dates|date=September 2013}}
 
<ref name="Shacknews Crafting">{{cite web|url=http://www.shacknews.com/article/79254/the-last-of-us-crafting-guide |title=A guide to crafting in The Last of Us |last=Yoon |first=Andrew |publisher=[[Shacknews]]. Gamerhub |date=May 20, 2013 |accessdate=March 3, 2015 |archiveurl=http://www.webcitation.org/6Wjhqn1Fb?url=http://www.shacknews.com/article/79254/the-last-of-us-crafting-guide |archivedate=March 2, 2015 |deadurl=no |df= }}</ref>
 
<ref name="Telegraph">{{cite web|url=http://www.telegraph.co.uk/technology/video-games/10542023/Telegraph-Video-Game-Awards-2013.html |title=Telegraph Video Game Awards 2013 |last=Hoggins |first=Tom |work=[[The Daily Telegraph]] |publisher=[[Telegraph Media Group]] |location=London |date=December 31, 2013 |accessdate=January 16, 2015 |archiveurl=http://www.webcitation.org/6XBT8rOpv?url=http://www.telegraph.co.uk/technology/video-games/10542023/Telegraph-Video-Game-Awards-2013.html |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
 
<ref name="Telegraph E3">{{cite web|url=http://www.telegraph.co.uk/technology/video-games/e3/9320228/E3-2012-Best-in-show.html |title=E3 2012: Best in show |last=Hoggins |first=Tom |work=[[The Daily Telegraph]] |publisher=[[Telegraph Media Group]] |date=June 9, 2012 |accessdate=March 7, 2015 |archiveurl=http://www.webcitation.org/6Wq3UJSbT?url=http://www.telegraph.co.uk/technology/video-games/e3/9320228/E3-2012-Best-in-show.html |archivedate=March 7, 2015 |deadurl=no |df= }}</ref>
 
<ref name="VG247">{{cite web|url=http://www.vg247.com/2014/01/10/vg247-community-games-of-the-year-part-three-and-the-winner-is/ |title=VG247 Community Games of the Year |last=Nunneley |first=Stephany |publisher=[[VG247]] |date=January 11, 2014 |accessdate=January 17, 2015 |archiveurl=http://www.webcitation.org/6XBTC4BN9?url=http://www.vg247.com/2014/01/10/vg247-community-games-of-the-year-part-three-and-the-winner-is/ |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
 
<ref name="VGX_2013">{{cite web|url=http://gamerant.com/vgx-2013-winners-list/ |title='Grand Theft Auto V' Tops Spike VGX 2013 Award Winners List |last=Dane |first=Patrick |publisher=Game Rant |date=December 7, 2013 |accessdate=December 9, 2013 |archiveurl=http://www.webcitation.org/6XBTEqLMd?url=http://gamerant.com/vgx-2013-winners-list/ |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
 
<ref name="VideoGamer">{{cite web|url=http://www.videogamer.com/ps3/the_last_of_us/features/article/game_of_the_year_2013_no_1_the_last_of_us.html |title=Game of the Year 2013: - No.1: The Last of Us |last=Burns |first=Steven |publisher=[[VideoGamer.com]]. Pro-G Media Ltd. |date=December 31, 2013 |accessdate=January 17, 2015 |archiveurl=http://www.webcitation.org/6XBTFxiM2?url=http://www.videogamer.com/ps3/the_last_of_us/features/article/game_of_the_year_2013_no_1_the_last_of_us.html |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
 
<ref name="WGAA">{{cite web|url=http://deadline.com/2014/02/wga-award-winners-2014-writers-guild-awards-675221/ |title=WGA Award Winners & More — 2014 Writers Guild Awards |publisher=[[Deadline.com]]. [[Penske Media Corporation]] |date=February 1, 2014 |accessdate=January 16, 2014 |archiveurl=http://www.webcitation.org/6XBTHCiTT?url=http://deadline.com/2014/02/wga-award-winners-2014-writers-guild-awards-675221/ |archivedate=March 21, 2015 |deadurl=no |df= }}</ref>
 
<ref name="US charts">{{cite web|url=http://www.vg247.com/2013/07/19/npd-june-the-last-of-us-animal-crossing-top-charts/ |title=NPD June: The Last of Us, Animal crossing top charts |last=Hillier |first=Brenna |publisher=[[VG247]] |date=July 19, 2013 |accessdate=March 7, 2015 |archiveurl=http://www.webcitation.org/6WqKH7vJb?url=http://www.vg247.com/2013/07/19/npd-june-the-last-of-us-animal-crossing-top-charts/ |archivedate=March 7, 2015 |deadurl=no |df= }}</ref>
<ref name="France charts">{{cite web|url=http://www.sell.fr/top/index/week/24/year/2013 |title=Les Meilleures Ventes De Jeux Vidéo |language=French |trans-title=The Best Video Game Sales |publisher=[[SELL]] |accessdate=March 7, 2015 |archiveurl=http://www.webcitation.org/6WqKLZID9?url=http://www.sell.fr/top/index/week/24/year/2013 |archivedate=March 7, 2015 |deadurl=no |df= }}</ref>
<ref name="Ireland charts">{{cite web|url=http://www.chart-track.co.uk/index.jsp?c=p%2Fsoftware%2Fire%2Farchive%2Findex_test.jsp&ct=210015&arch=t&lyr=2013&year=2013&week=24 |title=Top 20 Entertainment Software (All Prices), Week Ending 15 June 2013 |publisher=[[Chart-Track]] |accessdate=March 7, 2015 |archiveurl=http://www.webcitation.org/6WqKu65dF?url=http://www.chart-track.co.uk/index.jsp?c%3Dp/software/ire/archive/index_test.jsp%26ct%3D210015%26arch%3Dt%26lyr%3D2013%26year%3D2013%26week%3D24 |archivedate=March 7, 2015 |deadurl=no |df= }}</ref>
<ref name="Italy charts">{{cite web|url=http://multiplayer.it/notizie/120894-the-last-of-us-le-classifiche-italiane-per-il-mese-di-giugno.html |title=Le classifiche italiane per il mese di giugno |language=Italian |trans-title=The Italian charts for the month of June |last=Pugliese |first=Tommaso |publisher=Multiplayer.it |date=July 2013 |accessdate=March 7, 2015 |archiveurl=http://www.webcitation.org/6WqL7DkCY?url=http://multiplayer.it/notizie/120894-the-last-of-us-le-classifiche-italiane-per-il-mese-di-giugno.html |archivedate=March 7, 2015 |deadurl=no |df= }}</ref>
<ref name="Netherlands charts">{{cite web |url=http://www.dutchcharts.nl/game_charts.asp?cat=&system=&year=2013&date=20130615 |title=GfK Dutch Game Charts |language=Dutch |publisher=[[NVPI]] |accessdate=July 9, 2013 |archiveurl=https://web.archive.org/web/20130928091917/http://www.dutchcharts.nl/game_charts.asp?cat=&system=&year=2013&date=20130615 |archivedate=September 28, 2013 }}</ref>
<ref name="Nordic charts">{{cite web|url=http://www.gfkhitlist.com/game.aspx |title=Swedish Games chart total, week 26 2013 |accessdate=July 9, 2013 |work=[[GfK]] |archiveurl=http://www.webcitation.org/6Hys1b6FM?url=http://www.gfkhitlist.com/game.aspx |archivedate=July 9, 2013 |deadurl=yes |df= }}</ref>
<ref name="Spain charts">{{cite web|url=http://www.adese.es/videojuegos-mas-vendidos |title=Ranking de videojuegos más vendidos |language=Spanish |trans-title=Ranking of top selling games |accessdate=July 10, 2013 |work=Española de Distribuidores y Editores de Software de Entretenimiento |archiveurl=http://www.webcitation.org/6I0vcKh5y?url=http://www.adese.es/videojuegos-mas-vendidos |archivedate=July 10, 2013 |deadurl=yes |df= }}</ref>
<ref name="Japan charts">{{cite web|url=http://www.4gamer.net/games/117/G011794/20130626070/ |title=「The Last of Us」が11万7000本で1位に。「ネプテューヌPP」「クマ・トモ」「さよなら 海腹川背」なども発売された「週間販売ランキング+」 |language=Japanese |trans-title="The Last of Us" is in first place in the 117 000 this. "Neptunia PP", "bear Tomo" "Goodbye Umihara Kawase", etc. were also released "weekly sales rankings +" |date=June 26, 2013 |accessdate=July 9, 2013 |work=[[4Gamer.net]] |publisher=Aetas Inc. |archiveurl=https://web.archive.org/web/20130628235041/http://www.4gamer.net/games/117/G011794/20130626070/ |archivedate=June 28, 2013 |deadurl=no |df= }}</ref>
 
<ref name="USGamer: Death">{{cite web|url=http://www.usgamer.net/articles/2013-in-review-in-the-last-of-us-no-death-is-meaningless |title=2013 in Review: In The Last of Us, No Death is Meaningless |last=Agnello |first=Anthony John |work=[[USGamer]] |publisher=Gamer Network |date=December 27, 2013 |accessdate=October 18, 2015 |archiveurl=http://www.webcitation.org/6cN7ecPa8?url=http://www.usgamer.net/articles/2013-in-review-in-the-last-of-us-no-death-is-meaningless |archivedate=October 18, 2015 |deadurl=no |df= }}</ref>
}}
 
==External links==
{{wikiquote}}
*{{official website}}
*{{IMDb title|2140553}}
{{portal bar|2010s|Horror|Sony PlayStation|Speculative fiction|Video games|Viruses}}
{{Naughty Dog}}
{{The Last of Us}}
{{DICE GOTY}}
{{BAFTA Games BG}}
{{GDCA GOTY}}
{{Authority control}}
 
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[[Category:BattlesInteractive andAchievement operationsAward of the Soviet–German Warwinners]]
[[Category:JulyLGBT-related 1943video events|Battle of Prokhorovkagames]]
[[Category:TankMultiplayer battlesand ofsingle-player Worldvideo War IIgames]]
[[Category:Naughty Dog games]]
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[[Category:The Last of Us]]
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